Commit: 99299da4b5ca1f9e9c347db120dc93df58e8d0a6
Author: Campbell Barton
Date:   Thu Apr 16 01:12:22 2015 +1000
Branches: master
https://developer.blender.org/rB99299da4b5ca1f9e9c347db120dc93df58e8d0a6

Cleanup: warnings, ws

===================================================================

M       source/blender/blenkernel/BKE_sequencer.h
M       source/blender/bmesh/intern/bmesh_operator_api.h
M       source/blender/collada/AnimationExporter.h
M       source/blender/makesdna/DNA_object_force.h
M       source/gameengine/Ketsji/KX_PyConstraintBinding.cpp

===================================================================

diff --git a/source/blender/blenkernel/BKE_sequencer.h 
b/source/blender/blenkernel/BKE_sequencer.h
index 4a45489..f735483 100644
--- a/source/blender/blenkernel/BKE_sequencer.h
+++ b/source/blender/blenkernel/BKE_sequencer.h
@@ -296,7 +296,7 @@ int BKE_sequence_effect_get_supports_mask(int seq_type);
  * Sequencer editing functions
  * **********************************************************************
  */
-   
+
 /* for transform but also could use elsewhere */
 int BKE_sequence_tx_get_final_left(struct Sequence *seq, bool metaclip);
 int BKE_sequence_tx_get_final_right(struct Sequence *seq, bool metaclip);
diff --git a/source/blender/bmesh/intern/bmesh_operator_api.h 
b/source/blender/bmesh/intern/bmesh_operator_api.h
index d966d88..33a956b 100644
--- a/source/blender/bmesh/intern/bmesh_operator_api.h
+++ b/source/blender/bmesh/intern/bmesh_operator_api.h
@@ -483,9 +483,6 @@ bool  BMO_iter_map_value_bool(BMOIter *iter);
             ele; \
             BM_CHECK_TYPE_ELEM_ASSIGN(ele) = BMO_iter_step(iter))
 
-/******************* Inlined Functions********************/
-typedef void (*opexec)(BMesh *bm, BMOperator *op);
-
 extern const int BMO_OPSLOT_TYPEINFO[BMO_OP_SLOT_TOTAL_TYPES];
 
 int BMO_opcode_from_opname(const char *opname);
diff --git a/source/blender/collada/AnimationExporter.h 
b/source/blender/collada/AnimationExporter.h
index 6f675ed..4736361 100644
--- a/source/blender/collada/AnimationExporter.h
+++ b/source/blender/collada/AnimationExporter.h
@@ -103,7 +103,7 @@ protected:
        const ExportSettings *export_settings;
 
        void dae_animation(Object *ob, FCurve *fcu, char *transformName, bool 
is_param, Material *ma = NULL);
-    
+
        void export_object_constraint_animation(Object *ob);
 
        void export_morph_animation(Object *ob);
@@ -154,7 +154,7 @@ protected:
        std::string create_xyz_source(float *v, int tot, const std::string& 
anim_id);
 
        std::string create_4x4_source(std::vector<float> &frames, Object * 
ob_arm, Bone *bone, const std::string& anim_id);
-    
+
        std::string create_interpolation_source(FCurve *fcu, const std::string& 
anim_id, const char *axis_name, bool *has_tangents);
 
        std::string fake_interpolation_source(int tot, const std::string& 
anim_id, const char *axis_name);
diff --git a/source/blender/makesdna/DNA_object_force.h 
b/source/blender/makesdna/DNA_object_force.h
index 5cc56d8..c9c1f61 100644
--- a/source/blender/makesdna/DNA_object_force.h
+++ b/source/blender/makesdna/DNA_object_force.h
@@ -297,7 +297,7 @@ typedef struct SoftBody {
        char  namedVG_Softgoal[64]; /* MAX_VGROUP_NAME */
                                    /* starting to fix old bug .. nastiness 
that VG are indexes
                                     * rather find them by name tag to find it 
-> jow20090613 */
-  
+
        short fuzzyness;      /* */
        
        /* springs */
diff --git a/source/gameengine/Ketsji/KX_PyConstraintBinding.cpp 
b/source/gameengine/Ketsji/KX_PyConstraintBinding.cpp
index 7745391..065251f 100644
--- a/source/gameengine/Ketsji/KX_PyConstraintBinding.cpp
+++ b/source/gameengine/Ketsji/KX_PyConstraintBinding.cpp
@@ -497,7 +497,6 @@ static PyObject *gPyCreateConstraint(PyObject *self,
        /* FIXME - physicsid is a long being cast to a pointer, should at least 
use PyCapsule */
        unsigned long long physicsid = 0, physicsid2 = 0;
        int constrainttype = 0;
-       int len = PyTuple_Size(args);
        int flag = 0;
        float pivotX = 0.0f, pivotY = 0.0f, pivotZ = 0.0f, axisX = 0.0f, axisY 
= 0.0f, axisZ = 0.0f;

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