Commit: 73080ddf38bf568f8f7bc05e64c83a41fe92fd2e Author: Pablo Dobarro Date: Tue May 18 00:51:11 2021 +0200 Branches: master https://developer.blender.org/rB73080ddf38bf568f8f7bc05e64c83a41fe92fd2e
Add comment regarding Fade Inactive Geometry property in overlays popover Reviewed By: campbellbarton Differential Revision: https://developer.blender.org/D11249 =================================================================== M release/scripts/startup/bl_ui/space_view3d.py =================================================================== diff --git a/release/scripts/startup/bl_ui/space_view3d.py b/release/scripts/startup/bl_ui/space_view3d.py index df004b21077..18c6564b7d4 100644 --- a/release/scripts/startup/bl_ui/space_view3d.py +++ b/release/scripts/startup/bl_ui/space_view3d.py @@ -6169,6 +6169,12 @@ class VIEW3D_PT_overlay_geometry(Panel): sub.prop(overlay, "wireframe_opacity", text="Opacity") row = col.row(align=True) + + # These properties should be always available in the UI for all modes + # other than Object. + # Even when the Fade Inactive Geometry overlay is not affecting the + # current active object depending on its mode, it will always affect + # the rest of the scene. if context.mode != 'OBJECT': row.prop(overlay, "show_fade_inactive", text="") sub = row.row() _______________________________________________ Bf-blender-cvs mailing list Bf-blender-cvs@blender.org https://lists.blender.org/mailman/listinfo/bf-blender-cvs