Commit: 8a7c0abc2d548d88b755a1c712aa06f0ee631076
Author: Tamito Kajiyama
Date:   Mon Feb 26 23:39:37 2018 +0900
Branches: blender2.8
https://developer.blender.org/rB8a7c0abc2d548d88b755a1c712aa06f0ee631076

F12 offline Freestyle rendering support in Eevee

This patch adds F12 offline Freestyle rendering support to Eevee.

Most functionalities are identical with those found in Cycles.

The only major difference is that the per-view layer "use Freestyle" toggle
option is currently placed in the "Passes" panel of the "View Layers"
properties window instead of a "Layer" panel as in Cycles.  Since Freestyle
is a post-processed overlay and not a pass, the present option location is
a compromise.  To describe this fact, the per-layer "use Freestyle" option
is in a subsection labeled as "Layer".

Reviewers: fclem, brecht, campbellbarton

Reviewed By: fclem, brecht

Subscribers: dfelinto

Differential Revision: https://developer.blender.org/D3084

===================================================================

M       release/scripts/startup/bl_ui/properties_freestyle.py
M       release/scripts/startup/bl_ui/properties_view_layer.py
M       
source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp

===================================================================

diff --git a/release/scripts/startup/bl_ui/properties_freestyle.py 
b/release/scripts/startup/bl_ui/properties_freestyle.py
index d9f28040b16..0e2c6e4a28a 100644
--- a/release/scripts/startup/bl_ui/properties_freestyle.py
+++ b/release/scripts/startup/bl_ui/properties_freestyle.py
@@ -39,7 +39,7 @@ class RenderFreestyleButtonsPanel:
 class RENDER_PT_freestyle(RenderFreestyleButtonsPanel, Panel):
     bl_label = "Freestyle"
     bl_options = {'DEFAULT_CLOSED'}
-    COMPAT_ENGINES = {'BLENDER_RENDER'}
+    COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'}
 
     def draw_header(self, context):
         rd = context.scene.render
@@ -111,7 +111,7 @@ class RENDER_MT_lineset_specials(Menu):
 
 class VIEWLAYER_PT_freestyle(ViewLayerFreestyleButtonsPanel, Panel):
     bl_label = "Freestyle"
-    COMPAT_ENGINES = {'BLENDER_RENDER'}
+    COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'}
 
     def draw(self, context):
         layout = self.layout
@@ -167,7 +167,7 @@ class 
VIEWLAYER_PT_freestyle(ViewLayerFreestyleButtonsPanel, Panel):
 
 class VIEWLAYER_PT_freestyle_lineset(ViewLayerFreestyleEditorButtonsPanel, 
Panel):
     bl_label = "Freestyle Line Set"
-    COMPAT_ENGINES = {'BLENDER_RENDER'}
+    COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'}
 
     def draw_edge_type_buttons(self, box, lineset, edge_type):
         # property names
@@ -262,7 +262,7 @@ class 
VIEWLAYER_PT_freestyle_lineset(ViewLayerFreestyleEditorButtonsPanel, Panel
 class VIEWLAYER_PT_freestyle_linestyle(ViewLayerFreestyleEditorButtonsPanel, 
Panel):
     bl_label = "Freestyle Line Style"
     bl_options = {'DEFAULT_CLOSED'}
-    COMPAT_ENGINES = {'BLENDER_RENDER'}
+    COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'}
 
     def draw_modifier_box_header(self, box, modifier):
         row = box.row()
@@ -819,7 +819,7 @@ class MaterialFreestyleButtonsPanel:
 class MATERIAL_PT_freestyle_line(MaterialFreestyleButtonsPanel, Panel):
     bl_label = "Freestyle Line"
     bl_options = {'DEFAULT_CLOSED'}
-    COMPAT_ENGINES = {'BLENDER_RENDER'}
+    COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'}
 
     def draw(self, context):
         layout = self.layout
diff --git a/release/scripts/startup/bl_ui/properties_view_layer.py 
b/release/scripts/startup/bl_ui/properties_view_layer.py
index 4d61aacbf22..6194857a95b 100644
--- a/release/scripts/startup/bl_ui/properties_view_layer.py
+++ b/release/scripts/startup/bl_ui/properties_view_layer.py
@@ -457,6 +457,7 @@ class 
VIEWLAYER_PT_eevee_layer_passes(ViewLayerButtonsPanel, Panel):
 
     def draw(self, context):
         layout = self.layout
+        with_freestyle = bpy.app.build_options.freestyle
 
         scene = context.scene
         rd = scene.render
@@ -477,6 +478,12 @@ class 
VIEWLAYER_PT_eevee_layer_passes(ViewLayerButtonsPanel, Panel):
         row = col.row(align=True)
         row.prop(view_layer, "use_pass_subsurface_direct", text="Direct", 
toggle=True)
         row.prop(view_layer, "use_pass_subsurface_color", text="Color", 
toggle=True)
+        if with_freestyle:
+            col.separator()
+            col.label(text="Layer:")
+            row = col.row()
+            row.prop(view_layer, "use_freestyle", "Use Freestyle")
+            row.active = rd.use_freestyle
 
 
 classes = (
diff --git 
a/source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp 
b/source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp
index 977bca66731..12cb3e3f3f8 100644
--- 
a/source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp
+++ 
b/source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp
@@ -53,6 +53,7 @@ extern "C" {
 #include "BKE_node.h"
 #include "BKE_object.h"
 #include "BKE_scene.h"
+#include "BKE_world.h"
 
 #include "BLI_ghash.h"
 #include "BLI_listbase.h"
@@ -91,6 +92,7 @@ BlenderStrokeRenderer::BlenderStrokeRenderer(Render *re, int 
render_count) : Str
        freestyle_scene->r.cfra = old_scene->r.cfra;
        freestyle_scene->r.mode = old_scene->r.mode &
                                  ~(R_EDGE_FRS | R_SHADOW | R_SSS | R_PANORAMA 
| R_ENVMAP | R_MBLUR | R_BORDER);
+       freestyle_scene->r.alphamode = R_ALPHAPREMUL;
        freestyle_scene->r.xsch = re->rectx; // old_scene->r.xsch
        freestyle_scene->r.ysch = re->recty; // old_scene->r.ysch
        freestyle_scene->r.xasp = 1.0f; // old_scene->r.xasp;
@@ -167,6 +169,13 @@ BlenderStrokeRenderer::BlenderStrokeRenderer(Render *re, 
int render_count) : Str
 
        freestyle_scene->camera = object_camera;
 
+       // World
+       World *world = BKE_world_add(freestyle_bmain, "FRSWorld");
+       DEG_graph_id_tag_update(freestyle_bmain, freestyle_depsgraph, 
&world->id, 0);
+       world->horr = world->horg = world->horb = 0.0f;
+       world->zenr = world->zeng = world->zenb = 0.0f;
+       freestyle_scene->world = world;
+
        // Reset serial mesh ID (used for BlenderStrokeRenderer::NewMesh())
        _mesh_id = 0xffffffff;

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