Re: [Ayatana] A rather radical Unity design idea with mockups

2011-09-06 Thread matt
I prefer the dash and launcher icons at the top. The reason for this is that at the moment all of the controls I need on a regular basis (dash, launcher, window controls, window menu) are in the top-left quarter of my screen. The result is that my cursor is most often in this quarter and VERY rarel

Re: [Ayatana] A rather radical Unity design idea with mockups

2011-08-22 Thread Mark Curtis
I'm pretty sure a lot of Unity is 'mirrored' in locales with right to left languages. Anyone feel free to correct me though. Date: Mon, 22 Aug 2011 13:51:15 +1000 From: james.g.jen...@gmail.com To: eylemk...@gmail.com CC: ayatana@lists.launchpad.net Subject: Re: [Ayatana] A rathe

Re: [Ayatana] A rather radical Unity design idea with mockups

2011-08-22 Thread anthropornis
Alternatively, I'd support integrating all the functionality of the Oneiric "Device Menu" into the Dash, and just let the user determine whether to place the BFB on the right or left (or top or bottom, in a world without any dock) end of the panel. When (if) the Dash reaches its full potential

Re: [Ayatana] A rather radical Unity design idea with mockups

2011-08-22 Thread Eylem Koca
Hi Stefanos, I know the orientation of icons seem off at first sight but if you think about it in action, you would wanna see the icons close to your mouse when you aimed at bottom left to activate the Launcher. Otherwise it would be too much mouse motion and it would not fully serve the purpose of

Re: [Ayatana] A rather radical Unity design idea with mockups

2011-08-22 Thread Eylem Koca
Hi James, I don't think the orientation of English language is a valid reason to keep the Ubuntu button on the top left. I think the focus should be about assigning functional attribute to each screen corner so the user can aim to a particular corner with a certain purpose. System related functions

Re: [Ayatana] A rather radical Unity design idea with mockups

2011-08-22 Thread Stefanos A.
Hi Eylem, it would be interesting if you could try a slight variation of the first mockup: the Ubuntu button at the bottom-left (like it already is) but the application launchers aligned on top (like they are in the default Unity layout). Right now, the mockup feels somewhat unbalanced with the la

Re: [Ayatana] A rather radical Unity design idea with mockups

2011-08-21 Thread James Jenner
Hi Eylem, >From past discussions I've seen on here I have received the impression that the reasoning for the focus on the top left corner is based on the common left to right, top to bottom reading of most western countries. This is the explanation I saw in regards to moving the window controls fr

Re: [Ayatana] A rather radical Unity design idea with mockups

2011-08-21 Thread Eylem Koca
I just wanted to correct the explanation of mockups: Default desktop (Ubuntu button and Launcher are together and on the left) (also corresponds to Alternative_2 with Launcher-on-left and Ubuntu button hovered): http://i51.tinypic.com/31355as.jpg Default desktop with Dash activated (also correspon

Re: [Ayatana] A rather radical Unity design idea with mockups

2011-08-21 Thread Eylem Koca
I just wanted to correct the explanation of mockups: Default desktop (Ubuntu button and Launcher are together and on the left) (also corresponds to Alternative_2 with Launcher-on-left and Ubuntu button hovered): http://i51.tinypic.com/31355as.jpg Default desktop with Dash activated (also correspon

[Ayatana] A rather radical Unity design idea with mockups

2011-08-21 Thread Eylem
Hi everyone, First of all, I wanna say that I love Unity and I'd like to send a big KUDOS to all who have contributed to the project. That said, I have to say that I find the recent change to move the Ubuntu button to the launcher to be very much against the core of Unity, as 1) it makes the Dash f