Commit: 0845dc0eece716947148ecc11a2276b0f5634f65 Author: Bastien Montagne Date: Tue Oct 27 11:34:37 2020 +0100 Branches: blender-v2.83-release https://developer.blender.org/rB0845dc0eece716947148ecc11a2276b0f5634f65
Fix T81854: crash when undoing switch between sculpt and edit mode. The logic of `BKE_sculpt_update_object_for_edit` was not correct. such low-level functions should typically never preform depsgraph evaluation themselves, they should be able to rely on getting a fully evaluated depsgraph and just get needed data from there. Supporting that required fixing other broken code higher in the callstack, namely: * `ED_object_sculptmode_enter_ex` was freeing evaluated data, for no valid reason it would seem. * `sculpt_undosys_step_decode` was ensuring an evaluated depsgraph **before** calling `ED_object_mode_generic_exit`, which would invalidate a lot of evaluated data. Note that it is fairly difficult to track down all code paths leading to `BKE_sculpt_update_object_for_edit`, so there may be still cases where this gets called with improperly evaluated depsgraph. Reviewed By: sergey Maniphest Tasks: T81854 Differential Revision: https://developer.blender.org/D9270 =================================================================== M source/blender/blenkernel/intern/paint.c M source/blender/editors/sculpt_paint/sculpt.c M source/blender/editors/sculpt_paint/sculpt_undo.c =================================================================== diff --git a/source/blender/blenkernel/intern/paint.c b/source/blender/blenkernel/intern/paint.c index 0c9b1721f79..e66bc3f7ba0 100644 --- a/source/blender/blenkernel/intern/paint.c +++ b/source/blender/blenkernel/intern/paint.c @@ -1664,19 +1664,18 @@ void BKE_sculpt_update_object_after_eval(Depsgraph *depsgraph, Object *ob_eval) sculpt_update_object(depsgraph, ob_orig, me_eval, false, false); } +/** \warning Expects a fully evaluated depsgraph. */ void BKE_sculpt_update_object_for_edit(Depsgraph *depsgraph, Object *ob_orig, bool need_pmap, bool need_mask) { - /* Update from sculpt operators and undo, to update sculpt session - * and PBVH after edits. */ - Scene *scene_eval = DEG_get_evaluated_scene(depsgraph); - Object *ob_eval = DEG_get_evaluated_object(depsgraph, ob_orig); - Mesh *me_eval = mesh_get_eval_final(depsgraph, scene_eval, ob_eval, &CD_MASK_BAREMESH); - BLI_assert(ob_orig == DEG_get_original_object(ob_orig)); + Object *ob_eval = DEG_get_evaluated_object(depsgraph, ob_orig); + Mesh *me_eval = BKE_object_get_evaluated_mesh(ob_eval); + BLI_assert(me_eval != NULL); + sculpt_update_object(depsgraph, ob_orig, me_eval, need_pmap, need_mask); } diff --git a/source/blender/editors/sculpt_paint/sculpt.c b/source/blender/editors/sculpt_paint/sculpt.c index 1cac680a56f..06b5de9719e 100644 --- a/source/blender/editors/sculpt_paint/sculpt.c +++ b/source/blender/editors/sculpt_paint/sculpt.c @@ -7524,6 +7524,7 @@ static void SCULPT_OT_symmetrize(wmOperatorType *ot) /**** Toggle operator for turning sculpt mode on or off ****/ +/** \warning Expects a fully evaluated depsgraph. */ static void sculpt_init_session(Depsgraph *depsgraph, Scene *scene, Object *ob) { /* Create persistent sculpt mode data. */ @@ -7587,6 +7588,7 @@ void ED_object_sculptmode_enter_ex(Main *bmain, if (flush_recalc) { DEG_id_tag_update(&ob->id, ID_RECALC_GEOMETRY); + BKE_scene_graph_evaluated_ensure(depsgraph, bmain); } /* Create sculpt mode session data. */ @@ -7594,10 +7596,6 @@ void ED_object_sculptmode_enter_ex(Main *bmain, BKE_sculptsession_free(ob); } - /* Make sure derived final from original object does not reference possibly - * freed memory. */ - BKE_object_free_derived_caches(ob); - sculpt_init_session(depsgraph, scene, ob); /* Mask layer is required. */ diff --git a/source/blender/editors/sculpt_paint/sculpt_undo.c b/source/blender/editors/sculpt_paint/sculpt_undo.c index 3d774350110..b8fd7d494bf 100644 --- a/source/blender/editors/sculpt_paint/sculpt_undo.c +++ b/source/blender/editors/sculpt_paint/sculpt_undo.c @@ -1443,8 +1443,6 @@ static void sculpt_undosys_step_decode( { Scene *scene = CTX_data_scene(C); ViewLayer *view_layer = CTX_data_view_layer(C); - /* Sculpt needs evaluated state. */ - BKE_scene_view_layer_graph_evaluated_ensure(bmain, scene, view_layer); Object *ob = OBACT(view_layer); if (ob && (ob->type == OB_MESH)) { if (ob->mode & OB_MODE_SCULPT) { @@ -1452,6 +1450,12 @@ static void sculpt_undosys_step_decode( } else { ED_object_mode_generic_exit(bmain, depsgraph, scene, ob); + + /* Sculpt needs evaluated state. + * Note: needs to be done here, as #ED_object_mode_generic_exit will usually invalidate + * (some) evaluated data. */ + BKE_scene_graph_evaluated_ensure(depsgraph, bmain); + Mesh *me = ob->data; /* Don't add sculpt topology undo steps when reading back undo state. * The undo steps must enter/exit for us. */ _______________________________________________ Bf-blender-cvs mailing list Bf-blender-cvs@blender.org https://lists.blender.org/mailman/listinfo/bf-blender-cvs