Commit: a7904dff4be5f7c0782e2cec618defda2c27c8a3 Author: Pablo Dobarro Date: Mon Sep 23 18:07:28 2019 +0200 Branches: master https://developer.blender.org/rBa7904dff4be5f7c0782e2cec618defda2c27c8a3
Fix crash in dynamic mesh preview edge list update Reviewed By: jbakker Differential Revision: https://developer.blender.org/D5824 =================================================================== M source/blender/editors/sculpt_paint/sculpt.c =================================================================== diff --git a/source/blender/editors/sculpt_paint/sculpt.c b/source/blender/editors/sculpt_paint/sculpt.c index 52cb02f1f12..f31c2db9191 100644 --- a/source/blender/editors/sculpt_paint/sculpt.c +++ b/source/blender/editors/sculpt_paint/sculpt.c @@ -9116,9 +9116,11 @@ void sculpt_geometry_preview_lines_update(bContext *C, SculptSession *ss, float char *visited_vertices = MEM_callocN(sculpt_vertex_count_get(ss) * sizeof(char), "visited vertices"); + /* Assuming an average of 6 edges per vertex in a triangulated mesh */ + const int max_preview_vertices = sculpt_vertex_count_get(ss) * 3 * 2; + if (ss->preview_vert_index_list == NULL) { - ss->preview_vert_index_list = MEM_callocN(4 * sizeof(int) * sculpt_vertex_count_get(ss), - "preview lines"); + ss->preview_vert_index_list = MEM_callocN(max_preview_vertices * sizeof(int), "preview lines"); } BLI_Stack *not_visited_vertices = BLI_stack_new(sizeof(VertexTopologyIterator), @@ -9133,17 +9135,20 @@ void sculpt_geometry_preview_lines_update(bContext *C, SculptSession *ss, float SculptVertexNeighborIter ni; sculpt_vertex_neighbors_iter_begin(ss, c_mevit.v, ni) { - VertexTopologyIterator new_entry; - new_entry.v = ni.index; - new_entry.it = c_mevit.it + 1; - ss->preview_vert_index_list[totpoints] = c_mevit.v; - totpoints++; - ss->preview_vert_index_list[totpoints] = new_entry.v; - totpoints++; - if (visited_vertices[(int)ni.index] == 0) { - visited_vertices[(int)ni.index] = 1; - if (len_squared_v3v3(brush_co, sculpt_vertex_co_get(ss, new_entry.v)) < radius * radius) { - BLI_stack_push(not_visited_vertices, &new_entry); + if (totpoints + (ni.size * 2) < max_preview_vertices) { + VertexTopologyIterator new_entry; + new_entry.v = ni.index; + new_entry.it = c_mevit.it + 1; + ss->preview_vert_index_list[totpoints] = c_mevit.v; + totpoints++; + ss->preview_vert_index_list[totpoints] = new_entry.v; + totpoints++; + if (visited_vertices[(int)ni.index] == 0) { + visited_vertices[(int)ni.index] = 1; + if (len_squared_v3v3(brush_co, sculpt_vertex_co_get(ss, new_entry.v)) < + radius * radius) { + BLI_stack_push(not_visited_vertices, &new_entry); + } } } } _______________________________________________ Bf-blender-cvs mailing list Bf-blender-cvs@blender.org https://lists.blender.org/mailman/listinfo/bf-blender-cvs