Commit: 0dc30e9dd8daab7c5afd833bf117c4838bf6100d Author: Mike Erwin Date: Thu Mar 30 01:43:51 2017 -0400 Branches: blender2.8 https://developer.blender.org/rB0dc30e9dd8daab7c5afd833bf117c4838bf6100d
fix build on Mac/clang Not all code paths returned a value, so we can use a safe default (8-bit RGBA) when the input is bogus. =================================================================== M source/blender/draw/intern/draw_manager.c =================================================================== diff --git a/source/blender/draw/intern/draw_manager.c b/source/blender/draw/intern/draw_manager.c index 8eafeb8b749..efa677240dd 100644 --- a/source/blender/draw/intern/draw_manager.c +++ b/source/blender/draw/intern/draw_manager.c @@ -1273,6 +1273,7 @@ static GPUTextureFormat convert_tex_format(int fbo_format, int *channels) case DRW_BUF_DEPTH_24: *channels = 1; return GPU_DEPTH_COMPONENT24; default: BLI_assert(false); + *channels = 4; return GPU_RGBA8; } } _______________________________________________ Bf-blender-cvs mailing list Bf-blender-cvs@blender.org https://lists.blender.org/mailman/listinfo/bf-blender-cvs