Commit: 51a7e4b488a4df1ce6fec93ee599d70efdbf5e03
Author: Brecht Van Lommel
Date:   Wed Apr 6 20:02:04 2022 +0200
Branches: master
https://developer.blender.org/rB51a7e4b488a4df1ce6fec93ee599d70efdbf5e03

Cleanup: remove unused mface tesselation code from modifier stack

This seems to serve no purpose anymore, I don't see anywhere that
CD_MFACE is requested for modifier evaluation, and it's confusing
to have this in this final normals computation function.

Found while looking into D14579.

Differential Revision: https://developer.blender.org/D14580

===================================================================

M       source/blender/blenkernel/intern/DerivedMesh.cc

===================================================================

diff --git a/source/blender/blenkernel/intern/DerivedMesh.cc 
b/source/blender/blenkernel/intern/DerivedMesh.cc
index 604cc3682f0..33f0c331e46 100644
--- a/source/blender/blenkernel/intern/DerivedMesh.cc
+++ b/source/blender/blenkernel/intern/DerivedMesh.cc
@@ -631,30 +631,23 @@ static void mesh_calc_modifier_final_normals(const Mesh 
*mesh_input,
   if (do_loop_normals) {
     /* Compute loop normals (NOTE: will compute poly and vert normals as well, 
if needed!). */
     BKE_mesh_calc_normals_split(mesh_final);
-    BKE_mesh_tessface_clear(mesh_final);
   }
-
-  if (sculpt_dyntopo == false) {
-    /* watch this! after 2.75a we move to from tessface to looptri (by 
default) */
-    if (final_datamask->fmask & CD_MASK_MFACE) {
-      BKE_mesh_tessface_ensure(mesh_final);
-    }
-
-    /* without this, drawing ngon tri's faces will show ugly tessellated face
-     * normals and will also have to calculate normals on the fly, try avoid
-     * this where possible since calculating polygon normals isn't fast,
-     * note that this isn't a problem for subsurf (only quads) or editmode
-     * which deals with drawing differently. */
-    if (!do_loop_normals) {
+  else {
+    if (sculpt_dyntopo == false) {
+      /* without this, drawing ngon tri's faces will show ugly tessellated face
+       * normals and will also have to calculate normals on the fly, try avoid
+       * this where possible since calculating polygon normals isn't fast,
+       * note that this isn't a problem for subsurf (only quads) or editmode
+       * which deals with drawing differently. */
       BKE_mesh_ensure_normals_for_display(mesh_final);
     }
-  }
 
-  /* Some modifiers, like data-transfer, may generate those data as temp layer,
-   * we do not want to keep them, as they are used by display code when 
available
-   * (i.e. even if autosmooth is disabled). */
-  if (!do_loop_normals && CustomData_has_layer(&mesh_final->ldata, CD_NORMAL)) 
{
-    CustomData_free_layers(&mesh_final->ldata, CD_NORMAL, mesh_final->totloop);
+    /* Some modifiers, like data-transfer, may generate those data as temp 
layer,
+     * we do not want to keep them, as they are used by display code when 
available
+     * (i.e. even if autosmooth is disabled). */
+    if (CustomData_has_layer(&mesh_final->ldata, CD_NORMAL)) {
+      CustomData_free_layers(&mesh_final->ldata, CD_NORMAL, 
mesh_final->totloop);
+    }
   }
 }
 
@@ -1196,6 +1189,7 @@ static void mesh_calc_modifiers(struct Depsgraph 
*depsgraph,
   /* Compute normals. */
   if (is_own_mesh) {
     mesh_calc_modifier_final_normals(mesh_input, &final_datamask, 
sculpt_dyntopo, mesh_final);
+    mesh_calc_finalize(mesh_input, mesh_final);
   }
   else {
     Mesh_Runtime *runtime = &mesh_input->runtime;
@@ -1232,10 +1226,6 @@ static void mesh_calc_modifiers(struct Depsgraph 
*depsgraph,
     }
   }
 
-  if (is_own_mesh) {
-    mesh_calc_finalize(mesh_input, mesh_final);
-  }
-
   /* Return final mesh */
   *r_final = mesh_final;
   if (r_deform) {
@@ -1299,21 +1289,9 @@ static void editbmesh_calc_modifier_final_normals(Mesh 
*mesh_final,
   if (do_loop_normals) {
     /* Compute loop normals */
     BKE_mesh_calc_normals_split(mesh_final);
-    BKE_mesh_tessface_clear(mesh_final);
   }
-
-  /* BMESH_ONLY, ensure tessface's used for drawing,
-   * but don't recalculate if the last modifier in the stack gives us tessfaces
-   * check if the derived meshes are DM_TYPE_EDITBMESH before calling, this 
isn't essential
-   * but quiets annoying error messages since tessfaces won't be created. */
-  if (final_datamask->fmask & CD_MASK_MFACE) {
-    if (mesh_final->edit_mesh == nullptr) {
-      BKE_mesh_tessface_ensure(mesh_final);
-    }
-  }
-
-  /* same as mesh_calc_modifiers (if using loop normals, poly nors have 
already been computed). */
-  if (!do_loop_normals) {
+  else {
+    /* Same as mesh_calc_modifiers. If using loop normals, poly nors have 
already been computed. */
     BKE_mesh_ensure_normals_for_display(mesh_final);
 
     /* Some modifiers, like data-transfer, may generate those data, we do not 
want to keep them,

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