Commit: 3b0c4d888cc5f342c40c6a33fef5ed7c0c3058e7
Author: Sergey Sharybin
Date:   Wed Feb 4 15:54:42 2015 +0500
Branches: master
https://developer.blender.org/rB3b0c4d888cc5f342c40c6a33fef5ed7c0c3058e7

GLSL: On some cards '>' can't operate on 'float' and 'int'

So make it so comparison doesn't imply type-cast.

===================================================================

M       source/blender/gpu/shaders/gpu_shader_material.glsl

===================================================================

diff --git a/source/blender/gpu/shaders/gpu_shader_material.glsl 
b/source/blender/gpu/shaders/gpu_shader_material.glsl
index 17f0c20..a1a4a14 100644
--- a/source/blender/gpu/shaders/gpu_shader_material.glsl
+++ b/source/blender/gpu/shaders/gpu_shader_material.glsl
@@ -300,7 +300,7 @@ void math_modulo(float val1, float val2, out float outval)
 
        /* change sign to match C convention, mod in GLSL will take absolute 
for negative numbers,
         * see https://www.opengl.org/sdk/docs/man/html/mod.xhtml */
-       outval = (val1 > 0) ? outval : -outval;
+       outval = (val1 > 0.0) ? outval : -outval;
 }
 
 void math_abs(float val1, out float outval)

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