Commit: 997ad445baf64cb19c1432c53ab7d98e7d1d79b4
Author: Hans Goudey
Date:   Mon Feb 6 08:39:42 2023 -0500
Branches: refactor-mesh-face-generic
https://developer.blender.org/rB997ad445baf64cb19c1432c53ab7d98e7d1d79b4

Move some PBVH code to use offset indices for polygons

===================================================================

M       source/blender/blenkernel/BKE_pbvh.h
M       source/blender/blenkernel/intern/paint.cc
M       source/blender/blenkernel/intern/pbvh.cc
M       source/blender/blenkernel/intern/pbvh_intern.hh

===================================================================

diff --git a/source/blender/blenkernel/BKE_pbvh.h 
b/source/blender/blenkernel/BKE_pbvh.h
index 9d4f8290dfe..b19fa025b00 100644
--- a/source/blender/blenkernel/BKE_pbvh.h
+++ b/source/blender/blenkernel/BKE_pbvh.h
@@ -278,6 +278,9 @@ typedef void (*BKE_pbvh_SearchNearestCallback)(PBVHNode 
*node, void *data, float
 /* Building */
 
 PBVH *BKE_pbvh_new(PBVHType type);
+
+#ifdef __cplusplus
+
 /**
  * Do a full rebuild with on Mesh data structure.
  *
@@ -286,7 +289,7 @@ PBVH *BKE_pbvh_new(PBVHType type);
  */
 void BKE_pbvh_build_mesh(PBVH *pbvh,
                          struct Mesh *mesh,
-                         const int *poly_offsets,
+                         blender::OffsetIndices<int> polys,
                          const int *corner_verts,
                          float (*vert_positions)[3],
                          int totvert,
@@ -295,6 +298,9 @@ void BKE_pbvh_build_mesh(PBVH *pbvh,
                          struct CustomData *pdata,
                          const struct MLoopTri *looptri,
                          int looptri_num);
+
+#endif
+
 /**
  * Do a full rebuild with on Grids data structure.
  */
@@ -307,6 +313,7 @@ void BKE_pbvh_build_grids(PBVH *pbvh,
                           unsigned int **grid_hidden,
                           struct Mesh *me,
                           struct SubdivCCG *subdiv_ccg);
+
 /**
  * Build a PBVH from a BMesh.
  */
diff --git a/source/blender/blenkernel/intern/paint.cc 
b/source/blender/blenkernel/intern/paint.cc
index f16659ce43e..3b1c24a6e66 100644
--- a/source/blender/blenkernel/intern/paint.cc
+++ b/source/blender/blenkernel/intern/paint.cc
@@ -2180,7 +2180,7 @@ static PBVH *build_pbvh_from_regular_mesh(Object *ob, 
Mesh *me_eval_deform, bool
   BKE_pbvh_respect_hide_set(pbvh, respect_hide);
 
   MutableSpan<float3> positions = me->vert_positions_for_write();
-  const OffsetIndices polys = me->polys();
+  const blender::OffsetIndices polys = me->polys();
   const Span<int> corner_verts = me->corner_verts();
 
   MLoopTri *looptri = static_cast<MLoopTri *>(
@@ -2195,7 +2195,7 @@ static PBVH *build_pbvh_from_regular_mesh(Object *ob, 
Mesh *me_eval_deform, bool
 
   BKE_pbvh_build_mesh(pbvh,
                       me,
-                      polys.data(),
+                      polys,
                       corner_verts.data(),
                       reinterpret_cast<float(*)[3]>(positions.data()),
                       me->totvert,
diff --git a/source/blender/blenkernel/intern/pbvh.cc 
b/source/blender/blenkernel/intern/pbvh.cc
index ca0e5a09d83..5f615127267 100644
--- a/source/blender/blenkernel/intern/pbvh.cc
+++ b/source/blender/blenkernel/intern/pbvh.cc
@@ -823,7 +823,7 @@ static void pbvh_validate_node_prims(PBVH *pbvh)
 
 void BKE_pbvh_build_mesh(PBVH *pbvh,
                          Mesh *mesh,
-                         const int *poly_offsets,
+                         const blender::OffsetIndices<int> polys,
                          const int *corner_verts,
                          float (*vert_positions)[3],
                          int totvert,
@@ -838,7 +838,7 @@ void BKE_pbvh_build_mesh(PBVH *pbvh,
 
   pbvh->mesh = mesh;
   pbvh->header.type = PBVH_FACES;
-  pbvh->poly_offsets = poly_offsets;
+  pbvh->polys = polys;
   pbvh->hide_poly = static_cast<bool *>(CustomData_get_layer_named_for_write(
       &mesh->pdata, CD_PROP_BOOL, ".hide_poly", mesh->totpoly));
   pbvh->material_indices = static_cast<const int *>(
@@ -938,10 +938,10 @@ void BKE_pbvh_build_grids(PBVH *pbvh,
 
   /* Find maximum number of grids per face. */
   int max_grids = 1;
-  const int *poly_offsets = BKE_mesh_poly_offsets(me);
+  const blender::OffsetIndices polys = me->polys();
 
   for (int i = 0; i < me->totpoly; i++) {
-    max_grids = max_ii(max_grids, poly_offsets[i].totloop);
+    max_grids = max_ii(max_grids, polys[i].size());
   }
 
   /* Ensure leaf limit is at least 4 so there's room
@@ -955,7 +955,7 @@ void BKE_pbvh_build_grids(PBVH *pbvh,
   pbvh->ldata = &me->ldata;
   pbvh->pdata = &me->pdata;
 
-  pbvh->poly_offsets = poly_offsets;
+  pbvh->polys = polys;
   pbvh->corner_verts = BKE_mesh_corner_verts(me);
 
   /* We also need the base mesh for PBVH draw. */
@@ -1427,9 +1427,9 @@ static void pbvh_update_normals_accum_task_cb(void 
*__restrict userdata,
 
       /* Face normal and mask */
       if (lt->poly != mpoly_prev) {
-        const MPoly *mp = &pbvh->mpoly[lt->poly];
+        const blender::IndexRange poly = pbvh->polys[lt->poly];
         BKE_mesh_calc_poly_normal(
-            mp, &pbvh->corner_verts[mp->loopstart], pbvh->vert_positions, fn);
+            {&pbvh->corner_verts[poly.start()], poly.size()}, 
pbvh->vert_positions, fn);
         mpoly_prev = lt->poly;
       }
 
diff --git a/source/blender/blenkernel/intern/pbvh_intern.hh 
b/source/blender/blenkernel/intern/pbvh_intern.hh
index 882b5592a42..9e4f2c5bff4 100644
--- a/source/blender/blenkernel/intern/pbvh_intern.hh
+++ b/source/blender/blenkernel/intern/pbvh_intern.hh
@@ -155,7 +155,7 @@ struct PBVH {
   float (*vert_normals)[3];
   bool *hide_vert;
   float (*vert_positions)[3];
-  const int *poly_offsets;
+  blender::OffsetIndices<int> polys;
   bool *hide_poly;
   /** Material indices. Only valid for polygon meshes. */
   const int *material_indices;

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