Revision: 18830 http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=18830 Author: ton Date: 2009-02-06 14:07:02 +0100 (Fri, 06 Feb 2009)
Log Message: ----------- 2.5 Compo node fixes: - adding new composite in scene crashed, wrong pointers passed on to addnode function - scene render-layer node now gets default scene ID pointer, which can be viewed/edited with menu in node - on using headerbuttons in node window, display refreshes now Modified Paths: -------------- branches/blender2.5/blender/source/blender/editors/space_node/drawnode.c branches/blender2.5/blender/source/blender/editors/space_node/node_edit.c branches/blender2.5/blender/source/blender/editors/space_node/node_header.c Modified: branches/blender2.5/blender/source/blender/editors/space_node/drawnode.c =================================================================== --- branches/blender2.5/blender/source/blender/editors/space_node/drawnode.c 2009-02-06 12:33:15 UTC (rev 18829) +++ branches/blender2.5/blender/source/blender/editors/space_node/drawnode.c 2009-02-06 13:07:02 UTC (rev 18830) @@ -1051,10 +1051,8 @@ node->id= NULL; } sce= BLI_findlink(&G.main->scene, node->menunr-1); - if(sce!=CTX_data_scene(C)) { - node->id= &sce->id; - id_us_plus(node->id); - } + node->id= &sce->id; + id_us_plus(node->id); set_render_layers_title(C, node, NULL); nodeSetActive(ntree, node); Modified: branches/blender2.5/blender/source/blender/editors/space_node/node_edit.c =================================================================== --- branches/blender2.5/blender/source/blender/editors/space_node/node_edit.c 2009-02-06 12:33:15 UTC (rev 18829) +++ branches/blender2.5/blender/source/blender/editors/space_node/node_edit.c 2009-02-06 13:07:02 UTC (rev 18830) @@ -510,11 +510,13 @@ sce->nodetree= ntreeAddTree(NTREE_COMPOSIT); - out= nodeAddNodeType(sce->nodetree, CMP_NODE_COMPOSITE, NULL, &sce->id); + out= nodeAddNodeType(sce->nodetree, CMP_NODE_COMPOSITE, NULL, NULL); out->locx= 300.0f; out->locy= 400.0f; + out->id= &sce->id; - in= nodeAddNodeType(sce->nodetree, CMP_NODE_R_LAYERS, NULL, &sce->id); + in= nodeAddNodeType(sce->nodetree, CMP_NODE_R_LAYERS, NULL, NULL); in->locx= 10.0f; in->locy= 400.0f; + in->id= &sce->id; nodeSetActive(sce->nodetree, in); /* links from color to color */ Modified: branches/blender2.5/blender/source/blender/editors/space_node/node_header.c =================================================================== --- branches/blender2.5/blender/source/blender/editors/space_node/node_header.c 2009-02-06 12:33:15 UTC (rev 18829) +++ branches/blender2.5/blender/source/blender/editors/space_node/node_header.c 2009-02-06 13:07:02 UTC (rev 18830) @@ -648,14 +648,17 @@ static void do_node_buttons(bContext *C, void *arg, int event) { - // NODE_FIX_ME : instead of using "current material/texture/scene" a la old buttons/G.scene - // have a panel from which enumerates textures, materials and scenes. + // NODE_FIX_ME : instead of using "current material/texture/scene", node editor can also pin context? + // note: scene context better not gets overridden, that'll clash too much (ton) SpaceNode *snode= (SpaceNode*)CTX_wm_space_data(C); Scene *scene= CTX_data_scene(C); Material *ma; Tex *tx; switch(event) { + case B_REDR: + ED_area_tag_redraw(CTX_wm_area(C)); + break; case B_NODE_USEMAT: ma= (Material *)snode->id; if(ma) { @@ -663,21 +666,17 @@ node_shader_default(ma); snode_set_context(snode, scene); } - /* BIF_preview_changed(ID_MA); - allqueue(REDRAWNODE, 0); - allqueue(REDRAWBUTSSHADING, 0); - allqueue(REDRAWIPO, 0);*/ } + ED_area_tag_redraw(CTX_wm_area(C)); break; case B_NODE_USESCENE: if(scene->use_nodes) { if(scene->nodetree==NULL) node_composit_default(scene); - // addqueue(curarea->win, UI_BUT_EVENT, B_NODE_TREE_EXEC); } snode_set_context(snode, scene); - // allqueue(REDRAWNODE, 0); + ED_area_tag_redraw(CTX_wm_area(C)); break; case B_NODE_USETEX: @@ -688,11 +687,8 @@ node_texture_default(tx); snode_set_context(snode, scene); } - /* BIF_preview_changed(ID_TE); - allqueue(REDRAWNODE, 0); - allqueue(REDRAWBUTSSHADING, 0); - allqueue(REDRAWIPO, 0);*/ } + ED_area_tag_redraw(CTX_wm_area(C)); break; } } _______________________________________________ Bf-blender-cvs mailing list Bf-blender-cvs@blender.org http://lists.blender.org/mailman/listinfo/bf-blender-cvs