4 at 4:55 PM
> To:
> Subject: RE: [beagleboard] Re: Developing in Mono from Windows on my BBB
>
> I was thinking of rigging something to compile the code and then send the
> executable over FTP with a script to run it, but I was hoping for a way
> that would allow me to easily run
From: Wasabi Fan
Reply-To:
Date: Thursday, January 23, 2014 at 4:55 PM
To:
Subject: RE: [beagleboard] Re: Developing in Mono from Windows on my BBB
> I was thinking of rigging something to compile the code and then send the
> executable over FTP with a script to run it, but I was
From: Wasabi Fan
Reply-To:
Date: Thursday, January 23, 2014 at 4:55 PM
To:
Subject: RE: [beagleboard] Re: Developing in Mono from Windows on my BBB
> I was thinking of rigging something to compile the code and then send the
> executable over FTP with a script to run it, but I was
com]
> *On Behalf Of *William Hermans
> *Sent:* Thursday, January 23, 2014 2:23 PM
> *To:* beagleboard@googlegroups.com
> *Subject:* Re: [beagleboard] Re: Developing in Mono from Windows on my BBB
>
>
>
> I am not sure if you mean remote debug or not. But you *can* have a se
tly active support
for Mono anymore.
From: beagleboard@googlegroups.com [mailto:beagleboard@googlegroups.com] On
Behalf Of William Hermans
Sent: Thursday, January 23, 2014 2:23 PM
To: beagleboard@googlegroups.com
Subject: Re: [beagleboard] Re: Developing in Mono from Windows on my BBB
I am n
I am not sure if you mean remote debug or not. But you *can* have a setup
that uses TFTP/NFS ( or even just NFS ) where the cross compile system ( a
PC ) builds an executable in a shared directory that the BBB has access to.
Then once built the executable could be run directly on the BBB.
As far a
Building a mono program on a Windows (or other) box then running it on the
BBB is trivial, except that there are a few pieces of Mono that are not
automatically supported on the ARM. Hard float being the one we ran into
and had to recompile Mono with a patch.
If you are talking about actually