Revision: 20869
          
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=20869
Author:   campbellbarton
Date:     2009-06-14 08:03:12 +0200 (Sun, 14 Jun 2009)

Log Message:
-----------
changing the scale of a sleeping object wasnt working with bullet.

Example is a cube that lands on a plane, sleeps after some time, a script 
changes the scale.
It would still use the scale when the object first went to sleep.

reported on blenderartist.
http://blenderartists.org/forum/showthread.php?t=158617

Modified Paths:
--------------
    trunk/blender/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp

Modified: 
trunk/blender/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp
===================================================================
--- trunk/blender/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp     
2009-06-13 22:31:14 UTC (rev 20868)
+++ trunk/blender/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp     
2009-06-14 06:03:12 UTC (rev 20869)
@@ -979,6 +979,7 @@
 
                if (m_object && m_object->getCollisionShape())
                {
+                       m_object->activate(true); // without this, sleeping 
objects scale wont be applied in bullet if python changes the scale - Campbell.
                        
m_object->getCollisionShape()->setLocalScaling(m_cci.m_scaling);
                        
                        //printf("no inertia recalc for fixed objects with 
mass=0\n");


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