Commit: 3da1207b485ee03cacbb30204229ea76f7265b11
Author: Brecht Van Lommel
Date:   Fri Jul 6 13:02:15 2018 +0200
Branches: blender2.8
https://developer.blender.org/rB3da1207b485ee03cacbb30204229ea76f7265b11

UI: draw search popups with menu background, instead of box.

Otherwise these are not visible well with the new dark theme.

===================================================================

M       source/blender/editors/interface/interface_region_search.c
M       source/blender/editors/interface/interface_widgets.c

===================================================================

diff --git a/source/blender/editors/interface/interface_region_search.c 
b/source/blender/editors/interface/interface_region_search.c
index 9ca79a3dc63..d262cbc38bd 100644
--- a/source/blender/editors/interface/interface_region_search.c
+++ b/source/blender/editors/interface/interface_region_search.c
@@ -406,7 +406,7 @@ static void ui_searchbox_region_draw_cb(const bContext *C, 
ARegion *ar)
        wmOrtho2_region_pixelspace(ar);
 
        if (data->noback == false) {
-               ui_draw_widget_back(UI_WTYPE_BOX, true, &data->bbox);
+               ui_draw_widget_back(UI_WTYPE_MENU_BACK, true, &data->bbox);
        }
 
        /* draw text */
@@ -686,7 +686,7 @@ static void ui_searchbox_region_draw_cb__operator(const 
bContext *UNUSED(C), ARe
        wmOrtho2_region_pixelspace(ar);
 
        if (data->noback == false) {
-               ui_draw_widget_back(UI_WTYPE_BOX, true, &data->bbox);
+               ui_draw_widget_back(UI_WTYPE_MENU_BACK, true, &data->bbox);
        }
 
        /* draw text */
diff --git a/source/blender/editors/interface/interface_widgets.c 
b/source/blender/editors/interface/interface_widgets.c
index 19aff48e2c1..c390c3fdda8 100644
--- a/source/blender/editors/interface/interface_widgets.c
+++ b/source/blender/editors/interface/interface_widgets.c
@@ -4564,6 +4564,7 @@ void ui_draw_widget_back_color(
 
        if (use_shadow) {
                GPU_blend(true);
+               GPU_blend_set_func_separate(GPU_SRC_ALPHA, 
GPU_ONE_MINUS_SRC_ALPHA, GPU_ONE, GPU_ONE_MINUS_SRC_ALPHA);
                widget_softshadow(rect, UI_CNR_ALL, 0.25f * U.widget_unit);
                GPU_blend(false);
        }

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