Re: death match a new beginning v3

2017-08-07 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match a new beginning v3 Greetings all. The city on earth is now properly fixt and ready for entry and exit. In addition, i've fixt the glitch happening last night when I moved the ship movement over to the new code that would cause your ship to not move. URL: http://forum.audiog

Re: death match a new beginning v3

2017-08-08 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match a new beginning v3 Greetings all. This new update fixes the error you'd get when entering and exitting areas that would happen at random times, address's an ishue where your hrtf would show as on but would in fact be off on load, and weapons you'll find are now working prope

Re: death match a new beginning v3

2017-08-08 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match a new beginning v3 @farhad Pm me with the account name and the password you want it to be reset too. @everyone else, greetings all. I've just finished putting the final touches on the new planet generation code, if you were wundering why your client was lagging and going unr

Re: death match a new beginning v3

2017-08-08 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match a new beginning v3 Greetings all. Its still in testing, but the axx is now a weapon that'll be in the galactic network terminal on inderion station soon. You can use it to chop down trees in the forests of planets, which will give you wood for buildings. In addition, i've ad

Re: death match a new beginning v3

2017-08-11 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match a new beginning v3 Greetings all. Today's update. Fixes more glitches with area movement, finily nukes that bug where you'd spawn on a ship several feet from your entry point, and... adds in buildings as well as the start to ground vehicles. I'm going to be making axx's avai

Re: death match a new beginning v3

2017-08-12 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match a new beginning v3 @farhad You really need to stop with the hole, i'm ignoring you/I don't want to here what you have to say stuff, its redickulis. I just haven't popt on to check pm's recently, which is why I mist it, pluss, you had loged on as your character before so I as

Re: death match a new beginning v3

2017-08-14 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match a new beginning v3 Greetings all. So our changes for today. You've had more than a few days to prepare for this and now its happened. Autopilot is now gone. For those who have difficultys using manual pilot, it simply works like this. You press r to locate an object you want

Re: death match a new beginning v3

2017-08-18 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match a new beginning v3 Hi all. So today's updates. I'm now working on the mining code for ground mines. What these do is you build one, and when you enter it, your in the mining office. You have the option of starting a manual or automated operation, automated goes slower while

Re: death match a new beginning v3

2017-08-18 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match a new beginning v3 Hi all, sorry for those who experienced the log in ishues yesterday. I reverted the account system back to its old state so you can login smoothly again. URL: http://forum.audiogames.net/viewtopic.php?pid=325079#p325079 __

Re: death match a new beginning v3

2017-08-20 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match a new beginning v3 Greetings all. The update i've just released contains the requested feature of console volume adjustment independant of environmental effects volume, you can find it under the options menu under audio settings and volume. In addition, the console sounds ha

Re: death match a new beginning v3

2017-08-21 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match a new beginning v3 I'll have a look. @everyone else, navigation, status, and security modules are now available at inderion station, as well as their asociated module packs. The only thing left to do is to finish off so you can buy ship systems, after that, your ships will b

Re: death match a new beginning v3

2017-08-22 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match a new beginning v3 Greetings. Ship systems are now available to be baught at inderion station for your custom ships. The best part about the way this system is set up is in the future, I can offer different systems with different stats at different shipyards, and in the futu

Re: death match a new beginning v3

2017-08-24 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match a new beginning v3 I know about that bug, which is why I rerote planet generation to limit the number of rooms spawned, and instead split things into multiple areas. This'll allow me to do better stuff too, oceans and islands anyone? Or cities. If you pass me the name of you

Re: death match a new beginning v3

2017-08-28 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match a new beginning v3 I'm hopeful the games conversion to sfml will at least help with it, but you'll still need to find a way to get jaws not to interrupt the game with aero keys as for some reason it blocks those off. URL: http://forum.audiogames.net/viewtopic.php?pid=326595

Re: death match project alpha update public beta

2017-06-07 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta And here's the link for the new linux version. https://www.dropbox.com/s/rndvel5zy2y9k … ux.7z?dl=1 Also thanks to all who informed me the links in the first post were broken, i've now fixt them. URL: http://forum.audiogames.net/viewtopic.ph

Re: death match project alpha update public beta

2017-06-07 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta Hi, its possible that your game could be getting stuck as a result of that freezing glitch, what's your player name and ship name. Oh, and for everyone else. I'm designing a new class of ship that'll have autopilot built in, and improved trac

Re: death match project alpha update public beta

2017-06-07 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta Their's no tutorial for offline story, however updating the help is something i'm just about to get started on. Oh, and for those who had trouble with this. I've noticed that creation was running into some difficulties when it came to select

Re: death match project alpha update public beta

2017-06-07 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta Greetings all. I've just finished an updated help section, you can access it with f1 in multiplayer. This contains all the keys you need to get started, though some assistance from those willing to help me write the help files would be grate.

Re: death match project alpha update public beta

2017-06-07 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta Greetings all. A few changes to asteroids, so listen up. For those who have had difficulty locking onto asteroids, that is attempting to lock and finding it takes an eternity, I did not realize that when you were clicking lock onto asteroid i

Re: death match project alpha update public beta

2017-06-07 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta To those who tried to mine asteroids and found their locks getting stuck, its working now, I mistyped one line which would cause that loop to error out as soon as you started to tractor with my previous change, and didn't notice it. Anyways,

Re: death match project alpha update public beta

2017-06-07 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta Maybe its just the Makefile you need to edit. Anyways, I believe the argument more whent along the lines of the following. Apollo verses soyuz. The russians had an automated spacecraft that was the soyuz, while american spacecraft were not fu

Re: death match project alpha update public beta

2017-06-07 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta Greetings all. Ever had difficulties finding which door is which? Well, this update intraduces a system that modifys the pitch of different door sounds as they load. The pitch is random for each door sound, so it should make navigation a lot

Re: death match project alpha update public beta

2017-06-08 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta Nope. That install guide is just for the initial setup, after you do the initial setup its just a case of downloading the new builds and chmodding and running them, like, chmod 700 dmpa ./dmpa URL: http://forum.audiogames.net/viewtopic.php?p

Re: death match project alpha update public beta

2017-06-08 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta I used the latest one from git. Did you make sure to install the python dependancys from the readme? As in, sudo pip3 install wheel setuptools jinja2 sphinx pypandoc pyyaml pycparser? Remember to use pip3, so it'll install to python3 instead

Re: death match project alpha update public beta

2017-06-08 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta Make sure you've upgraded to the latest python version for python3, try sudo apt-get install python3 python3-pip to make sure your getting the latest. I'll give this a try on a fresh install of ubuntu, i'm gonna try the absolute latest no lts

Re: death match project alpha update public beta

2017-06-08 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta Greetings all! The turbograv class mining ship is now available to perchase in the shipyard on g64 station for 21000 credits. It should only take a few asteroid mining trips to get it. Features include all 3 pilot modes, an expanded cargo bay

Re: death match project alpha update public beta

2017-06-08 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta @burak You'll need to go up the cargolift, that's the console after you enter the room. Press e on that to go up it, then walk towards the battery and pick it up. URL: http://forum.audiogames.net/viewtopic.php?pid=314377#p314377 ___

Re: death match project alpha update public beta

2017-06-08 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta @post 329 Hold down aero. Your supposed to pull the lever down, you'll need to hold it down until it tractors into place. Remember movement is dependant on your tractor beam speed. And server is back up, i'll see what I can do about an auto r

Re: death match project alpha update public beta

2017-06-08 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta Greetings all. To those who have had trouble logging in with their account because they've found that it freezes after the password prompt, that bug should be fixt now. And, note to self. When dealing with cpu usage, make sure that their's no

Re: death match project alpha update public beta

2017-06-08 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta Oh, @draco, I believe I figured out your linux problem. In the install guide I put git clone git://github.com/camlorn/libaudioverse, when it should actually be git clone --recursive git://github.com/camlorn/libaudioverse Just delete your old

Re: death match project alpha update public beta

2017-06-08 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta OK, so I just ran the game on a fresh install of ubuntu, so I know now what exactly needs to be done. Just build libaudioverse, its safe to skip over the step with python-speechd and speech-dispatcher as it apparently works with out it. URL:

Re: death match project alpha update public beta

2017-06-08 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta OK, so here's what I did for installing libaudioverse, strate from the libaudioverse instructions. sudo apt-get install python3 python3-pip libsndfile1-dev libasound2-dev libboost-all-dev gcc g++ make cmake pandoc python3-numpy python3-scipy

Re: death match project alpha update public beta

2017-06-08 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta You could always try a sudo make uninstall however I dout weather that's exactly safe. Did you make sure to do a sudo make install after you did a make on libaudioverse? URL: http://forum.audiogames.net/viewtopic.php?pid=314531#p314531

Re: death match project alpha update public beta

2017-06-08 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta Yes, if its still compiling with make then you can't use it, you'll need to do make then sudo make install as once make is done. The only thing I can deduce from your terminal output is that you haven't installed libaudioverse after compiling

Re: death match project alpha update public beta

2017-06-08 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta Have you tried using A S D and W to walk. E is the interact button and will interact with most things. And @draco thanks for reporting that. I haven't had much luck in testing the linux build, i'll have to disable secure boot and get this doo

Re: death match project alpha update public beta

2017-06-08 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta The death match mode ended up being ript out when I converted the game over to 2d, since I figured that a 2d stile fps really wouldn't work very well, though since its back in proper first person now its possible I can reimplement it again at

Re: death match project alpha update public beta

2017-06-09 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta Greetings all. For those who are having that much difficulty with out the autopilot. I have not added it onto the older starting ship. I have however, added a new ship class to the game that has autopilot, and before you slam your fists down,

Re: death match project alpha update public beta

2017-06-09 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta For those who might have encountered this bug, i've made 2 new changes. First off, if you have a crash and it happens 3 times with in a second, you should no longer be spammed out and thus cause server lag to everyone else. Second off, i've r

Re: death match project alpha update public beta

2017-06-09 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta That's what I was thinking. I didn't put in targetting beeps for every single object since not only would it be overwelming but it'd also cause even more stress on the server. Speaking of which, my connection/log on loop code should be workin

Re: death match project alpha update public beta

2017-06-10 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta I'm aware of that bug, i've been getting it constantly on my end too, the weerd thing is i'm not getting an error when it happens. Anyways, for those who have gotten totally baffled and annoyed when starting, i've made it so you start on eart

Re: death match project alpha update public beta

2017-06-10 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta @jonixter Unfortunitly I can not correct, libaudioverse will not run under xp to my knolige, nore do I have any intrest in installing a windows xp vm to find out. @giavonny press f1 for help when your online. @everyone else, you should find t

Re: death match project alpha update public beta

2017-06-10 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta Greetings all. Todays changes are as follows. You can now sell ships you own, either built with the designer or baught. However, this applys to newly baught ships only. And i've finished some more work on the designer. Now its possible to bui

Re: death match project alpha update public beta

2017-06-10 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta For an airlock, i'd set the reverb to 100, the deepness of the reverb to about 3000 and the size to 1. It doesn't matter what the name is of the module. URL: http://forum.audiogames.net/viewtopic.php?pid=314826#p314826 _

Re: death match project alpha update public beta

2017-06-11 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta Its fixt, I don't know why the connection loop for the server is not restarting no matter what I do to get it going again. For those who have problems of detecting sounds, remember that in the next update doors already now stop themselves fro

Re: death match project alpha update public beta

2017-06-11 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta Greetings all. I've just finished putting in doors for the ship designer, though they may need a bit of work to get working fully. In addition i've started on implementing tracking of objects. Which brings me to another area of worry, i've no

Re: death match project alpha update public beta

2017-06-11 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta Sometimes you may need to walk up to it, and turn the direction you were heading, right for example if you were turning right, and keep doing that until you can walk forward once more. Then try hitting e, i've gotta fix for objects that do th

Re: death match project alpha update public beta

2017-06-11 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta Nope, it was a restart to fix up how far you have to be away from an object. URL: http://forum.audiogames.net/viewtopic.php?pid=314957#p314957 ___ Audiogames-reflector mailing list Audiogames-

Re: death match project alpha update public beta

2017-06-12 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta Greetings all. For those who have loged on only to find their ships not doing anything... or an error when attempting to interact with the ships systems, its all fixt now. If your still suffering problems, the areas of your ship will need to

Re: death match project alpha update public beta

2017-06-12 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta Greetings all. Sensors should be back in operation fully again with my newly working scan by types system. In addition, their's now a new feature to the error handler. If i'm online, the error handler will report any errors you guys cause dir

Re: death match project alpha update public beta

2017-06-12 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta They've been in the game all along, but you probably baught the mercury class mining freighter which doesn't have it. Their is the solar class mining freighter for 100 credits that you can get that has autopilot and doesn't have manual pilot,

Re: death match project alpha update public beta

2017-06-12 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta Don't worry, no one lost their ships and earth is restored. URL: http://forum.audiogames.net/viewtopic.php?pid=314991#p314991 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahat

Re: death match project alpha update public beta

2017-06-12 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta Greetings all. I've just fixt a glitch that would on ocaysion cause an error when exitting anything other than a ship, earth for instance. @draco The only time your character should be deleted like that is if the area your in some how got des

Re: death match project alpha update public beta

2017-06-12 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta Also, it is now no longer possible to sell other peoples vessels, just your own. URL: http://forum.audiogames.net/viewtopic.php?pid=315093#p315093 ___ Audiogames-reflector mailing list Audioga

Re: death match project alpha update public beta

2017-06-12 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta Their, that hopefully shouldn't happen again. URL: http://forum.audiogames.net/viewtopic.php?pid=315096#p315096 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.

Re: death match project alpha update public beta

2017-06-12 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta Greetings all. For those who have lost players but can't recreate them, their is now a way to restore your progress, via the new link a player to your account option. And, i'll be roling out the next update in a bit, which will sport quite a

Re: death match project alpha update public beta

2017-06-12 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta Here you guys go. The newest update adds the long awaited improvements you've asked for, including the following. *Doors, if not in the same room as you, will not play their sounds. *Cargo lifts, if not in the same room with you, will not pla

Re: death match project alpha update public beta

2017-06-12 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta Do you get any errors when attempting to walk or after pressing enter. Also what type of system are you using. For those who downloaded the update when I released it, i've uploaded a patch for the viewer. The viewer should now properly naviga

Re: death match project alpha update public beta

2017-06-13 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta Greetings all! At long last, /skills and /achievements are implemented. You can get an easy 5 skill points if you gain the first flight achievement when you launch your ship, which you can use to upgrade different skills. Tracking objects is

Re: death match project alpha update public beta

2017-06-13 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta @gamecreator I've fixt your ship. @those who had difficulty using autopilot. This isn't mentioned in any instructions, but remember to toggle your autopilot to on. It doesn't start on by default, nore does it stay on after arriving at a desti

Re: death match project alpha update public beta

2017-06-13 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta Notify me in a pm what you want your new password to be and i'll change it. URL: http://forum.audiogames.net/viewtopic.php?pid=315259#p315259 ___ Audiogames-reflector mailing list Audiogames-r

Re: death match project alpha update public beta

2017-06-13 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta That's where I stopt, I decided to release the update with the newer bug fixes and get that out of the way. For everyone who's ever had trouble with manual pilot. I'm proud to announce that i'm coding in a much better turning system like what

Re: death match project alpha update public beta

2017-06-14 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta Greetings all. This update sports a stop tracking object key for manual pilot, accessed by hitting shift t. For manual pilot, it also completes the new control set for turning and climbing/descending, which i'm hoping will be much easier for

Re: death match project alpha update public beta

2017-06-14 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta Greetings all. This update sports a stop tracking object key for manual pilot, accessed by hitting shift t. For manual pilot, it also completes the new control set for turning and climbing/descending, which i'm hoping will be much easier for

Re: death match project alpha update public beta

2017-06-14 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta @slj I'm not really sure, my plan is to just see where the game goes and take things from their. @everyone else sorry this took so long, but ship to ship docking is properly working now. You should no longer find that your unable to dock to a

Re: death match project alpha update public beta

2017-06-14 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta Greetings all, my apoligies for not acting sooner on this, my computer decided to choose this time to start being extremely slow. For those who have had difficulties, or downloaded the update and haven't seen an improvement, dropbox apparentl

Re: death match project alpha update public beta

2017-06-15 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta Greetings all. For those of you wundering what's up, space combat is at last coming. Its in a very, keyword very, basic form at the moment, but as it stands, if your on manual pilot you can switch between installed weapons and fire at tracked

Re: death match project alpha update public beta

2017-06-15 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta @post 417 I got your pm, and your account password has been changed to that requested. URL: http://forum.audiogames.net/viewtopic.php?pid=315598#p315598 ___ Audiogames-reflector mailing list A

Re: death match project alpha update public beta

2017-06-16 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta Good news multiplayers! Your all losers. Ahem, fine. This next update, just released brings out a few new things. As requested by defender and a few others, the view menu now only shows objects currently in your room. Viewing the rooms descri

Re: death match project alpha update public beta

2017-06-16 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta Hi, try it with out the exclomation mark. @farhad, the problem in your first error is that either you boarded or made a custom ship that had an invalid room sound. Thus you'll need to be moved when you next log on. @everyone else, i've fixt t

Re: death match project alpha update public beta

2017-06-17 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta Hi, the server should still be up. I've been restarting it frequently as I make changes, such as for my latest change, that now randomly generates starsystems on request. Also, i'm going to be disposing of the mercury class freighter and the

Re: death match project alpha update public beta

2017-06-17 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta Greetings all. Thanks to crashmaster notifying me I forgot the sounds, i've recompiled and reuploaded the update. I've also taken this opertunity to patch up a glitch that would cause the enemies dieing in multiplayer to crash the game. Get i

Re: death match project alpha update public beta

2017-06-17 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta Tired of your ol mining freighters? The 2 starting ships are now replaced by a much more up to date design, the constellation aerospeed class shuttle. The ship comes built in with an autopilot, for manual pilotting their is now a new course p

Re: death match project alpha update public beta

2017-06-17 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta Guys, for future reference, its importent you put sounds/ before you put in the room sound. Like for example, sounds/room1.ogg. URL: http://forum.audiogames.net/viewtopic.php?pid=315878#p315878 __

Re: death match project alpha update public beta

2017-06-19 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta Hi guys, my apoligies if you see me breaking things on the server. I'm implementing fusion jumps, randomly generated starsystems for players, and space combat at last. URL: http://forum.audiogames.net/viewtopic.php?pid=316020#p316020 __

Re: death match project alpha update public beta

2017-06-19 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta So i've been mulling a few ideas over in my head, and one of the things i've gotten to is this, which if you guys like it enough i'll probably end up replacing the inner workings of the ship flight system with this, and putting back in manual

Re: death match project alpha update public beta

2017-06-19 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta Greetings. Note that the change engine power option and the change ship heading options will be unavailable  at the present time as i've just finished the initial prototype for the new flight system I described in my last post. For now, use a

Re: death match project alpha update public beta

2017-06-20 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta Greetings all. I'm still compiling the linux version of this new update, but the windows version comes in a new zip form, which is what i'm going to use from now on. This update contains 2 bug fixes. 1, you should no longer find objects that

Re: death match project alpha update public beta

2017-06-20 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta Hi guys, creation is now back working. If you get an error first time you attempt to log in your newly created character, simply restart the client and try again, you'll be able to log on. URL: http://forum.audiogames.net/viewtopic.php?pid=3

Re: death match project alpha update public beta

2017-06-20 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta It means that you can't just take off with any ship you please, you have to be on the crew list or it has to be your own. Oh, and just so everyone knows, i'll be making changes to creation so that you no longer end up on earth right away, you

Re: death match project alpha update public beta

2017-06-22 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta Greetings all. Sol station is properly fixt now. Oh, and today's changes. Since I staybelized space combat, I thought it was time to at last focus on something ground baste. You will find in the shipyard level of sol a galactic network termin

Re: death match project alpha update public beta

2017-06-23 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta No, you guys have fighters now. I added them in, you can buy them at your local shipyard. To protect those who don't wanna get shot at, and because i'm still working on fusion jumps, firing in the sol system is possible, however, to protect t

Re: death match project alpha update public beta

2017-06-24 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta Greetings all. You should now find that when you order a weapon it should be placed in your weapons list, rather then requiring you to log out and back in. URL: http://forum.audiogames.net/viewtopic.php?pid=316780#p316780 __

Re: death match project alpha update public beta

2017-06-25 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta @slj I fixt that glitch so you no longer have to log out and back in to fight the strawl. Also, the game isn't freezing if an enemy grabs you, its like the original only you have to use e to throw it off. Thanks for reporting that bug though

Re: death match project alpha update public beta

2017-06-25 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta Hi, the server might be down for a bit while I fix up some more on the loading and saving of objects. I'm hopeful that this won't take too long, i'll notify you all of my progress. I'm also still working on the offline story, i've added a new

Re: death match project alpha update public beta

2017-06-25 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta Greetings all. Server should be back up soon, however, i've had to role back everyone to yesterday. This though has the advantage of restoring those who lost ships and those who died today. Before it comes back up though, i'm going to do some

Re: death match project alpha update public beta

2017-06-26 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta Greetings all. Server is back up and operational, and while it was down I took the time to do some more work on the valhalla salvage mission. For those who get murdered, a good idea is to while not run around and completely run through your a

Re: death match project alpha update public beta

2017-06-26 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta @post 601 Tolk is supposed to work with window eyes to the best of my knolige, but as window eyes is no longer for sale and as I haven't been able to obtain a copy, I'm unable to test to see why the game won't speak with window eyes. If you u

Re: death match project alpha update public beta

2017-06-26 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta Greetings. Per the request of jake jonson, it is now possible to rename your ships from the shipyard terminal. URL: http://forum.audiogames.net/viewtopic.php?pid=317026#p317026 ___ Audiogames-

Re: death match project alpha update public beta

2017-06-27 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta Greetings all. I've fixt earth so you should no longer keep getting horific errors when trying to enter what was the spaceport area. Enjoy. URL: http://forum.audiogames.net/viewtopic.php?pid=317041#p317041 __

Re: death match project alpha update public beta

2017-06-27 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta I'll see what I can do, maybe a setting in options that'd allow you to change the volume of room sounds and environmental sounds? Also, for everyone else. I've now made it so that only the ships you own will be presented as an object on the m

Re: death match project alpha update public beta

2017-06-27 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta Greetings all. Sorry this took so long to get fixt, but shooting the strawl will now no longer cause an error. In addition client side upon the next update, enemies other players shoot in the same area as you will now cause the enemies on you

Re: death match project alpha update public beta

2017-06-30 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta @farhad, does it happen when you start the mission or just by being on the valhalla. @everyone else, today's changes, a lot of them incoming in the next update. Per request, i've implemented the pa system back again. You can use p to talk ove

Re: death match project alpha update public beta

2017-06-30 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta Greetings all! Have you ever had difficulty targetting and maneuvering at the same time... all because you had to soly rely on coordinates? No more. For both the new gunning minny game, and the manual pilotting minny game, if you press t and

Re: death match project alpha update public beta

2017-06-30 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta Greetings all. I've got an early prototype of ship upgrades implemented. Their's one thing that needs to be worked out, but this upgrade system will let you select from the systems on the ship that you want to upgrade, and it'll also allow yo

Re: death match project alpha update public beta

2017-06-30 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta Hi guys, since the old domain I was using for map downloads apparently changed ips, i've released the update a little sooner than I would have liked, so you won't have access to the newer first portion of the story, only the stuff you previou

Re: death match project alpha update public beta

2017-06-30 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta Greetings all. Walking away from the valhalla salvage mission via the turbocar that transports you to other decks on sol will now take you out of the mission. In addition, /clearmission will clear your mission from the chat. URL: http://foru

Re: death match project alpha update public beta

2017-06-30 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta Greetings all. This patch fixes a bug that would cause lag during shooting with starship combat. Get it from, windows, http://45.56.74.115/dmpa.zip and for linux, http://45.56.74.115/dmpa-linux.7z URL: http://forum.audiogames.net/viewtopic.p

Re: death match project alpha update public beta

2017-07-01 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta @kyle12 I do know of a bug that'll freeze the game when calling the playsound function that plays dynamic sounds and is used in stuff like when you pick up the battery, but haven't been able to find a fix for it because of no error. @kingzomb

Re: death match project alpha update public beta

2017-07-01 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta @slj You can here other players moving around you, I had it implemented 2 days ago and the same with viewing them on the viewer. @crashmaster This is a request that has been made already, and the answer for fighters getting autopilot is still

Re: death match project alpha update public beta

2017-07-02 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta Greetings all. Forgot to post this earlier but i've fixt for the next update the glitch that was reported when you would try to load your ship and it'd sometimes give you an error. URL: http://forum.audiogames.net/viewtopic.php?pid=317657#p3

<    1   2   3   4   5   6   7   8   9   >