Commit: 0e9367fc29bc42c80e10b7097facec2b029a7362
Author: Chris Blackbourn
Date:   Fri Jul 15 10:04:50 2022 +1200
Branches: master
https://developer.blender.org/rB0e9367fc29bc42c80e10b7097facec2b029a7362

Cleanup: separate clipUVTransform into two different functions

No functional changes.

Prep for D15420 / T98061.

===================================================================

M       source/blender/editors/transform/transform_convert.c
M       source/blender/editors/transform/transform_convert.h
M       source/blender/editors/transform/transform_mode_resize.c
M       source/blender/editors/transform/transform_mode_translate.c

===================================================================

diff --git a/source/blender/editors/transform/transform_convert.c 
b/source/blender/editors/transform/transform_convert.c
index a23689166c4..bab700560fe 100644
--- a/source/blender/editors/transform/transform_convert.c
+++ b/source/blender/editors/transform/transform_convert.c
@@ -479,132 +479,6 @@ TransDataCurveHandleFlags 
*initTransDataCurveHandles(TransData *td, struct BezTr
 /** \name UV Coordinates
  * \{ */
 
-/**
- * Find the correction for the scaling factor when "Constrain to Bounds" is 
active.
- * \param numerator: How far the UV boundary (unit square) is from the origin 
of the scale.
- * \param denominator: How far the AABB is from the origin of the scale.
- * \param scale: Scale parameter to update.
- */
-static void constrain_scale_to_boundary(const float numerator,
-                                        const float denominator,
-                                        float *scale)
-{
-  if (denominator == 0.0f) {
-    /* The origin of the scale is on the edge of the boundary. */
-    if (numerator < 0.0f) {
-      /* Negative scale will wrap around and put us outside the boundary. */
-      *scale = 0.0f; /* Hold at the boundary instead. */
-    }
-    return; /* Nothing else we can do without more info. */
-  }
-
-  const float correction = numerator / denominator;
-  if (correction < 0.0f || !isfinite(correction)) {
-    /* TODO: Correction is negative or invalid, but we lack context to fix 
`*scale`. */
-    return;
-  }
-
-  if (denominator < 0.0f) {
-    /* Scale origin is outside boundary, only make scale bigger. */
-    if (*scale < correction) {
-      *scale = correction;
-    }
-    return;
-  }
-
-  /* Scale origin is inside boundary, the "regular" case, limit maximum scale. 
*/
-  if (*scale > correction) {
-    *scale = correction;
-  }
-}
-
-bool clipUVTransform(TransInfo *t, float vec[2], const bool resize)
-{
-  bool clipx = true, clipy = true;
-  float min[2], max[2];
-
-  /* Check if the current image in UV editor is a tiled image or not. */
-  const SpaceImage *sima = t->area->spacedata.first;
-  const Image *image = sima->image;
-  const bool is_tiled_image = image && (image->source == IMA_SRC_TILED);
-  /* Stores the coordinates of the closest UDIM tile.
-   * Also acts as an offset to the tile from the origin of UV space. */
-  float base_offset[2] = {0.0f, 0.0f};
-
-  /* If tiled image then constrain to correct/closest UDIM tile, else 0-1 UV 
space. */
-  if (is_tiled_image) {
-    int nearest_tile_index = BKE_image_find_nearest_tile(image, 
t->center_global);
-    if (nearest_tile_index != -1) {
-      nearest_tile_index -= 1001;
-      /* Getting coordinates of nearest tile from the tile index. */
-      base_offset[0] = nearest_tile_index % 10;
-      base_offset[1] = nearest_tile_index / 10;
-    }
-  }
-
-  min[0] = min[1] = FLT_MAX;
-  max[0] = max[1] = FLT_MIN;
-
-  FOREACH_TRANS_DATA_CONTAINER (t, tc) {
-
-    TransData *td;
-    int a;
-
-    for (a = 0, td = tc->data; a < tc->data_len; a++, td++) {
-      minmax_v2v2_v2(min, max, td->loc);
-    }
-  }
-
-  if (resize) {
-    /* Assume no change is required. */
-    float scalex = 1.0f;
-    float scaley = 1.0f;
-
-    /* Update U against the left border. */
-    constrain_scale_to_boundary(
-        t->center_global[0] - base_offset[0], t->center_global[0] - min[0], 
&scalex);
-    /* Now the right border, negated, because `-1.0 / -1.0 = 1.0` */
-    constrain_scale_to_boundary(base_offset[0] + t->aspect[0] - 
t->center_global[0],
-                                max[0] - t->center_global[0],
-                                &scalex);
-
-    /* Do the same for the V co-ordinate, which is called `y`. */
-    constrain_scale_to_boundary(
-        t->center_global[1] - base_offset[1], t->center_global[1] - min[1], 
&scaley);
-    constrain_scale_to_boundary(base_offset[1] + t->aspect[1] - 
t->center_global[1],
-                                max[1] - t->center_global[1],
-                                &scaley);
-
-    clipx = (scalex != 1.0f);
-    clipy = (scaley != 1.0f);
-    vec[0] *= scalex;
-    vec[1] *= scaley;
-  }
-  else {
-    if (min[0] < base_offset[0]) {
-      vec[0] += base_offset[0] - min[0];
-    }
-    else if (max[0] > base_offset[0] + t->aspect[0]) {
-      vec[0] -= max[0] - base_offset[0] - t->aspect[0];
-    }
-    else {
-      clipx = 0;
-    }
-
-    if (min[1] < base_offset[1]) {
-      vec[1] += base_offset[1] - min[1];
-    }
-    else if (max[1] > base_offset[1] + t->aspect[1]) {
-      vec[1] -= max[1] - base_offset[1] - t->aspect[1];
-    }
-    else {
-      clipy = 0;
-    }
-  }
-
-  return (clipx || clipy);
-}
-
 void clipUVData(TransInfo *t)
 {
   FOREACH_TRANS_DATA_CONTAINER (t, tc) {
diff --git a/source/blender/editors/transform/transform_convert.h 
b/source/blender/editors/transform/transform_convert.h
index 037fbe26c77..f25a3db3f75 100644
--- a/source/blender/editors/transform/transform_convert.h
+++ b/source/blender/editors/transform/transform_convert.h
@@ -34,7 +34,6 @@ int special_transform_moving(TransInfo *t);
 void special_aftertrans_update(struct bContext *C, TransInfo *t);
 void sort_trans_data_dist(TransInfo *t);
 void createTransData(struct bContext *C, TransInfo *t);
-bool clipUVTransform(TransInfo *t, float vec[2], bool resize);
 void clipUVData(TransInfo *t);
 void transform_convert_flush_handle2D(TransData *td, TransData2D *td2d, float 
y_fac);
 /**
diff --git a/source/blender/editors/transform/transform_mode_resize.c 
b/source/blender/editors/transform/transform_mode_resize.c
index 31d40486afc..bc45ec07eab 100644
--- a/source/blender/editors/transform/transform_mode_resize.c
+++ b/source/blender/editors/transform/transform_mode_resize.c
@@ -11,6 +11,7 @@
 #include "BLI_task.h"
 
 #include "BKE_context.h"
+#include "BKE_image.h"
 #include "BKE_unit.h"
 
 #include "ED_screen.h"
@@ -84,6 +85,102 @@ static void ApplySnapResize(TransInfo *t, float vec[3])
   }
 }
 
+/**
+ * Find the correction for the scaling factor when "Constrain to Bounds" is 
active.
+ * \param numerator: How far the UV boundary (unit square) is from the origin 
of the scale.
+ * \param denominator: How far the AABB is from the origin of the scale.
+ * \param scale: Scale parameter to update.
+ */
+static void constrain_scale_to_boundary(const float numerator,
+                                        const float denominator,
+                                        float *scale)
+{
+  if (denominator == 0.0f) {
+    /* The origin of the scale is on the edge of the boundary. */
+    if (numerator < 0.0f) {
+      /* Negative scale will wrap around and put us outside the boundary. */
+      *scale = 0.0f; /* Hold at the boundary instead. */
+    }
+    return; /* Nothing else we can do without more info. */
+  }
+
+  const float correction = numerator / denominator;
+  if (correction < 0.0f || !isfinite(correction)) {
+    /* TODO: Correction is negative or invalid, but we lack context to fix 
`*scale`. */
+    return;
+  }
+
+  if (denominator < 0.0f) {
+    /* Scale origin is outside boundary, only make scale bigger. */
+    if (*scale < correction) {
+      *scale = correction;
+    }
+    return;
+  }
+
+  /* Scale origin is inside boundary, the "regular" case, limit maximum scale. 
*/
+  if (*scale > correction) {
+    *scale = correction;
+  }
+}
+
+static bool clip_uv_transform_resize(TransInfo *t, float vec[2])
+{
+  /* Assume no change is required. */
+  float scalex = 1.0f;
+  float scaley = 1.0f;
+
+  /* Check if the current image in UV editor is a tiled image or not. */
+  const SpaceImage *sima = t->area->spacedata.first;
+  const Image *image = sima->image;
+  const bool is_tiled_image = image && (image->source == IMA_SRC_TILED);
+
+  /* Stores the coordinates of the closest UDIM tile.
+   * Also acts as an offset to the tile from the origin of UV space. */
+  float base_offset[2] = {0.0f, 0.0f};
+
+  /* If tiled image then constrain to correct/closest UDIM tile, else 0-1 UV 
space. */
+  if (is_tiled_image) {
+    int nearest_tile_index = BKE_image_find_nearest_tile(image, 
t->center_global);
+    if (nearest_tile_index != -1) {
+      nearest_tile_index -= 1001;
+      /* Getting coordinates of nearest tile from the tile index. */
+      base_offset[0] = nearest_tile_index % 10;
+      base_offset[1] = nearest_tile_index / 10;
+    }
+  }
+
+  float min[2], max[2];
+  min[0] = min[1] = FLT_MAX;
+  max[0] = max[1] = -FLT_MAX;
+
+  FOREACH_TRANS_DATA_CONTAINER (t, tc) {
+
+    TransData *td;
+    int a;
+    for (a = 0, td = tc->data; a < tc->data_len; a++, td++) {
+      minmax_v2v2_v2(min, max, td->loc);
+    }
+  }
+
+  /* Update U against the left border. */
+  constrain_scale_to_boundary(
+      t->center_global[0] - base_offset[0], t->center_global[0] - min[0], 
&scalex);
+  /* Now the right border, negated, because `-1.0 / -1.0 = 1.0` */
+  constrain_scale_to_boundary(
+      base_offset[0] + t->aspect[0] - t->center_global[0], max[0] - 
t->center_global[0], &scalex);
+
+  /* Do the same for the V co-ordinate, which is called `y`. */
+  constrain_scale_to_boundary(
+      t->center_global[1] - base_offset[1], t->center_global[1] - min[1], 
&scaley);
+  constrain_scale_to_boundary(
+      base_offset[1] + t->aspect[1] - t->center_global[1], max[1] - 
t->center_global[1], &scaley);
+
+  vec[0] *= scalex;
+  vec[1] *= scaley;
+  return (scalex != 1.0f) || (scaley != 1.0f);
+}
+
 static void applyResize(TransInfo *t, const int UNUSED(mval[2]))
 {
   float mat[3][3];
@@ -157,7 +254,7 @@ static void applyResize(TransInfo *t, const int 
UNUSED(mval[2]))
   }
 
   /* Evil hack - redo resize if clipping needed. */
-  if (t->flag & T_CLIP_UV && clipUVTransform(t, t->values_final, 1)) {
+  if (t->flag & T_CLIP_UV && clip_uv_transform_resize(t, t->values_final)) {
     size_to_mat3(mat, t->values_final);
 
     if (t->con.mode & CON_APPLY) {
diff --git a/source/blender/editors/transform/transform_mode_translate.c 
b/source/blender/editors/transform/transform_mode_translate.c
index 65690f9069d..67bdeb3fed0 100644
--- a/source/blender/editors/transform/transform_mode_translate.c
+++ b/source/blender/editors/transform/transform_mode_translate.c
@@ -16,6 +16,7 @@
 #include "BLI_task.h"
 
 #include "BKE_context.h"
+#include "BKE_image.h"
 #incl

@@ Diff output truncated at 10240 characters. @@

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