Commit: e563e1c37028b67eb83fbb5a2230adc5d5dc419b
Author: Alexander Romanov
Date:   Wed Jun 1 12:28:48 2016 +0300
Branches: compositor-2016
https://developer.blender.org/rBe563e1c37028b67eb83fbb5a2230adc5d5dc419b

BI: fix counting of tangents, that was reset during recursion of 
init_render_nodetree

===================================================================

M       source/blender/blenkernel/intern/material.c

===================================================================

diff --git a/source/blender/blenkernel/intern/material.c 
b/source/blender/blenkernel/intern/material.c
index 1fec725..30f82a5 100644
--- a/source/blender/blenkernel/intern/material.c
+++ b/source/blender/blenkernel/intern/material.c
@@ -1148,7 +1148,6 @@ static void init_render_nodetree(bNodeTree *ntree, 
Material *basemat, int r_mode
 
        /* parses the geom+tex nodes */
        ntreeShaderGetTexcoMode(ntree, r_mode, &basemat->texco, 
&basemat->mode_l);
-       basemat->nmap_tangent_names_count = 0;
        for (node = ntree->nodes.first; node; node = node->next) {
                if (node->id) {
                        if (GS(node->id->name) == ID_MA) {
@@ -1199,7 +1198,7 @@ void init_render_material(Material *mat, int r_mode, 
float *amb)
                 * mode_l will have it set when all node materials are 
shadeless. */
                mat->mode_l = (mat->mode & MA_MODE_PIPELINE) | MA_SHLESS;
                mat->mode2_l = mat->mode2 & MA_MODE2_PIPELINE;
-
+               mat->nmap_tangent_names_count = 0;
                init_render_nodetree(mat->nodetree, mat, r_mode, amb);
                
                if (!mat->nodetree->execdata)

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