Commit: d7598c8081168b45bda70bee41003d8e5b622bed Author: Jeroen Bakker Date: Thu Jan 5 08:27:31 2023 +0100 Branches: master https://developer.blender.org/rBd7598c8081168b45bda70bee41003d8e5b622bed
Metal: Fix crash when compiling compositor shaders. Although viewport compositor isn't supported yet on Apple deviced the shaderlibs are compiled. The compositor shaders uses mat3 constructor with a single vec3 and 6 floats. This constructor wasn't defined in metal so it failed the compilation. This patch adds the override to mat3. =================================================================== M source/blender/gpu/shaders/metal/mtl_shader_defines.msl =================================================================== diff --git a/source/blender/gpu/shaders/metal/mtl_shader_defines.msl b/source/blender/gpu/shaders/metal/mtl_shader_defines.msl index 93efa16bb02..f1a8af63d72 100644 --- a/source/blender/gpu/shaders/metal/mtl_shader_defines.msl +++ b/source/blender/gpu/shaders/metal/mtl_shader_defines.msl @@ -1236,6 +1236,11 @@ mat3 MAT3x3( { return mat3(vec3(a1, a2, a3), vec3(b1, b2, b3), vec3(c1, c2, c3)); } +mat3 MAT3x3( + vec3 a, float b1, float b2, float b3, float c1, float c2, float c3) +{ + return mat3(a, vec3(b1, b2, b3), vec3(c1, c2, c3)); +} mat3 MAT3x3(float f) { return mat3(f); _______________________________________________ Bf-blender-cvs mailing list Bf-blender-cvs@blender.org List details, subscription details or unsubscribe: https://lists.blender.org/mailman/listinfo/bf-blender-cvs