Re: [Ayatana] Unity2D -- wow! (And hidden window buttons)

2011-08-26 Thread Jo-Erlend Schinstad
Den 27. aug. 2011 06:24, skrev André Oliva: Really I think its oversimplification of things. Not everyone wants an "elementary-style" OS GUI, really. Simply there is a limit in simplification of things. I simply don't understand the reason for oversimplification. People simply don't want fullsc

Re: [Ayatana] "Hybrid" (panel/launcher) top left corner button

2011-08-26 Thread André Oliva
Window controls *already* are on top left... I think the result of the usability test was that people clicked "home folder" icon on launcher expecting the dash. This solution fixes that usability problem and also keeps the Ubuntu button, and also keeps the window controls at top left (as you say th

Re: [Ayatana] Unity2D -- wow! (And hidden window buttons)

2011-08-26 Thread André Oliva
@Eylem Koca: I also think your way. I disagree with the idea of not having an Ubuntu button on the top panel. User Sashin proposed this as a solution: https://blueprints.launchpad.net/unity-shell/+spec/better-ubuntu-button-bfb(mockup here: https://sites.google.com/site/gandreoliva/hybridbutton ) R

Re: [Ayatana] Unity2D -- wow! (And hidden window buttons)

2011-08-26 Thread Jo-Erlend Schinstad
Den 27. aug. 2011 04:57, skrev Eylem Koca: Just wanted to chime in and say that hiding window control buttons doesn't bother me at all. What bothers me is the lack of a "throw-the pointer-to-reveal-Dash" location on the screen. With current design, you have to aim at the Ubuntu button and click

Re: [Ayatana] Unity2D -- wow! (And hidden window buttons)

2011-08-26 Thread Jo-Erlend Schinstad
Den 27. aug. 2011 05:02, skrev James Jenner: I agree with you in regards to people learning the behaviour of the application, people are not stupid and they will learn how to do certain activities. This is partly the building of the mental model and partly muscle memory. I don't understan

[Ayatana] White text in lenses doesn't work well with light background images.

2011-08-26 Thread Jo-Erlend Schinstad
It's fantastically cool how the lenses background color changes with the desktop wallpaper. But when the wallpaper is a light one, then the text in the lenses become difficult to read. For example, Oneiric comes with the «Touch the light» wallpaper. At present, on my laptop, when I'm using that wa

Re: [Ayatana] Unity2D -- wow! (And hidden window buttons)

2011-08-26 Thread James Jenner
On 27 August 2011 12:11, Jo-Erlend Schinstad wrote: > > You don't present a single argument. In what way is it confusing? Since > the buttons are always in the upper-left corner, you can't miss them. And > you need to learn that once, just like you need to learn that you can click > on the File-la

Re: [Ayatana] Unity2D -- wow! (And hidden window buttons)

2011-08-26 Thread Eylem Koca
Just wanted to chime in and say that hiding window control buttons doesn't bother me at all. What bothers me is the lack of a "throw-the pointer-to-reveal-Dash" location on the screen. With current design, you have to aim at the Ubuntu button and click on it. I really really think this makes the D

Re: [Ayatana] "Hybrid" (panel/launcher) top left corner button

2011-08-26 Thread Eylem Koca
The current design is justified by the motivation to move the window control buttons to the top left. Apparently, the usability tests for 11.04 design showed that the window controls are better on the top left, so they moved the Ubuntu button out of that location. Your proposal, although it would p

Re: [Ayatana] Unity2D -- wow! (And hidden window buttons)

2011-08-26 Thread Jo-Erlend Schinstad
2011/8/27 André Oliva : > Really, I don't agree with hidding window controls. It's really ***not*** > necessary and will cause more confusion with Unity to new users. I > understand the idea, but really there is ***enough*** space on the screen to > have the window controls that are really necessar

Re: [Ayatana] Unity2D -- wow! (And hidden window buttons)

2011-08-26 Thread André Oliva
Really, I don't agree with hidding window controls. It's really ***not*** necessary and will cause more confusion with Unity to new users. I understand the idea, but really there is ***enough*** space on the screen to have the window controls that are really necessary! Sorry, but Unity needs an U

Re: [Ayatana] "Hybrid" (panel/launcher) top left corner button

2011-08-26 Thread Ian Santopietro
With all due respect, that won't be an issue anymore, since the Ubuntu button will now be hiding with the launcher. On Aug 26, 2011 6:59 PM, "André Oliva" wrote: > Yes. But really, all the people new to Ubuntu 11.04 that I have seen tries > to reveal the launcher pointing to the ubuntu button, rat

Re: [Ayatana] "Hybrid" (panel/launcher) top left corner button

2011-08-26 Thread André Oliva
Yes. But really, all the people new to Ubuntu 11.04 that I have seen tries to reveal the launcher pointing to the ubuntu button, rather than trying to "push" the left side, even if the animation of the launcher suggests that. For us, regular users of Ubuntu, it's obvious. For new users, we can not

Re: [Ayatana] "Hybrid" (panel/launcher) top left corner button

2011-08-26 Thread Apoorva Sharma
On Fri, Aug 26, 2011 at 7:27 PM, André Oliva wrote: > So, what do you think about this idea? > > I'm really concerned about how an user new to Ubuntu will react when he > wants to invoke the launcher when a window is maximized with the current > design. > > André. Although this I see your conce

Re: [Ayatana] "Hybrid" (panel/launcher) top left corner button

2011-08-26 Thread André Oliva
So, what do you think about this idea? I'm really concerned about how an user new to Ubuntu will react when he wants to invoke the launcher when a window is maximized with the current design. André. 2011/8/25 André Oliva > The original proposition, I believe, is to keep the window controls as

Re: [Ayatana] Add dash blur to launcher?

2011-08-26 Thread Stefanos A.
2011/8/26 Gord Allott > On Fri 26 Aug 2011 08:47:31 BST, Stefanos A. wrote: > > Hello, > > > > I really like the blur behind the new dash in Oneiric. Will this be > > enaibled behind the launcher and the dash decoration (the area around > > the dash)? These are not blurred right now and the resul

Re: [Ayatana] Dash window buttons

2011-08-26 Thread Kévin PEIGNOT
I agree, there is not real need for it I think Kevin 2011/8/26 Roland Taylor > Shouldn't the Dash only use the close and maximize buttons? > IMHO the maximize button should invoke both resizing actions, eliminating > the need for the minimize button (since the Dash cannot be minimized like a >

[Ayatana] Dash window buttons

2011-08-26 Thread Roland Taylor
Shouldn't the Dash only use the close and maximize buttons? IMHO the maximize button should invoke both resizing actions, eliminating the need for the minimize button (since the Dash cannot be minimized like a window). Apart from that, the minimize button incurs extra movement, and is also a bi

Re: [Ayatana] Add dash blur to launcher?

2011-08-26 Thread Gord Allott
On Fri 26 Aug 2011 08:47:31 BST, Stefanos A. wrote: > Hello, > > I really like the blur behind the new dash in Oneiric. Will this be > enaibled behind the launcher and the dash decoration (the area around > the dash)? These are not blurred right now and the result looks rather > jarring. See for i

[Ayatana] Add dash blur to launcher?

2011-08-26 Thread Stefanos A.
Hello, I really like the blur behind the new dash in Oneiric. Will this be enaibled behind the launcher and the dash decoration (the area around the dash)? These are not blurred right now and the result looks rather jarring. See for instance: http://dl.dropbox.com/u/183140/unity.png (it's actually