Commit: 17db2e69e9b506924993107a6c94818bc76d4b5e Author: Julian Eisel Date: Mon Apr 13 15:03:56 2020 +0200 Branches: modifier-panels-ui https://developer.blender.org/rB17db2e69e9b506924993107a6c94818bc76d4b5e
Draw node socket icons in properties using real node socket shape/color =================================================================== M source/blender/editors/include/ED_node.h M source/blender/editors/include/UI_interface.h M source/blender/editors/interface/interface.c M source/blender/editors/interface/interface_widgets.c M source/blender/editors/space_node/node_buttons.c M source/blender/editors/space_node/node_draw.c M source/blender/editors/space_node/node_intern.h M source/blender/editors/space_node/node_templates.c M source/blender/makesrna/intern/rna_ui_api.c =================================================================== diff --git a/source/blender/editors/include/ED_node.h b/source/blender/editors/include/ED_node.h index 7a1f64b61d4..b5fcddf9c16 100644 --- a/source/blender/editors/include/ED_node.h +++ b/source/blender/editors/include/ED_node.h @@ -37,6 +37,7 @@ struct Tex; struct View2D; struct bContext; struct bNode; +struct bNodeSocket; struct bNodeSocketType; struct bNodeTree; struct bNodeTree; @@ -79,6 +80,7 @@ void ED_node_draw_snap( struct View2D *v2d, const float cent[2], float size, NodeBorder border, unsigned int pos); /* node_draw.c */ +void ED_node_socket_draw(struct bNodeSocket *sock, const struct rcti *rect, const float color[4]); void ED_node_tree_update(const struct bContext *C); void ED_node_tag_update_id(struct ID *id); void ED_node_tag_update_nodetree(struct Main *bmain, struct bNodeTree *ntree, struct bNode *node); diff --git a/source/blender/editors/include/UI_interface.h b/source/blender/editors/include/UI_interface.h index b72cd462b23..866f2657ce4 100644 --- a/source/blender/editors/include/UI_interface.h +++ b/source/blender/editors/include/UI_interface.h @@ -1588,6 +1588,8 @@ int UI_searchbox_size_x(void); /* check if a string is in an existing search box */ int UI_search_items_find_index(uiSearchItems *items, const char *name); +void UI_but_node_link_set(uiBut *but, struct bNodeSocket *socket, const float draw_color[4]); + void UI_block_func_handle_set(uiBlock *block, uiBlockHandleFunc func, void *arg); void UI_block_func_butmenu_set(uiBlock *block, uiMenuHandleFunc func, void *arg); void UI_block_func_set(uiBlock *block, uiButHandleFunc func, void *arg1, void *arg2); @@ -2109,6 +2111,7 @@ void uiTemplateList(uiLayout *layout, bool sort_reverse, bool sort_lock); void uiTemplateNodeLink(uiLayout *layout, + struct bContext *C, struct bNodeTree *ntree, struct bNode *node, struct bNodeSocket *input); diff --git a/source/blender/editors/interface/interface.c b/source/blender/editors/interface/interface.c index 069c3e44d96..a47c869c21f 100644 --- a/source/blender/editors/interface/interface.c +++ b/source/blender/editors/interface/interface.c @@ -6503,6 +6503,13 @@ uiBut *uiDefSearchButO_ptr(uiBlock *block, return but; } +void UI_but_node_link_set(uiBut *but, bNodeSocket *socket, const float draw_color[4]) +{ + but->flag |= UI_BUT_NODE_LINK; + but->custom_data = socket; + rgba_float_to_uchar(but->col, draw_color); +} + /** * push a new event onto event queue to activate the given button * (usually a text-field) upon entering a popup diff --git a/source/blender/editors/interface/interface_widgets.c b/source/blender/editors/interface/interface_widgets.c index 5ea9c5b5406..1480535ee36 100644 --- a/source/blender/editors/interface/interface_widgets.c +++ b/source/blender/editors/interface/interface_widgets.c @@ -42,6 +42,8 @@ #include "BLF_api.h" +#include "ED_node.h" + #include "UI_interface.h" #include "UI_interface_icons.h" @@ -2394,6 +2396,28 @@ static void widget_draw_extra_icons(const uiWidgetColors *wcol, } } +static void widget_draw_node_link_socket(const uiWidgetColors *wcol, + const rcti *rect, + uiBut *but, + float alpha) +{ + if (but->custom_data) { + float col[4]; + rgba_uchar_to_float(col, but->col); + col[3] *= alpha; + + GPU_blend(true); + UI_widgetbase_draw_cache_flush(); + GPU_blend(false); + + /* See UI_but_node_link_set() */ + ED_node_socket_draw(but->custom_data, rect, col); + } + else { + widget_draw_icon(but, ICON_LAYER_USED, alpha, rect, wcol->text); + } +} + /* draws text and icons for buttons */ static void widget_draw_text_icon(const uiFontStyle *fstyle, const uiWidgetColors *wcol, @@ -2410,7 +2434,7 @@ static void widget_draw_text_icon(const uiFontStyle *fstyle, if (ELEM(but->type, UI_BTYPE_MENU, UI_BTYPE_POPOVER) && (but->flag & UI_BUT_NODE_LINK)) { rcti temp = *rect; temp.xmin = rect->xmax - BLI_rcti_size_y(rect) - 1; - widget_draw_icon(but, ICON_LAYER_USED, alpha, &temp, wcol->text); + widget_draw_node_link_socket(wcol, &temp, but, alpha); rect->xmax = temp.xmin; } diff --git a/source/blender/editors/space_node/node_buttons.c b/source/blender/editors/space_node/node_buttons.c index 4cf67dddb57..8fc343a9ed4 100644 --- a/source/blender/editors/space_node/node_buttons.c +++ b/source/blender/editors/space_node/node_buttons.c @@ -84,7 +84,7 @@ static void node_sockets_panel(const bContext *C, Panel *panel) split = uiLayoutSplit(layout, 0.35f, false); uiItemL(split, name, ICON_NONE); - uiTemplateNodeLink(split, ntree, node, sock); + uiTemplateNodeLink(split, (bContext *)C, ntree, node, sock); } } diff --git a/source/blender/editors/space_node/node_draw.c b/source/blender/editors/space_node/node_draw.c index 0552660b9bf..2d8fc840e7f 100644 --- a/source/blender/editors/space_node/node_draw.c +++ b/source/blender/editors/space_node/node_draw.c @@ -719,39 +719,19 @@ static void node_draw_mute_line(View2D *v2d, SpaceNode *snode, bNode *node) #define MARKER_SHAPE_CIRCLE 0x2 #define MARKER_SHAPE_INNER_DOT 0x10 -static void node_socket_draw(const bContext *C, - bNodeTree *ntree, - PointerRNA node_ptr, - bNodeSocket *sock, +static uint node_socket_draw(const bNodeSocket *sock, + const float color[4], + const float color_outline[4], + float size, + int locx, + int locy, uint pos_id, uint col_id, uint shape_id, uint size_id, - uint outline_col_id, - float size, - bool selected) + uint outline_col_id) { - PointerRNA ptr; - float color[4]; - float outline_color[4]; - uint flags = 0; - - RNA_pointer_create((ID *)ntree, &RNA_NodeSocket, sock, &ptr); - sock->typeinfo->draw_color((bContext *)C, &ptr, &node_ptr, color); - - bNode *node = node_ptr.data; - if (node->flag & NODE_MUTED) { - color[3] *= 0.25f; - } - - if (selected) { - UI_GetThemeColor4fv(TH_TEXT_HI, outline_color); - outline_color[3] = 0.9f; - } - else { - copy_v4_fl(outline_color, 0.0f); - outline_color[3] = 0.6f; - } + int flags; /* sets shape flags */ switch (sock->display_shape) { @@ -780,8 +760,123 @@ static void node_socket_draw(const bContext *C, immAttr4fv(col_id, color); immAttr1u(shape_id, flags); immAttr1f(size_id, size); - immAttr4fv(outline_col_id, outline_color); - immVertex2f(pos_id, sock->locx, sock->locy); + immAttr4fv(outline_col_id, color_outline); + immVertex2f(pos_id, locx, locy); + + return flags; +} + +static void node_socket_outline_color_get(bool selected, float r_outline_color[4]) +{ + if (selected) { + UI_GetThemeColor4fv(TH_TEXT_HI, r_outline_color); + r_outline_color[3] = 0.9f; + } + else { + copy_v4_fl(r_outline_color, 0.0f); + r_outline_color[3] = 0.6f; + } +} + +/* Usual convention here would be node_socket_get_color(), but that's already used (for setting a + * color property socket). */ +void node_socket_color_get( + bContext *C, bNodeTree *ntree, PointerRNA *node_ptr, bNodeSocket *sock, float r_color[4]) +{ + PointerRNA ptr; + + BLI_assert(RNA_struct_is_a(node_ptr->type, &RNA_Node)); + RNA_pointer_create((ID *)ntree, &RNA_NodeSocket, sock, &ptr); + + sock->typeinfo->draw_color(C, &ptr, node_ptr, r_color); + + bNode *node = node_ptr->data; + if (node->flag & NODE_MUTED) { + r_color[3] *= 0.25f; + } +} + +static void node_socket_draw_nested(const bContext *C, + bNodeTree *ntree, + PointerRNA *node_ptr, + bNodeSocket *sock, + uint pos_id, + uint col_id, + uint shape_id, + uint size_id, + uint outline_col_id, + float size, + bool selected) +{ + float color[4]; + float outline_color[4]; + + node_socket_color_get((bContext *)C, ntree, node_ptr, sock, color); + node_socket_outline_color_get(selected, outline_color); + + node_socket_draw(sock, + color, + outline_color, + size, + sock->locx, + sock->locy, + pos_id, + col_id, + shape_id, + size_id, + outline_col_id); +} + +/** + * Draw a single node socket at default size. + * \note this is only called from external code, internally #node_socket_draw_nested() is used for + * optimized drawing of multiple/all sockets of a node. + */ +void ED_node_socket_draw(bNodeSocket *sock, const rcti *rect, const float color[4]) +{ + const float size = 2.25f * NODE_SOCKSIZE; + rcti draw_rect = *rect; + float outline_color[4] = {0}; + + node_socket_outline_color_get(sock->flag & SELECT, outline_color); + + /* Always use default size, could be optional. */ + BLI_rcti_resize(&draw_rect, size, size); + + GPUVertFormat *format = immVertexFormat(); + uint pos_id = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); + uint col_id = GPU_vertformat_attr_add(format, "color", GPU_COMP_F32, 4, GPU_FETCH_FLOAT); + uint shape_id = GPU_vertformat_attr_add(format, "flags", GPU_COMP_U32, 1, GPU_FETCH_INT); + uint size_id = GPU_vertformat_attr_add(format, "size", GPU_COMP_F32, 1, GPU_FETCH_FLOAT); + uint outline_col_id = GPU_vertformat_attr_add( + format, "outlineColor", GPU_COMP_F32, 4, GPU_FETCH_FLOAT); @@ Diff output truncated at 10240 characters. @@ _______________________________________________ Bf-blender-cvs mailing list Bf-blender-cvs@blender.org https://lists.blender.org/mailman/listinfo/bf-blender-cvs