I'm doing your tutorial now, with Squeak3.10.2-7179-basic. The only
issues I've had with it when I do something wrong, like an infinite
loop in the mouse handling routines... .BAM. 7 zillion debuggers.
On Sat, Jan 10, 2009 at 11:04 AM, Herbert König herbertkoe...@gmx.net wrote:
Hello Steve,
SW
I'm going through the laser game example presented on this list a
short time ago. I notice that he creates accessors for everything.
Can someone explain the reasoning for that? I can understand having a
wrapper for those functions for which you want external access.
However, doesn't it
I've run through Squeak By Example and have I was curious what kind
of TDD would be appropriate on Quinto. It seems so graphic oriented
that I'm having a tough time coming up with tests that even begin to
feel complete, without feeling like I'm testing the Morphic framework,
or a bunch of setters,
I know there are a number of games available in Squeak. Is there a
standard/preferred set of classes for things like playing cards or AI
for games like chess, or is everything pretty custom built at the
moment? The few things that I've poked into were fairly tightly tied
to the game they
I'm in a position where I want to learn Squeak/Smalltalk because it's
cool, but I find myself thinking that I should spend my time working
on something that might actually advance my career. I used to be a
Java Programmer, but am now a Build Engineer, so I don't directly
program anymore. I feel
You've hit on a lot of my exact reasons. When I make an application,
it would be nice to be able to show it to my friends, and there is
zero chance that they will actually install squeak. I can get away
with this for some things by using the webbased squeak app... but not
for desktop things. I
I'm a beginner myself, but I would think it would be better to have squeak
running all the time and let is handle the cron timing, and connecting to
the database (kind of like a service of it's own). I would think this would
be easier to debug and maintain as well as being more within the paradigm
for?
On Tue, May 27, 2008 at 9:06 AM, Ryan Zerby [EMAIL PROTECTED] wrote:
Has this project come any closer to reality in the past year? I kind of
lost track of it.
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I don't like them currently. I turn them off and turn on the mainbar.I
find they tend to clutter the real estate and don't really offer me any
additional functions that I can't get through the menu or a workspace.
Am I missing something?
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