Commit: 57e763d24d6ed08dbbd196f16e3a2cd3237a0f96
Author: Campbell Barton
Date:   Thu May 19 23:37:23 2016 +1000
Branches: compositor-2016
https://developer.blender.org/rB57e763d24d6ed08dbbd196f16e3a2cd3237a0f96

Cleanup: misleading indentation

===================================================================

M       source/blender/blenkernel/intern/dynamicpaint.c

===================================================================

diff --git a/source/blender/blenkernel/intern/dynamicpaint.c 
b/source/blender/blenkernel/intern/dynamicpaint.c
index 6b39dea..9e384eb 100644
--- a/source/blender/blenkernel/intern/dynamicpaint.c
+++ b/source/blender/blenkernel/intern/dynamicpaint.c
@@ -3277,7 +3277,7 @@ static int dynamicPaint_paintMesh(DynamicPaintSurface 
*surface,
                                                        nearest.dist_sq = 
brush_radius * brush_radius; /* find_nearest uses squared distance */
 
                                                        /* Check volume 
collision       */
-                                                       if (brush->collision == 
MOD_DPAINT_COL_VOLUME || brush->collision == MOD_DPAINT_COL_VOLDIST)
+                                                       if 
(ELEM(brush->collision, MOD_DPAINT_COL_VOLUME, MOD_DPAINT_COL_VOLDIST)) {
                                                                
BLI_bvhtree_ray_cast(treeData.tree, ray_start, ray_dir, 0.0f,
                                                                                
     &hit, mesh_tris_spherecast_dp, &treeData);
                                                                if (hit.index 
!= -1) {
@@ -3321,9 +3321,10 @@ static int dynamicPaint_paintMesh(DynamicPaintSurface 
*surface,
                                                                                
}
                                                                        }
                                                                }
+                                                       }
 
                                                        /* Check proximity 
collision    */
-                                                       if ((brush->collision 
== MOD_DPAINT_COL_DIST || brush->collision == MOD_DPAINT_COL_VOLDIST) &&
+                                                       if 
(ELEM(brush->collision, MOD_DPAINT_COL_DIST, MOD_DPAINT_COL_VOLDIST) &&
                                                            (!hit_found || 
(brush->flags & MOD_DPAINT_INVERSE_PROX)))
                                                        {
                                                                float proxDist 
= -1.0f;

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