[away3d] Re: Another sprite3D interactivity bug

2010-11-02 Thread antonkul...@gmail.com
I see the bug is still unfixed, any idea how to fix it?

[away3d] Re: Another sprite3D interactivity bug

2010-10-22 Thread antonkul...@gmail.com
It seems our bugs are similar and might have the same source although in my case interactivity does not work with bitmapdata generated in code, not png. Added this bug to issues list.

[away3d] Another sprite3D interactivity bug

2010-10-19 Thread antonkul...@gmail.com
When I create a bitmapmaterial based on bitmapdata with transparency true and transparency color different from default and then use it as Sprite3D's material, all interactivity dissapears. Here is the code to reproduce the bug. package { import away3d.cameras.Camera3D; import awa

[away3d] Re: away3dlite: canvas dissapperance

2010-10-15 Thread antonkul...@gmail.com
Any idea what is ther reason of it and how to overcome it? On Oct 13, 1:49 pm, "antonkul...@gmail.com" wrote: > Here is my code. I use room 3d model exported to away3dlite by Prefab. > I add all walls from this models to walls ObjectContainer3D and then > try to use canvase

[away3d] Re: away3dlite: canvas dissapperance

2010-10-13 Thread antonkul...@gmail.com
Here is my code. I use room 3d model exported to away3dlite by Prefab. I add all walls from this models to walls ObjectContainer3D and then try to use canvases to pushback walls. I get RangeError: Error #2006: at away3dlite.core.render::BasicRenderer/collectFaces() (here is the line in collectFaces

[away3d] Re: away3dlite: canvas dissapperance

2010-10-13 Thread antonkul...@gmail.com
I tried to use branch version. It works fine with primitives but when I try to use it with my 3d models I get RangeError: Error #2006: at away3dlite.core.render::BasicRenderer/collectFaces()

[away3d] away3dlite: canvas dissapperance

2010-10-12 Thread antonkul...@gmail.com
In previous revisions of away3dlite there was such object3d property as "canvas" that was useful for achieving the same effect as ownCanvas +pushBack in "heavy" away3d. But then it dissapeared. I wonder what can be used to reach the same "pushBack" effect in away3dlite (I tried to use layers but fa

[away3d] Re: Away3D 3.6: Sprite2D now inherited from Elements not from Object3D

2010-10-09 Thread antonkul...@gmail.com
>When you use addSprite, you loose the clickability in 4.6... The same problem

[away3d] Re: New Prefab3D update --> 1.415

2010-10-07 Thread antonkul...@gmail.com
> It does load 3ds, I've used many of them in past days as they were not > loading assigned maps. By 3dsmax instances I meant another thing. In 3dsmax when you make ctrl+v you have three clone options: Copy, Instance and Referance. If you choose an instance you save a disk space because instead

[away3d] Re: New Prefab3D update --> 1.415

2010-10-07 Thread antonkul...@gmail.com
I have complains about away3dlite exporting in Prefab: 1). It creates textures with names like "node-meshname", with "-" in the middle of the name, for instance "Node-table_Bitmap:Class", they are treated like first var (Node) - second var (table_Bitmap) by FlashBuilder. So I have to rename them ma

[away3d] Re: New Prefab3D update --> 1.415

2010-10-07 Thread antonkul...@gmail.com
This update is buggy. After I had updated prefab to this version it ceased to load model DAE models firing Texture Error#2035 I can send my models if you want to reproduce the bug.

[away3d] Re: Question about clipping.

2010-09-22 Thread antonkul...@gmail.com
Have you tried to put skybox to separate canvas/layer?

[away3d] away3dlite: adding interactivity to moviematerial

2010-09-20 Thread antonkul...@gmail.com
Hi there, at the moment I am developing a project based on awa3dlite where I desperately need interactive moviematerials. Unfortunately there is no such property in Lite's movimaterial. I tried to write it myself but faced some problems,one of them is strange behaviour of mouseevent3ds: they fire

[away3d] Re: Away3D update to 3.5.3

2010-09-14 Thread antonkul...@gmail.com
Sorry for premature sending. I meant only that I had checkout problems in tortoise with this revision.

[away3d] Re: Away3D update to 3.5.3

2010-09-14 Thread antonkul...@gmail.com
In away3dair you've got directory called "<3.5.3/" I cannot On Sep 14, 4:47 pm, Rob Bateman wrote: > Hey guys > > today an update has been made to the main fp10 trunk that incorporates a few > major refactors. The impact of these on code compatibility should be > minimal, but there are a few nece

[away3d] away3dlite BUG: interactivity does not work in moviematerial

2010-09-14 Thread antonkul...@gmail.com
hi guys, I have found a bug in away3lite. Interactivity does not work in MovieMaterial in the latest revision. It is easy to reproduce the bug. public var plane:Plane; public var mat:MovieMaterial; private function testMoviematerialInteractivity():v

[away3d] Skybox class for away3dlite for working with 6 images

2010-09-02 Thread antonkul...@gmail.com
dear list, At the moment there is only one skybox class in away3lite and it works only with one image. Sometimes it is rather unconvenient, for instance most of the panoramic stitchers does not save to appropriate for skybox6 format and you have to compose it manualy.. That's why I decided to writ

[away3d] Skybox class for away3dlite for working with 6 images

2010-09-02 Thread antonkul...@gmail.com
dear list, At the moment there is only one skybox class in away3lite and it works only with one image. Sometimes it is rather unconvenient, for instance most of the panoramic stitchers does not save to appropriate for skybox6 format and you have to compose it manualy.. That's why I decided to writ

[away3d] Re: sprite3d interactivity bug

2010-08-31 Thread antonkul...@gmail.com
The bug is still unfixed:(

[away3d] Re: sprite3d interactivity bug

2010-08-17 Thread antonkul...@gmail.com
I see sprite3d interactivity bug is still unfixed. Unfortunately I am not skilled enough to fix it myself,so I wonder are you going to fix it?

[away3d] sprite3d interactivity bug

2010-08-08 Thread antonkul...@gmail.com
There is a bug in in the latest revision (2747) of away3d - clicks (as well as other mouse actions) on sprite3Ds that were added (through addSprite) to ObjectContainer3D (with listeners already assigned to it) have no effect.

[away3d] Re: away3dlite: ripples on edges

2010-07-16 Thread antonkul...@gmail.com
>, I just increased the size of planes by 1 I tried this, it did not help.

[away3d] away3dlite: ripples on edges

2010-07-15 Thread antonkul...@gmail.com
In away3dlite ripples are often seen on edges of 3d objects. I've made a simple example to show this, I made a skybox from 6 planes and put the camera in the middle. Planes stick to each other tightly, textures are HiRes with smooth =true, ideally no junctions should be seen.But I see the ripples o

[away3d] question about plans on away3dlite

2010-05-09 Thread antonkul...@gmail.com
I see that away3d is being updated much often than away3dlite . Although away3dlite is faster, it is very buggy. Meanwhile I have a lot of projects where I have to choose between these two. That is why I whant to know what are away3d team's plans on away3dlite, are you going to focus mostly on away

[away3d] roll_out bug in away3dlite

2010-04-20 Thread antonkul...@gmail.com
I reported on roll out bug ( http://code.google.com/p/away3d/issues/detail?id=108 ) in away3dlite few weeks ago, it is still unfixed now. I wonder is it better to report on bugs to issues list (which seems to be a bit outdated) or directly to this google group? -- Subscription settings: http://

[away3d] How to make linesegment clickable in away3dlite?

2010-03-23 Thread antonkul...@gmail.com
Linesegments seem to be not clickable in away3Dlite. I tried to add thick (WireColorMaterial with thickness more then 5) materials on them but it did not help, whenever I clicked on linesegments mouse3devents did not not fire. Is it a bug or there is another way to make linesegments interactive? T

[away3d] Re: away3dlite: how to make sprite3D clickable?

2010-03-23 Thread antonkul...@gmail.com
On Mar 17, 2:55 pm, Icek wrote: > It doesn't work in away3dlite 1.0.4. At least for me. I've added a > listener, > but no MouseEvents are dispatched. The same=( To unsubscribe from this group, send email to away3d-dev+unsubscribegooglegroups.com or reply to this email with the words "REMOVE ME

[away3d] away3dlite: how to make sprite3D clickable?

2010-03-14 Thread antonkul...@gmail.com
In away3d Sprite3D neither inherits from EventDispatcher nor supports IEventDispatcher interface. So, how in such case I can make it react on clicks and other mouse events?

[away3d] is there any analogy of mesh.addFace in away3dLite?

2009-11-27 Thread antonkul...@gmail.com
hi, there I have just started a migration from away3D to away3dLite. In one of my project I have to generate faces and 3dshapes basing on changing economic data. In old away3d I used addFace function of the mesh class for this purpose. In away3DLite I have not found any analogy for this. I wrote

[away3d] Sprite2D FP9 rendering bug still not resolved

2009-06-23 Thread antonkul...@gmail.com
In February I mentioned about Sprite2D FlashPlayer9 rendering bug ( http://code.google.com/p/away3d/issues/detail?id=35 ) and I see it has not been fixed yet. I know that FP10 is gradually displacing FP9, but FP9 users are still in majority that is why FP9 bugs should also be addressed

[away3d] Sprite2D that is turned by FlashPlayer 9 into nightmare

2009-02-20 Thread antonkul...@gmail.com
Sprite2D is not rendered correctly by FlashPlayer 9 Here are screenshots of the same swf opened by FP9 and FP10 1). FlashPlayer 9. http://nebgroup.com.ua/anton_y_k/BUGS/sprite2Dflp9.jpg Here you see a lot of black traces of Sprite2Ds and other unpleasant artifacts when rotating camera 2). FlashPla

[away3d] Sprite2D that is turned by FlashPlayer 9 into nightmare

2009-02-20 Thread antonkul...@gmail.com
Sprite2D is not rendered correctly by FlashPlayer 9 Here are screenshots of the same swf opened by FP9 and FP10 1). FlashPlayer 9. http://nebgroup.com.ua/anton_y_k/BUGS/sprite2Dflp9.jpg Here you see a lot of black traces of Sprite2Ds and other unpleasant artifacts when rotating camera 2). FlashPla

[away3d] unfixed Sprite2D bitmap update bug

2009-02-18 Thread antonkul...@gmail.com
Good time of the day, I see that updating the bitmap of a Sprite2D still has no effect. Hence that im my projects I have to recreate Sprite2D manually each time I simply want to change its bitmap. I posted the bug description here ( http://code.google.com/p/away3d/issues/detail?id=33 ) and hardl

[away3d] Evil recalc in LineSegment.as

2009-02-16 Thread antonkul...@gmail.com
I have noticed, that "start" and "end" setters of LineSegment class have been changed in away 2.3 Now there is "recalc(value,p2);" instead of "_segment.v0 = value;" I think it is a bad decision, because it kills some good functionality. For instance earlier versions of away 3D were very covenient

[away3d] Away3D based Valentine card

2009-02-14 Thread antonkul...@gmail.com
http://nebgroup.com.ua/cards/heartEn.php?card=I%20love%20you%2C%20AWAY3D%21&mat=4 We made this interactive Valentine card on Away3D. HAPPY VALENTINE'S DAY!!!

[away3d] latest trunk (revision 1053) breaks cube functionality

2009-02-06 Thread antonkul...@gmail.com
Recent changes to the trunk have broken some cube functionality, for instance I cannot change cube.width without having an error, here is the code sample: import away3d.containers.*; import away3d.core.base.*; import away3d.primitives.*; import away3d.core.math.*; var view:View3D = new View3D({

[away3d] Re: HoverCamera3D does not work in the latest trunk

2009-02-03 Thread antonkul...@gmail.com
Hover camera still does not work in the latest trunk=(

[away3d] HoverCamera3D does not work in the latest trunk

2009-01-31 Thread antonkul...@gmail.com
Good time of the day, I have found that HoverCamera3D does not work at all with the latest trunk. For instance the code bellow works perfectly with away 2.2. and earlier verisons but does not work at all with the latest trunk, throwing packs of errors. package { import flash.display.Movi

[away3d] Max3DS and Collada parser ignore color materials

2008-12-29 Thread antonkul...@gmail.com
I've made a pinetree model (see "Pinus Nigra D2.3ds" in Files ) for the New Year and tried to load it with Max3DS parser. But the following problem occured: although geometry loaded correctly, Max3DS Loader ignored all ColorMaterials (displayed them with black color). The same thing happened when