I thought it stood for 'Repugnant Piece of Garbage'..................

 

________________________________

From: Ron Wingfield [mailto:[EMAIL PROTECTED] 
Sent: Thursday, January 06, 2005 7:27 AM
To: Perl Beginners List; Charles K. Clarkson
Cc: Dan Sturgill; [EMAIL PROTECTED]; Kerry Townsend; Burns, Edwin
G.
Subject: Re: Is GOTO evil?

 

Don't know if anyone in the discussion has ever written any of IBM's
early RPG (note that the options are still in the RPG/400 for the ILE,
too, . . .DO NOT USE THEM!), but RPG instructions (known as
"calculation" or "C" specs. -- nothing to do with the C programming
language) have a throw-back conditional feature known as left hand
indicators, three of them per instruction, actually, that can be set in
a variety of boolean states to determine whether the line of code is to
be executed or not.  These indicators are boolean switches that can be
set on or off (i.e., true or false) elsewhere in the code.  As I
mentioned, these are throw-backs to the days when the IBM S/3x family of
machines was emerging out of the 1410 transistor and 360 mainframe (360
Macro Assembler with JCL, RPG was and the acronym still stands for
"Report Program Generator",. . .but that's another story).  Regardless,
a few lines of RPG pseudo-code might look something like this

 

N01 23 N04              DO-Until. . .

N24 25                  goto somewhere else

 45                     perform a subroutine

 56                     if something is equal to something

                        then set indicator 56 off

    72                  end-if 

    71                  end-do

 

This reads as, "If indicator  01 was not set-on somewhere, and if
indicator 23 was set-on somewhere, and indicator 04 was not set-on
somewhere, then DO something until some condition is met, but
oh-by-the-way, while you're in this do-loop, if indicator 24 is not on
and indicator 25 is on, then go somewhere else, all the time, keeping in
mind that if indicator 24 is turned on, or indicator 25 is turned off,
then don't go somewhere, . . .also, if indicator 45 is on, then perform
a subroutine while keeping in mind that the performed subroutine could
also have similar instructions in it, too); indicator 56 must be on for
a conditional "if true" scenario is to prevent itself from executing
again; and as a final aggrevation, that final "enddo" doesn't count
unless indicator 71 is on, similarily indicator 72 conditions the
end-if.  

 

I'm sure that I've missed some other scenarios, but my point is that
this is as EVIL as it gets, or pretzel-logic at it's "best"?

 

OTTF,

Ron W.

 

P.S.  In defense of RPG, If's, Do's and While's were not features of
RPG-PH (pre-historic)

________________________________

        ----- Original Message ----- 

        From: Chris Devers <mailto:[EMAIL PROTECTED]>  

        To: Charles K. Clarkson <mailto:[EMAIL PROTECTED]>  

        Cc: Perl Beginners List <mailto:beginners@perl.org>  

        Sent: Thursday, January 06, 2005 6:24 AM

        Subject: RE: Is GOTO evil?

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