Re: [Ayatana] Unity2D -- wow! (And hidden window buttons)

2011-08-27 Thread Jo-Erlend Schinstad
Den 28. aug. 2011 07:55, skrev huff: I also did a test with my eyes closed, just to see how much it affected me not being able to see the buttons as all. I was able to hit the close button 8 of 10 times when I had my eyes closed. I'd say the speed was about the same. What about the maximize butt

Re: [Ayatana] Unity2D -- wow! (And hidden window buttons)

2011-08-27 Thread huff
This conversation seems to be getting out of hand, but I will try to respond to the points that I have input on. Which in the end are fundamentally few in number. I started out commenting on having all the buttons hidden until the mouse was near them. If I misunderstood that or miscommunicated,

[Ayatana] Thoughts about indicators when the dash is displayed.

2011-08-27 Thread Jo-Erlend Schinstad
When the dash is displayed, the panel is semi transparent and the indicators are still visible. It looks great, but I think there is room for improvement. I think the "passive" indicators should be less visible and if there are any indications, then those should be made more visible. The clock shou

Re: [Ayatana] Unity2D -- wow! (And hidden window buttons)

2011-08-27 Thread Jo-Erlend Schinstad
I filed this bug report under Unity Shell: https://bugs.launchpad.net/unity-shell/+bug/835822 Jo-Erlend Schinstad ___ Mailing list: https://launchpad.net/~ayatana Post to : ayatana@lists.launchpad.net Unsubscribe : https://launchpad.net/~ayatana Mor

Re: [Ayatana] Unity2D -- wow! (And hidden window buttons)

2011-08-27 Thread Jo-Erlend Schinstad
Den 28. aug. 2011 05:12, skrev James Jenner: On 27 August 2011 13:57, Jo-Erlend Schinstad mailto:joerlend.schins...@gmail.com>> wrote: Den 27. aug. 2011 05:02, skrev James Jenner: I was agreeing with you, not sure why you thought I was not. In regards to my comment on muscle memor

Re: [Ayatana] Unity2D -- wow! (And hidden window buttons)

2011-08-27 Thread James Jenner
On 27 August 2011 13:57, Jo-Erlend Schinstad wrote: > Den 27. aug. 2011 05:02, skrev James Jenner: > > >> I agree with you in regards to people learning the behaviour of the >> application, people are not stupid and they will learn how to do certain >> activities. This is partly the building of th

Re: [Ayatana] Unity2D -- wow! (And hidden window buttons)

2011-08-27 Thread Jo-Erlend Schinstad
Den 28. aug. 2011 02:41, skrev huff: On Sat, 27 Aug 2011 21:44:44 +0200 Jo-Erlend Schinstad wrote: Yes, you want them. But why? Is there any other reason than liking to see orange circles with X-es in them? Like looking at circles?!? Seriously, dude. The reason I like them is because I look a

Re: [Ayatana] Unity2D -- wow! (And hidden window buttons)

2011-08-27 Thread huff
On Sat, 27 Aug 2011 21:44:44 +0200 Jo-Erlend Schinstad wrote: > Yes, you want them. But why? Is there any other reason > than liking to see orange circles with X-es in them? Like looking at circles?!? Seriously, dude. The reason I like them is because I look at them before I move the mouse and

Re: [Ayatana] Unity2D -- wow! (And hidden window buttons)

2011-08-27 Thread Jo-Erlend Schinstad
On 28 August 2011 01:21, Stefanos A. wrote: > And in spite of everything else, the close button does not extend all the > way to the top left of the screen. You cannot simply "move your mouse to the > top left and click" - you have to move the mouse to show the controls, aim, > move some more and

Re: [Ayatana] Unity2D -- wow! (And hidden window buttons)

2011-08-27 Thread Jo-Erlend Schinstad
On 28 August 2011 01:09, Stefanos A. wrote: > To them, printing translates into "click the File menu, select "Print", > click "Ok" and wait for the paper to come out. They are people who don't Ok, so they are able to show a hidden menu by clicking a text label, but they are incapable of moving t

Re: [Ayatana] Unity2D -- wow! (And hidden window buttons)

2011-08-27 Thread Stefanos A.
And in spite of everything else, the close button does not extend all the way to the top left of the screen. You cannot simply "move your mouse to the top left and click" - you have to move the mouse to show the controls, aim, move some more and finally click. Try doing that on a laptop touchpad an

Re: [Ayatana] Unity2D -- wow! (And hidden window buttons)

2011-08-27 Thread Stefanos A.
2011/8/27 Jo-Erlend Schinstad > Den 27. aug. 2011 19:10, skrev André Oliva: > > From my observations of classmates, fellow students and various other >> users, I see roughly 2 categories of users (putting all nuances aside for >> the moment): >> - Those who do learn a lot by themselves by active

Re: [Ayatana] unity theming.

2011-08-27 Thread Jo-Erlend Schinstad
Den 28. aug. 2011 00:20, skrev Biekei Ojo: Hello guys and thanks for the work. I suggest that the color of unity's launcher and the dash color should automatically adjust to the present desktop theme. The dashs color depends on the dominant color in the wallpaper in 11.10. Jo-Erlend Schinstad

[Ayatana] unity theming.

2011-08-27 Thread Biekei Ojo
Hello guys and thanks for the work. I suggest that the color of unity's launcher and the dash color should automatically adjust to the present desktop theme. ___ Mailing list: https://launchpad.net/~ayatana Post to : ayatana@lists.launchpad.net Unsubs

Re: [Ayatana] Unity2D -- wow! (And hidden window buttons)

2011-08-27 Thread Jo-Erlend Schinstad
Den 27. aug. 2011 21:34, skrev huff: No, I don't think so. Making the buttons visible serves no purpose. Well, you really are giving "just" your opinion. Need? No, of course not. But I sure do want them. For me, that's the purpose they serve. I want them. Having them fills that purpose.

Re: [Ayatana] Unity2D -- wow! (And hidden window buttons)

2011-08-27 Thread huff
On Sat, 27 Aug 2011 17:44:37 +0200 Jo-Erlend Schinstad wrote: > On 27 August 2011 17:29, huff wrote: > > On Sat, 27 Aug 2011 05:57:20 +0200 Jo-Erlend Schinstad wrote: > > If it's not obvious, I much prefer that those three little > > buttons be visible all the time.  They take up very little > >

Re: [Ayatana] Unity2D -- wow! (And hidden window buttons)

2011-08-27 Thread Jo-Erlend Schinstad
Den 27. aug. 2011 18:31, skrev Thorsten Wilms: On 08/27/2011 03:08 PM, Jo-Erlend Schinstad wrote: If anything, people should not be given the impression that they can learn how to use a computer by exploration. Aspects that may support the impression that a UI can be learned by exploration:

Re: [Ayatana] Unity2D -- wow! (And hidden window buttons)

2011-08-27 Thread Jo-Erlend Schinstad
Den 27. aug. 2011 19:10, skrev André Oliva: From my observations of classmates, fellow students and various other users, I see roughly 2 categories of users (putting all nuances aside for the moment): - Those who do learn a lot by themselves by active exploration, by trying t

Re: [Ayatana] Dash design

2011-08-27 Thread Jo-Erlend Schinstad
Den 27. aug. 2011 18:14, skrev Michal Strba: 1. You can find app by name or by category. New users probabbly doesn't know the names of the applications so finding by category is very useful. Currently, categories are bit unusable in dash because it doesn't shows only categories that

Re: [Ayatana] Unity2D -- wow! (And hidden window buttons)

2011-08-27 Thread André Oliva
> > From my observations of classmates, fellow students and various other > users, I see roughly 2 categories of users (putting all nuances aside for > the moment): > - Those who do learn a lot by themselves by active exploration, by trying > things out to see what happens. > - Those who don't and

Re: [Ayatana] Unity2D -- wow! (And hidden window buttons)

2011-08-27 Thread Thorsten Wilms
On 08/27/2011 03:08 PM, Jo-Erlend Schinstad wrote: If anything, people should not be given the impression that they can learn how to use a computer by exploration. Aspects that may support the impression that a UI can be learned by exploration: - Visibility of options - Clearly defined active

Re: [Ayatana] Unity2D -- wow! (And hidden window buttons)

2011-08-27 Thread Evan Huus
On Sat, Aug 27, 2011 at 10:52 AM, Jo-Erlend Schinstad wrote: > Den 27. aug. 2011 15:57, skrev Evan Huus: --snip-- >> Manuals and tutorials are certainly more efficient means of teaching >> the user, but I disagree that exploration is entirely useless. I don't >> have any data to back up that asser

[Ayatana] Dash design

2011-08-27 Thread Michal Strba
Hello. I really like new things in oneiric like dash button in laucher, new alt-tab, etc. But one isn't very good and that's DASH. It still isn't clean, tidy and simply usable. For the first we have to define what is dash for: 1. FINDING AND LAUNCHING APPS You can find app by name or by cat

Re: [Ayatana] Unity2D -- wow! (And hidden window buttons)

2011-08-27 Thread Jo-Erlend Schinstad
On 27 August 2011 17:29, huff wrote: > On Sat, 27 Aug 2011 05:57:20 +0200 Jo-Erlend Schinstad wrote: >> Den 27. aug. 2011 05:02, skrev James Jenner: >> > >> > I agree with you in regards to people learning the behaviour of >> > the application, people are not stupid and they will learn how >> > to

Re: [Ayatana] Unity2D -- wow! (And hidden window buttons)

2011-08-27 Thread huff
On Sat, 27 Aug 2011 05:57:20 +0200 Jo-Erlend Schinstad wrote: > Den 27. aug. 2011 05:02, skrev James Jenner: > > > > I agree with you in regards to people learning the behaviour of > > the application, people are not stupid and they will learn how > > to do certain activities. This is partly the bu

Re: [Ayatana] Unity2D -- wow! (And hidden window buttons)

2011-08-27 Thread Jo-Erlend Schinstad
Den 27. aug. 2011 15:57, skrev Evan Huus: I apologize, I'm sure that wasn't anybody's intention. Apology accepted. I didn't really mean it very seriously :) I agree that as far as Oneiric is concerned, the Interface Freeze is past and the hidden buttons are more or less the way it's going to b

[Ayatana] the new Monochrome (white) icons look great

2011-08-27 Thread nick rundy
The new white (Monochrome) icons showing up in Thunderbird & Ubuntu Software Center look really swell. I'm hoping we see Monochrome icons land for Nautilus, Gwibber, etc eventually. Maybe 12.04? ___ Mailing li

Re: [Ayatana] "Hybrid" (panel/launcher) top left corner button

2011-08-27 Thread Evan Huus
On Sat, Aug 27, 2011 at 9:38 AM, Josh Strawbridge wrote: >> "I think the result of the usability test was that people clicked "home >> folder" icon on launcher expecting the dash." > > i'm fairly sure that was a problem caused by how the dash button looked more > like a logo stuck on the panel tha

Re: [Ayatana] Unity2D -- wow! (And hidden window buttons)

2011-08-27 Thread Evan Huus
On Sat, Aug 27, 2011 at 9:08 AM, Jo-Erlend Schinstad wrote: > You seem to have very low opinion of your fellow human beings. I actually > feel a little insulted. I apologize, I'm sure that wasn't anybody's intention. > But this discussion is not useful. The buttons have > been hidden and even if

Re: [Ayatana] "Hybrid" (panel/launcher) top left corner button

2011-08-27 Thread Josh Strawbridge
> > "I think the result of the usability test was that people clicked "home > folder" icon on launcher expecting the dash." i'm fairly sure that was a problem caused by how the dash button looked more like a logo stuck on the panel than a button to push. granted having a big orange button with a

Re: [Ayatana] Unity2D -- wow! (And hidden window buttons)

2011-08-27 Thread Jo-Erlend Schinstad
You seem to have very low opinion of your fellow human beings. I actually feel a little insulted. But this discussion is not useful. The buttons have been hidden and even if you think that the majority of people will now no longer be able to close windows, because they forget that windows can be cl

Re: [Ayatana] Unity2D -- wow! (And hidden window buttons)

2011-08-27 Thread André Oliva
> > 2) Discoverability - When a user isn't sure how to do something, they > typically don't make any actions (including moving the mouse). They > visually search the screen in its current state, looking for an > element that seems related to their goal. I imagine that some small > subset of new Ubu

Re: [Ayatana] Unity2D -- wow! (And hidden window buttons)

2011-08-27 Thread Evan Huus
On Sat, Aug 27, 2011 at 1:20 AM, Jo-Erlend Schinstad wrote: > Den 27. aug. 2011 06:24, skrev André Oliva: >> >> Really I think its oversimplification of things. Not everyone wants an >> "elementary-style" OS GUI, really. Simply there is a limit in simplification >> of things. I simply don't unders