On 10.04.2009, at 05:48, Randal L. Schwartz wrote:
K == K K Subramaniam subb...@gmail.com writes:
K In Squeak, i in the block will refer to the i in the do: block
and the last
K statement will print 25 because i would be 5 when do: terminates.
Not necessarily. I could see an
Hi,
I would like to know how to add the GLU library into OpenGL. I am using
Cobalt actually but since I am new in this, I figured the beginners section
is appropriate to post this. The functions in the GLU library I want to use
are the ones related to NURBS. Please let me know where to start and
In the original Smalltalk, blocks were almost but not quite closures.
The ANSII standard says they are closures. As far as I know, all the
Smalltalks except Squeak make blocks be closures. So, changing the
way Squeak implements blocks will bring it into compliance with the
standard and more like
Thanks, all. Now I'm understood differences.
On Fri, Apr 10, 2009 at 20:09, Ralph Johnson john...@cs.uiuc.edu wrote:
In the original Smalltalk, blocks were almost but not quite closures.
The ANSII standard says they are closures. As far as I know, all the
Smalltalks except Squeak make blocks
In the original Smalltalk, blocks were almost but not quite closures.
The ANSII standard says they are closures. As far as I know, all the
Smalltalks except Squeak make blocks be closures. So, changing the
I haven't yet met the Smalltalk implementation that has block closures
without obvious
Why is this particularly hard for smalltalk? Scheme implementations
manage to do it. Is it simply that it's an afterthought, when it needs
to be designed in from the ground up?
On Fri, Apr 10, 2009 at 7:59 PM, Lukas Renggli reng...@gmail.com wrote:
In the original Smalltalk, blocks were almost
Why is this particularly hard for smalltalk? Scheme implementations
manage to do it. Is it simply that it's an afterthought, when it needs
to be designed in from the ground up?
Two common problems I observed are related to:
(1) Smalltalk inlines some blocks, such as the ones involved in