Commit: 4f5d3457c52151197ab968973941d455d20ef322 Author: Campbell Barton Date: Wed Jun 8 22:30:53 2016 +1000 Branches: compositor-2016 https://developer.blender.org/rB4f5d3457c52151197ab968973941d455d20ef322
Cleanup: typo =================================================================== M source/blender/blenlib/intern/BLI_ghash.c M source/blender/editors/animation/keyframing.c M source/blender/editors/include/ED_anim_api.h M source/blender/editors/sculpt_paint/paint_image_proj.c M source/blender/editors/sculpt_paint/paint_vertex.c M source/blender/editors/space_view3d/view3d_edit.c M source/blender/editors/transform/transform_ops.c =================================================================== diff --git a/source/blender/blenlib/intern/BLI_ghash.c b/source/blender/blenlib/intern/BLI_ghash.c index 06946e5..f943a81 100644 --- a/source/blender/blenlib/intern/BLI_ghash.c +++ b/source/blender/blenlib/intern/BLI_ghash.c @@ -69,7 +69,7 @@ const unsigned int hashsizes[] = { /** * \note Max load #GHASH_LIMIT_GROW used to be 3. (pre 2.74). - * Python uses 0.6666, tommyhaslib even goes down to 0.5. + * Python uses 0.6666, tommyhashlib even goes down to 0.5. * Reducing our from 3 to 0.75 gives huge speedup (about twice quicker pure GHash insertions/lookup, * about 25% - 30% quicker 'dynamic-topology' stroke drawing e.g.). * Min load #GHASH_LIMIT_SHRINK is a quarter of max load, to avoid resizing to quickly. diff --git a/source/blender/editors/animation/keyframing.c b/source/blender/editors/animation/keyframing.c index d0ae01d..66b3a63 100644 --- a/source/blender/editors/animation/keyframing.c +++ b/source/blender/editors/animation/keyframing.c @@ -2035,7 +2035,7 @@ bool autokeyframe_cfra_can_key(Scene *scene, ID *id) else { /* Normal Mode (or treat as being normal mode): * - * Just in case the flags can't set properly (i.e. only on/off is set, without a mode) + * Just in case the flags aren't set properly (i.e. only on/off is set, without a mode) * let's set the "normal" flag too, so that it will all be sane everywhere... */ scene->toolsettings->autokey_mode = AUTOKEY_MODE_NORMAL; diff --git a/source/blender/editors/include/ED_anim_api.h b/source/blender/editors/include/ED_anim_api.h index fb4897c..27e1051 100644 --- a/source/blender/editors/include/ED_anim_api.h +++ b/source/blender/editors/include/ED_anim_api.h @@ -608,7 +608,7 @@ typedef enum eAnimUnitConv_Flags { ANIM_UNITCONV_SKIPKNOTS = (1 << 4), /* Scale FCurve i a way it fits to -1..1 space */ ANIM_UNITCONV_NORMALIZE = (1 << 5), - /* Only whennormalization is used: use scale factor from previous run, + /* Only when normalization is used: use scale factor from previous run, * prevents curves from jumping all over the place when tweaking them. */ ANIM_UNITCONV_NORMALIZE_FREEZE = (1 << 6), diff --git a/source/blender/editors/sculpt_paint/paint_image_proj.c b/source/blender/editors/sculpt_paint/paint_image_proj.c index d273f83..e4c2606 100644 --- a/source/blender/editors/sculpt_paint/paint_image_proj.c +++ b/source/blender/editors/sculpt_paint/paint_image_proj.c @@ -202,7 +202,7 @@ typedef struct ProjPaintImage { */ typedef struct ProjStrokeHandle { /* Support for painting from multiple views at once, - * currently used to impliment summetry painting, + * currently used to impliment symmetry painting, * we can assume at least the first is set while painting. */ struct ProjPaintState *ps_views[8]; int ps_views_tot; @@ -717,7 +717,7 @@ static bool project_paint_PickColor( } /** - * Check if 'pt' is infront of the 3 verts on the Z axis (used for screenspace occlusuion test) + * Check if 'pt' is infront of the 3 verts on the Z axis (used for screenspace occlusion test) * \return * - `0`: no occlusion * - `-1`: no occlusion but 2D intersection is true diff --git a/source/blender/editors/sculpt_paint/paint_vertex.c b/source/blender/editors/sculpt_paint/paint_vertex.c index 15ab4ca..2a1e770 100644 --- a/source/blender/editors/sculpt_paint/paint_vertex.c +++ b/source/blender/editors/sculpt_paint/paint_vertex.c @@ -1323,7 +1323,7 @@ static bool do_weight_paint_normalize_all_locked( /** * \note same as function above except it does a second pass without active group - * if nomalize fails with it. + * if normalize fails with it. */ static void do_weight_paint_normalize_all_locked_try_active( MDeformVert *dvert, const int defbase_tot, const bool *vgroup_validmap, @@ -1340,7 +1340,7 @@ static void do_weight_paint_normalize_all_locked_try_active( * - With 1.0 weight painted into active: * nonzero locked weight; first pass zeroed out unlocked weight; scale 1 down to fit. * - With 0.0 weight painted into active: - * no unlocked groups; first pass did nothing; increaze 0 to fit. + * no unlocked groups; first pass did nothing; increase 0 to fit. */ do_weight_paint_normalize_all_locked(dvert, defbase_tot, vgroup_validmap, lock_flags); } diff --git a/source/blender/editors/space_view3d/view3d_edit.c b/source/blender/editors/space_view3d/view3d_edit.c index 155c750..c25ea33 100644 --- a/source/blender/editors/space_view3d/view3d_edit.c +++ b/source/blender/editors/space_view3d/view3d_edit.c @@ -4911,7 +4911,7 @@ static float view_autodist_depth_margin(ARegion *ar, const int mval[2], int marg * Get the world-space 3d location from a screen-space 2d point. * * \param mval: Input screen-space pixel location. - * \param mouse_worldloc: Output world-space loction. + * \param mouse_worldloc: Output world-space location. * \param fallback_depth_pt: Use this points depth when no depth can be found. */ bool ED_view3d_autodist( diff --git a/source/blender/editors/transform/transform_ops.c b/source/blender/editors/transform/transform_ops.c index 5d49d1d..2fb92d7 100644 --- a/source/blender/editors/transform/transform_ops.c +++ b/source/blender/editors/transform/transform_ops.c @@ -686,7 +686,7 @@ static void TRANSFORM_OT_tilt(struct wmOperatorType *ot) { /* identifiers */ ot->name = "Tilt"; - /* optionals - + /* optional - * "Tilt selected vertices" * "Specify an extra axis rotation for selected vertices of 3D curve" */ ot->description = "Tilt selected control vertices of 3D curve"; _______________________________________________ Bf-blender-cvs mailing list Bf-blender-cvs@blender.org https://lists.blender.org/mailman/listinfo/bf-blender-cvs