Commit: f5cc34861076ec832b2bac6628a5f43be5b042a2 Author: Pablo Vazquez Date: Tue Jul 27 20:14:22 2021 +0200 Branches: master https://developer.blender.org/rBf5cc34861076ec832b2bac6628a5f43be5b042a2
VSE: Draw strips transparent during transform overlap While transforming a strip, draw the background semi-transparent if it overlaps with another strip. It's convenient to see what's underneath, especially with the upcoming Overwrite feature. Thanks to @iss for the help and review. =================================================================== M source/blender/editors/space_sequencer/sequencer_draw.c =================================================================== diff --git a/source/blender/editors/space_sequencer/sequencer_draw.c b/source/blender/editors/space_sequencer/sequencer_draw.c index cdbe5bc63ce..9b63d5c4b8b 100644 --- a/source/blender/editors/space_sequencer/sequencer_draw.c +++ b/source/blender/editors/space_sequencer/sequencer_draw.c @@ -100,6 +100,7 @@ #define SEQ_HANDLE_SIZE 8.0f #define SEQ_SCROLLER_TEXT_OFFSET 8 #define MUTE_ALPHA 120 +#define OVERLAP_ALPHA 180 /* NOTE: Don't use SEQ_ALL_BEGIN/SEQ_ALL_END while drawing! * it messes up transform. */ @@ -802,11 +803,17 @@ static void draw_color_strip_band(Sequence *seq, uint pos, float text_margin_y, uchar col[4]; SolidColorVars *colvars = (SolidColorVars *)seq->effectdata; + GPU_blend(GPU_BLEND_ALPHA); rgb_float_to_uchar(col, colvars->col); + + /* Draw muted strips semi-transparent. */ if (seq->flag & SEQ_MUTE) { - GPU_blend(GPU_BLEND_ALPHA); col[3] = MUTE_ALPHA; } + /* Draw background semi-transparent when overlapping strips. */ + else if (seq->flag & SEQ_OVERLAP) { + col[3] = OVERLAP_ALPHA; + } else { col[3] = 255; } @@ -824,9 +831,7 @@ static void draw_color_strip_band(Sequence *seq, uint pos, float text_margin_y, immVertex2f(pos, seq->enddisp, text_margin_y); immEnd(); - if (seq->flag & SEQ_MUTE) { - GPU_blend(GPU_BLEND_NONE); - } + GPU_blend(GPU_BLEND_NONE); } static void draw_seq_background(Scene *scene, @@ -839,6 +844,7 @@ static void draw_seq_background(Scene *scene, bool is_single_image) { uchar col[4]; + GPU_blend(GPU_BLEND_ALPHA); /* Get the correct color per strip type, transitions use their inputs ones. */ if (ELEM(seq->type, SEQ_TYPE_CROSS, SEQ_TYPE_GAMCROSS, SEQ_TYPE_WIPE)) { @@ -855,14 +861,18 @@ static void draw_seq_background(Scene *scene, color3ubv_from_seq(scene, seq, col); } + /* Draw muted strips semi-transparent. */ if (seq->flag & SEQ_MUTE) { - GPU_blend(GPU_BLEND_ALPHA); - col[3] = MUTE_ALPHA; } + /* Draw background semi-transparent when overlapping strips. */ + else if (seq->flag & SEQ_OVERLAP) { + col[3] = OVERLAP_ALPHA; + } else { col[3] = 255; } + immUniformColor4ubv(col); /* Draw the main strip body. */ @@ -922,9 +932,7 @@ static void draw_seq_background(Scene *scene, immEnd(); } - if (seq->flag & SEQ_MUTE) { - GPU_blend(GPU_BLEND_NONE); - } + GPU_blend(GPU_BLEND_NONE); } static void draw_seq_locked(float x1, float y1, float x2, float y2) _______________________________________________ Bf-blender-cvs mailing list Bf-blender-cvs@blender.org List details, subscription details or unsubscribe: https://lists.blender.org/mailman/listinfo/bf-blender-cvs