Re: [Newbies] Detecting keyboard state / finding older fixes

2008-03-07 Thread stan shepherd
Where I was confused is that checking if the key is pressed already doesn't appear to differentiate between a 'real' key down and a repeat. For example : keyDown: anEvent (keys includes: anEvent keyValue) ifTrue: [Transcript show: 'skipped ' , anEvent asString; cr]

Re: [Newbies] Detecting keyboard state / finding older fixes

2008-03-07 Thread Bert Freudenberg
On Mar 7, 2008, at 14:54 , stan shepherd wrote: Where I was confused is that checking if the key is pressed already doesn't appear to differentiate between a 'real' key down and a repeat. For example : keyDown: anEvent (keys includes: anEvent keyValue) ifTrue:

Re: [Newbies] Detecting keyboard state / finding older fixes

2008-03-07 Thread stan shepherd
I am indeed on Linux. I have a feeling that Windows was the same (coding in Java). That is, in the programming language a real key down and a repeat are indistinguishable. Stan Bert Freudenberg wrote: On Mar 7, 2008, at 14:54 , stan shepherd wrote: Where I was confused is that checking

Re: [Newbies] Detecting keyboard state / finding older fixes

2008-03-07 Thread Bert Freudenberg
On Mar 7, 2008, at 17:53 , stan shepherd wrote: I am indeed on Linux. I have a feeling that Windows was the same (coding in Java). I am pretty sure it works in the Windows VM. You should get multiple keyDown events but a single keyUp: Down ... (pause) ... down - down - down - down -

Re: [Newbies] Detecting keyboard state / finding older fixes

2008-03-07 Thread stan shepherd
As I have dual boot Linux/Windows, I'll try and verify the Windows result in the next day or two. Bert Freudenberg wrote: I am pretty sure it works in the Windows VM. You should get multiple keyDown events but a single keyUp: Down ... (pause) ... down - down - down - down - down -

Re: [Newbies] Detecting keyboard state / finding older fixes

2008-03-05 Thread stan shepherd
Bert, Thanks for the reply and example. To get around the repeat key issue, I'm testing the elapsed time since last keystroke. If it's too short, assume it's repeat key from the OS: keyDelay := (anEvent timeStamp) - (lastEventTime at: noteNo) . lastEventTime at: noteNo put:

Re: [Newbies] Detecting keyboard state / finding older fixes

2008-03-05 Thread Bert Freudenberg
Assuming this is for a game, you would effectively prevent someone hammering on a key to do some action repeatedly. Also this depends on the actual repeat rate which varies widely between systems. In my example there is no such fixed timeout, you simply would check if the key is pressed

Re: [Newbies] Detecting keyboard state / finding older fixes

2008-03-04 Thread stan shepherd
Thanks Herbert. Unfortunately these methods seem to be 'fooled' by the operating system as well. for example: handleKeyUp: anEvent Transcript show: ' evt is down ',anEvent isKeyDown asString; cr. now press and hold a key shows evt is down false evt is down false evt is

Re: [Newbies] Detecting keyboard state / finding older fixes

2008-03-04 Thread Bert Freudenberg
On Mar 4, 2008, at 19:19 , stan shepherd wrote: handleKeyUp: anEvent Transcript show: ' evt is down ',anEvent isKeyDown asString; cr. now press and hold a key shows evt is down false Which is of course expected since only keyUp events are passed into #handleKeyUp:, so

Re: [Newbies] Detecting keyboard state / finding older fixes

2008-03-02 Thread Herbert König
Hello Stan, I forgot: sff operating system. I'd like to check the real position of a key, up or down, so I sff can ignore the repeats. I can't find any way to do this. HK Keyboard event understands #isKeyDown and #isKeyUp. and don't forget to check the event's timestamp. Never did this myself

Re: [Newbies] Detecting keyboard state / finding older fixes

2008-03-02 Thread Herbert König
Hello Stan, sff operating system. I'd like to check the real position of a key, up or down, so I sff can ignore the repeats. I can't find any way to do this. Keyboard event understands #isKeyDown and #isKeyUp. Cheers Herbertmailto:[EMAIL PROTECTED]

[Newbies] Detecting keyboard state / finding older fixes

2008-03-01 Thread squeak414
(resend, as previously not subscribed and message blocked waiting approval) I'm using my qwerty/azerty keyboard for input to a game. The issue is that when you press and hold a key, you receive repeats of the key press from the operating system. I'd like to check the real position of a key, up or