Commit: 3a7fd309fce89213b0224b3c6807adb2d1fe7ca8 Author: Harley Acheson Date: Mon Oct 19 08:12:33 2020 -0700 Branches: master https://developer.blender.org/rB3a7fd309fce89213b0224b3c6807adb2d1fe7ca8
Spelling: It's Versus Its Corrects incorrect usage of contraction for 'it is', when possessive 'its' was required. Differential Revision: https://developer.blender.org/D9250 Reviewed by Campbell Barton =================================================================== M intern/atomic/atomic_ops.h M intern/cycles/bvh/bvh_split.h M intern/cycles/kernel/kernel_volume.h M intern/cycles/kernel/svm/svm.h M intern/cycles/render/tile.h M intern/cycles/util/util_half.h M intern/ghost/GHOST_ISystem.h M intern/iksolver/intern/IK_QJacobian.h M intern/libmv/libmv/simple_pipeline/bundle.cc M intern/libmv/libmv/simple_pipeline/modal_solver.cc M intern/mikktspace/mikktspace.c M intern/opencolorio/ocio_impl_glsl.cc M intern/opensubdiv/internal/topology/topology_refiner_factory.cc M intern/opensubdiv/opensubdiv_converter_capi.h M source/blender/blenkernel/BKE_DerivedMesh.h M source/blender/blenkernel/BKE_animsys.h M source/blender/blenkernel/BKE_editmesh.h M source/blender/blenkernel/BKE_main.h M source/blender/blenkernel/intern/action.c M source/blender/blenkernel/intern/anim_sys.c M source/blender/blenkernel/intern/anim_visualization.c M source/blender/blenkernel/intern/armature.c M source/blender/blenkernel/intern/curve.c M source/blender/blenkernel/intern/dynamicpaint.c M source/blender/blenkernel/intern/idprop.c M source/blender/blenkernel/intern/image.c M source/blender/blenkernel/intern/main_idmap.c M source/blender/blenkernel/intern/object.c M source/blender/blenkernel/intern/pbvh.c M source/blender/blenkernel/intern/sound.c M source/blender/blenkernel/intern/tracking.c M source/blender/blenlib/intern/BLI_ghash.c M source/blender/blenlib/intern/BLI_ghash_utils.c M source/blender/blenlib/intern/BLI_heap.c M source/blender/blenlib/intern/BLI_heap_simple.c M source/blender/blenlib/intern/kdtree_impl.h M source/blender/blenlib/intern/listbase.c M source/blender/blenlib/intern/math_geom.c M source/blender/blenloader/intern/readfile.c M source/blender/blenloader/intern/versioning_defaults.c M source/blender/bmesh/bmesh.h M source/blender/bmesh/intern/bmesh_construct.c M source/blender/bmesh/intern/bmesh_log.c M source/blender/bmesh/intern/bmesh_operators.c M source/blender/bmesh/intern/bmesh_polygon.c M source/blender/bmesh/intern/bmesh_polygon_edgenet.c M source/blender/bmesh/intern/bmesh_walkers.c M source/blender/bmesh/operators/bmo_edgenet.c M source/blender/bmesh/operators/bmo_rotate_edges.c M source/blender/bmesh/tools/bmesh_decimate_collapse.c M source/blender/compositor/operations/COM_DoubleEdgeMaskOperation.cpp M source/blender/compositor/operations/COM_GlareFogGlowOperation.cpp M source/blender/depsgraph/intern/builder/deg_builder_relations.cc M source/blender/depsgraph/intern/builder/deg_builder_relations_rig.cc M source/blender/depsgraph/intern/eval/deg_eval_copy_on_write.cc M source/blender/depsgraph/intern/node/deg_node.cc M source/blender/draw/engines/eevee/shaders/raytrace_lib.glsl M source/blender/draw/engines/eevee/shaders/volumetric_geom.glsl M source/blender/draw/engines/overlay/overlay_armature.c M source/blender/draw/engines/workbench/workbench_effect_cavity.c M source/blender/draw/intern/draw_common.c M source/blender/draw/intern/draw_instance_data.c M source/blender/editors/animation/anim_filter.c M source/blender/editors/armature/armature_add.c M source/blender/editors/armature/armature_select.c M source/blender/editors/armature/pose_transform.c M source/blender/editors/include/ED_keyframing.h M source/blender/editors/interface/interface.c M source/blender/editors/interface/interface_panel.c M source/blender/editors/interface/interface_region_tooltip.c M source/blender/editors/interface/interface_template_search_menu.c M source/blender/editors/interface/interface_templates.c M source/blender/editors/interface/interface_widgets.c M source/blender/editors/mask/mask_ops.c M source/blender/editors/mesh/editmesh_select.c M source/blender/editors/sculpt_paint/paint_vertex.c M source/blender/editors/sculpt_paint/sculpt.c M source/blender/editors/sculpt_paint/sculpt_detail.c M source/blender/editors/sculpt_paint/sculpt_intern.h M source/blender/editors/sculpt_paint/sculpt_undo.c M source/blender/editors/space_clip/clip_editor.c M source/blender/editors/space_clip/tracking_ops.c M source/blender/editors/space_clip/tracking_select.c M source/blender/editors/space_image/image_buttons.c M source/blender/editors/space_info/info_stats.c M source/blender/editors/space_info/textview.c M source/blender/editors/space_node/node_templates.c M source/blender/editors/space_outliner/outliner_utils.c M source/blender/editors/space_sequencer/sequencer_draw.c M source/blender/editors/space_text/space_text.c M source/blender/editors/space_view3d/view3d_draw.c M source/blender/editors/space_view3d/view3d_edit.c M source/blender/editors/space_view3d/view3d_placement.c M source/blender/editors/space_view3d/view3d_utils.c M source/blender/editors/transform/transform_gizmo_2d.c M source/blender/editors/undo/ed_undo.c M source/blender/editors/uvedit/uvedit_parametrizer.h M source/blender/editors/uvedit/uvedit_rip.c M source/blender/functions/FN_array_spans.hh M source/blender/gpu/GPU_batch.h M source/blender/gpu/opengl/gl_framebuffer.hh M source/blender/imbuf/intern/colormanagement.c M source/blender/imbuf/intern/readimage.c M source/blender/io/collada/ArmatureExporter.cpp M source/blender/makesdna/DNA_ID.h M source/blender/makesdna/DNA_anim_types.h M source/blender/makesdna/DNA_boid_types.h M source/blender/makesdna/DNA_linestyle_types.h M source/blender/makesdna/DNA_mask_types.h M source/blender/makesdna/DNA_meshdata_types.h M source/blender/makesdna/DNA_scene_types.h M source/blender/makesdna/DNA_sdna_types.h M source/blender/makesdna/DNA_sound_types.h M source/blender/makesdna/DNA_tracking_types.h M source/blender/makesdna/intern/dna_genfile.c M source/blender/makesdna/intern/dna_rename_defs.h M source/blender/makesrna/intern/rna_boid.c M source/blender/makesrna/intern/rna_image_api.c M source/blender/makesrna/intern/rna_mask.c M source/blender/makesrna/intern/rna_movieclip.c M source/blender/makesrna/intern/rna_particle.c M source/blender/makesrna/intern/rna_sequencer.c M source/blender/makesrna/intern/rna_userdef.c M source/blender/nodes/shader/node_shader_tree.c M source/blender/python/intern/bpy_rna.c M source/blender/python/intern/bpy_rna_types_capi.c M source/blender/python/intern/bpy_rna_ui.c M source/blender/sequencer/intern/sequencer.c M source/blender/windowmanager/gizmo/WM_gizmo_types.h M source/blender/windowmanager/gizmo/intern/wm_gizmo_group.c M source/blender/windowmanager/intern/wm_cursors.c M source/blender/windowmanager/intern/wm_toolsystem.c M source/blender/windowmanager/intern/wm_window.c =================================================================== diff --git a/intern/atomic/atomic_ops.h b/intern/atomic/atomic_ops.h index 106e19567da..5e89315ebdc 100644 --- a/intern/atomic/atomic_ops.h +++ b/intern/atomic/atomic_ops.h @@ -57,7 +57,7 @@ #if defined(__arm__) /* Attempt to fix compilation error on Debian armel kernel. * arm7 architecture does have both 32 and 64bit atomics, however - * it's gcc doesn't have __GCC_HAVE_SYNC_COMPARE_AND_SWAP_n defined. + * its gcc doesn't have __GCC_HAVE_SYNC_COMPARE_AND_SWAP_n defined. */ # define JE_FORCE_SYNC_COMPARE_AND_SWAP_1 # define JE_FORCE_SYNC_COMPARE_AND_SWAP_4 diff --git a/intern/cycles/bvh/bvh_split.h b/intern/cycles/bvh/bvh_split.h index 28ff0e05fc3..5582d90bf83 100644 --- a/intern/cycles/bvh/bvh_split.h +++ b/intern/cycles/bvh/bvh_split.h @@ -105,7 +105,7 @@ class BVHSpatialSplit { /* Lower-level functions which calculates boundaries of left and right nodes * needed for spatial split. * - * Operates directly with primitive specified by it's index, reused by higher + * Operates directly with primitive specified by its index, reused by higher * level splitting functions. */ void split_triangle_primitive(const Mesh *mesh, diff --git a/intern/cycles/kernel/kernel_volume.h b/intern/cycles/kernel/kernel_volume.h index b4f9d2186f4..f5d10c0ca8a 100644 --- a/intern/cycles/kernel/kernel_volume.h +++ b/intern/cycles/kernel/kernel_volume.h @@ -777,7 +777,7 @@ ccl_device void kernel_volume_decoupled_record(KernelGlobals *kg, * * This gives us restrictions that decoupled record should only happen * in the stack manner, meaning if there's subsequent call of decoupled - * record it'll need to free memory before it's caller frees memory. + * record it'll need to free memory before its caller frees memory. */ const int index = kg->decoupled_volume_steps_index; assert(index < sizeof(kg->decoupled_volume_steps) / sizeof(*kg->decoupled_volume_steps)); diff --git a/intern/cycles/kernel/svm/svm.h b/intern/cycles/kernel/svm/svm.h index abeb8fa7457..6c849f5b2fc 100644 --- a/intern/cycles/kernel/svm/svm.h +++ b/intern/cycles/kernel/svm/svm.h @@ -20,7 +20,7 @@ /* Shader Virtual Machine * * A shader is a list of nodes to be executed. These are simply read one after - * the other and executed, using an node counter. Each node and it's associated + * the other and executed, using an node counter. Each node and its associated * data is encoded as one or more uint4's in a 1D texture. If the data is larger * than an uint4, the node can increase the node counter to compensate for this. * Floats are encoded as int and then converted to float again. diff --git a/intern/cycles/render/tile.h b/intern/cycles/render/tile.h index 4858a275d5c..790a56f9445 100644 --- a/intern/cycles/render/tile.h +++ b/intern/cycles/render/tile.h @@ -158,7 +158,7 @@ class TileManager { * * however viewport rendering expects tiles to be allocated in a special way, * meaning image is being sliced horizontally first and every device handles - * it's own slice + * its own slice */ bool background; diff --git a/intern/cycles/util/util_half.h b/intern/cycles/util/util_half.h index 8de62893ba8..3bac7008905 100644 --- a/intern/cycles/util/util_half.h +++ b/intern/cycles/util/util_half.h @@ -141,7 +141,7 @@ ccl_device_inline float4 half4_to_float4(half4 h) ccl_device_inline half float_to_half(float f) { const uint u = __float_as_uint(f); - /* Sign bit, shifted to it's position. */ + /* Sign bit, shifted to its position. */ uint sign_bit = u & 0x80000000; sign_bit >>= 16; /* Exponent. */ diff --git a/intern/ghost/GHOST_ISystem.h b/intern/ghost/GHOST_ISystem.h index 63018a9cee8..61ddae47292 100644 --- a/intern/ghost/GHOST_ISystem.h +++ b/intern/ghost/GHOST_ISystem.h @@ -51,7 +51,7 @@ class GHOST_IEventConsumer; * Blender. * <br><br> * Enough history. What does GHOST have to offer?<br> - * In short: everything that Blender needed from GLUT to run on all it's supported + * In short: everything that Blender needed from GLUT to run on all its supported * operating systems and some extra's. * This includes : * diff --git a/intern/iksolver/intern/IK_QJacobian.h b/intern/iksolver/intern/IK_QJacobian.h index 1b18107fb67..8d4a8a7ba65 100644 --- a/intern/iksolver/intern/IK_QJacobian.h +++ b/intern/iksolver/intern/IK_QJacobian.h @@ -60,7 +60,7 @@ class IK_QJacobian { int m_dof, m_task_size; bool m_transpose; - // the jacobian matrix and it's null space projector + // the jacobian matrix and its null space projector MatrixXd m_jacobian, m_jacobian_tmp; MatrixXd m_nullspace; diff --git a/intern/libmv/libmv/simple_pipeline/bundle.cc b/intern/libmv/libmv/simple_pipeline/bundle.cc index ffe85c9d0c2..d06942c230b 100644 --- a/intern/libmv/libmv/simple_pipeline/bundle.cc +++ b/intern/libmv/libmv/simple_pipeline/bundle.cc @@ -228,7 +228,7 @@ void NormalizedToImageSpace(const T* const intrinsics_block, } // Cost functor which computes reprojection error of 3D point X on camera -// defined by angle-axis rotation and it's translation (which are in the same +// defined by angle-axis rotation and its translation (which are in the same // block due to optimization reasons). // // This functor can only be used for distortion models which have analytically @@ -287,7 +287,7 @@ struct ReprojectionErrorApplyIntrinsics { }; // Cost functor which computes reprojection error of 3D point X on camera -// defined by angle-axis rotation and it's translation (which are in the same +// defined by angle-axis rotation and its translation (which are in the same // block due to optimization reasons). // // This functor can only be used for distortion models which have analytically diff --git a/intern/libmv/libmv/simple_pipeline/modal_solver.cc b/intern/libmv/libmv/simple_pipeline/modal_solver.cc index f801518271c..687c328b004 100644 --- a/intern/libmv/libmv/simple_pipeline/modal_solver.cc +++ b/intern/libmv/libmv/simple_pipeline/modal_solver.cc @@ -240,7 +240,7 @@ void ModalSolver(const Tracks &tracks, if (marker.image == image) { // New track appeared on this image, - // project it's position onto sphere. + // project its position onto sphere. LG << "Projecting track " << track << " at image " << image; diff --git a/intern/mikktspace/mikktspace.c b/intern/mikktspace/mikktspace.c index 9fe2c0a815e..17cd997f451 100644 --- a/intern/mikktspace/mikktspace.c +++ b/intern/mikktspace/mikktspace.c @@ -1076,7 +1076,7 @@ static tbool AssignRecur(const int piTriListIn[], return TFALSE; if ((pMyTriInfo->iFlag & GROUP_WITH_ANY) != 0) { // first to group with a group-with-anything triangle - // determines it's orientation. + // determines its orientation. // This is the only existing order dependency in the code!! if (pMyTriInfo->AssignedGroup[0] == NULL && pMyTriInfo->AssignedGroup[1] == NULL && pMyTriInfo->AssignedGroup[2] == NULL) { diff --git a/intern/opencolorio/ocio_impl_glsl.cc b/intern/opencolorio/ocio_impl_glsl.cc index a23d90a9ce9..0213646345c 100644 --- a/intern/opencolorio/ocio_impl_glsl.cc +++ b/intern/opencolorio/ocio_impl_glsl.cc @@ -471,7 +471,7 @@ bool OCIOImpl::supportGLSLDraw() * using regular 2D texture. * * When all drawing is finished, finishGLSLDraw shall be called to - * restore OpenGL context to it's pre-GLSL draw state. + * restore OpenGL context to its pre-GLSL draw state. */ bool OCIOImpl::setupGLSLDraw(OCIO_GLSLDrawState **state_r, OCIO_ConstProcessorRcPtr *ocio_processor_scene_to_ui, diff --git a/intern/opensubdiv/internal/topology/topology_refiner_factory.cc b/intern/opensubdiv/internal/topology/topology_refiner_factory.cc index 877c62b83ac..deab5f0644f 100644 --- a/intern/opensubdiv/internal/topology/topology_refiner_factory.cc +++ b/intern/opensubdiv/internal/topology/topology_refiner_factory.cc @@ -250,7 +250,7 @@ inline bool TopologyRefinerFactory<TopologyRefinerData>::assignComponentTags( base_mesh_topology->setVertexSharpness(vertex_index, sharpness); } - // If it's vertex where 2 non-manifold edges meet adjust vertex sharpness to + // If its vertex where 2 non-manifold edges meet adjust vertex sharpness to // the edges. // This way having a plane with all 4 edges set to be sharp produces sharp // corners in the subdivided result. diff --git a/intern/opensubdiv/opensubdiv_converter_capi.h b/intern/opensubdiv/opensubdiv_converter_capi.h index 2f3850665c2..6f914a20bf5 100644 --- a/intern/opensubdiv/opensubdiv_converter_capi.h +++ b/intern/opensubdiv/opensubdiv_converter_capi.h @@ -107,7 +107,7 @@ typedef struct OpenSubdiv_Converter { bool (*isInfiniteSharpVertex)(const struct OpenSubdiv_Converter *converter, const int vertex_index); - // If vertex is not infinitely sharp, this is it's actual sharpness. + // If vertex is not infinitely sharp, this is its actual sharpness. float (*getVertexSharpness)(const struct OpenSubdiv_Converter *converter, const int vertex_index); diff --git a/source/blender/blenkernel/BKE_DerivedMesh.h b/source/blender/blenkernel/BKE_DerivedMesh.h index c824ed03ee6..b517ecfa599 100644 --- a/source/blender/blenkernel/BKE_DerivedMesh.h +++ b/source/blender/blenkernel/BKE_DerivedMesh.h @@ -38,7 +38,7 @@ * per-element attributes and interpolate them (e.g. uvs, vcols, vgroups, etc). * * Mesh is the "serialized" structure, used for storing object-mode mesh data - * and also for saving stuff to disk. It's interfaces are also what DerivedMesh + * and also for saving stuff to disk. Its interfaces are also what DerivedMesh * uses to communicate with. * * CDDM is a little mesh library, that uses Mesh data structures in the backend. diff --git a/source/blender/blenkernel/BKE_animsys.h b/source/blender/blenkernel/BKE_animsys.h index 2007d150c6a..e812d04c7d1 100644 --- a/source/blender/blenkernel/BKE_animsys.h +++ b/source/blender/blenkernel/BKE_animsys.h @@ -174,7 +174,7 @@ typedef struct AnimationBasePathChange { const char *dst_basepath; } AnimationBasePathChange; -/* Move animation data from src t @@ Diff output truncated at 10240 characters. @@ _______________________________________________ Bf-blender-cvs mailing list Bf-blender-cvs@blender.org https://lists.blender.org/mailman/listinfo/bf-blender-cvs