Commit: d446809f964291d54c5311f5f8720f00cb6df27b
Author: Campbell Barton
Date:   Wed Jan 25 09:53:35 2023 +1100
Branches: master
https://developer.blender.org/rBd446809f964291d54c5311f5f8720f00cb6df27b

Cleanup: remove unused argument

===================================================================

M       source/blender/blenkernel/intern/pbvh_uv_islands.cc

===================================================================

diff --git a/source/blender/blenkernel/intern/pbvh_uv_islands.cc 
b/source/blender/blenkernel/intern/pbvh_uv_islands.cc
index 9b6ad72bfa8..07eb3137249 100644
--- a/source/blender/blenkernel/intern/pbvh_uv_islands.cc
+++ b/source/blender/blenkernel/intern/pbvh_uv_islands.cc
@@ -620,7 +620,7 @@ struct Fan {
     return result;
   }
 
-  void mark_already_added_segments(const MeshData &mesh_data, const UVVertex 
&uv_vertex)
+  void mark_already_added_segments(const UVVertex &uv_vertex)
   {
     Vector<int> mesh_primitive_indices = 
connecting_mesh_primitive_indices(uv_vertex);
 
@@ -908,7 +908,7 @@ static void extend_at_vert(const MeshData &mesh_data,
     return;
   }
   fan.init_uv_coordinates(mesh_data, *uv_vertex);
-  fan.mark_already_added_segments(mesh_data, *uv_vertex);
+  fan.mark_already_added_segments(*uv_vertex);
   int num_to_add = fan.count_edges_not_added();
 
   /* In 3d space everything can connected, but in uv space it may not.

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