KOSMOSIS: A COMMUNIST SPACE SHOOTER IS AN ARCADE GAME FROM AN ALTERNATE
PRESENT WHERE NON-DEGENERATED SOCIALIST VALUES ARE HEGEMONIC.

THE ORIGINS OF THE SHOOT 'EM UP GENRE ARE STRONGLY INTERTWINED WITH THE
MILITARY INDUSTRIAL COMPLEX. SPACEWAR! THE ALLEGED FIRST COMPUTER GAME WAS
BORN AT MIT (THEN ALMOST COMPLETELY FUNDED BY THE DEPARTMENT OF DEFENSE) AND
USED A WWII RADAR SCREEN FOR THE VISUAL OUTPUT. NOT SURPRISINGLY IT WAS
BASED ON A SPACE-RACE-INSPIRED MILITARY FANTASY. AFTER 40 YEARS OF TECHNICAL
ADVANCEMENT, SHOOT 'EM UPS DEVELOPED INTO FIRST AND THIRD PERSON SHOOTERS
BUT THEY STILL MAINTAIN MOST OF THE ORIGINAL FEATURES: AIM-AND-DODGE
MECHANICS, OBSESSION WITH BULLETS (COMPUTERS, AFTER ALL, WERE BORN AS
BALLISTICS CALCULATORS), COMPULSIVE [CAPITALIST] ACCUMULATION OF POWER-UPS,
MANICHEAN CONTRAPOSITION AGAINST DE-HUMANIZED OTHERS AND INDIVIDUALISM
EMBODIED BY THE FIGURE OF THE ONE-AGAINST-ALL HERO/PLAYER.
KOSMOSIS TRIES TO ALTER SOME OF THESE "NATURAL" TRAITS BY PROPOSING A
PROCEDURAL INTERPRETATION OF COLLECTIVIST / REVOLUTIONARY STATEMENTS AND
CHALLENGING THE PLAYER'S AGENCY.

http://www.molleindustria.org/kosmosis/kosmosis.html

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