[beagleboard] Re: Cross-Compiling Qt5 on Beaglebone Black with OpenGL

2014-07-17 Thread Jay Cady
directory. Please update if you find out any solution. Thanks, Ashwin On Wednesday, July 16, 2014 12:25:19 PM UTC-7, Jay Cady wrote: Hey all, I’ve been googling around and searching for about 2 days now with no luck. I’m trying to cross-compile Qt5 (5.3.1 or 5.2.0) for the Beaglebone Black

[beagleboard] Re: Cross-Compiling Qt5 on Beaglebone Black with OpenGL

2014-07-17 Thread Jay Cady
Ashwin: Can you elaborate on how you got the SGX stuff working? I'm trying to follow this http://gpupowered.org/node/31 tutorial and having some difficulties. On Thursday, July 17, 2014 10:20:16 AM UTC-7, Jay Cady wrote: Don: I'm unsure of what you mean by using arch-linux arm. Can you

[beagleboard] Cross-Compiling Qt5 on Beaglebone Black with OpenGL

2014-07-16 Thread Jay Cady
Hey all, I’ve been googling around and searching for about 2 days now with no luck. I’m trying to cross-compile Qt5 (5.3.1 or 5.2.0) for the Beaglebone Black and get Quick 2.0 and Qt Quick Controls working (so I need OpenGL). So far I haven’t been able to find any good sources to walk me