Revision: 30462
          
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=30462
Author:   nexyon
Date:     2010-07-18 10:19:44 +0200 (Sun, 18 Jul 2010)

Log Message:
-----------
Merging revision 30461 from my GSoC branch, log: Fix for msvc which not has the 
round function.

Revision Links:
--------------
    
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=30461

Modified Paths:
--------------
    trunk/blender/source/blender/editors/screen/screen_ops.c
    trunk/blender/source/blender/windowmanager/intern/wm_event_system.c

Modified: trunk/blender/source/blender/editors/screen/screen_ops.c
===================================================================
--- trunk/blender/source/blender/editors/screen/screen_ops.c    2010-07-18 
08:12:50 UTC (rev 30461)
+++ trunk/blender/source/blender/editors/screen/screen_ops.c    2010-07-18 
08:19:44 UTC (rev 30462)
@@ -2448,7 +2448,7 @@
                else sync= (scene->flag & SCE_FRAME_DROP);
                
                if((scene->audio.flag & AUDIO_SYNC) && !(sad->flag & 
ANIMPLAY_FLAG_REVERSE) && finite(time = sound_sync_scene(scene)))
-                       scene->r.cfra = round(time * FPS);
+                       scene->r.cfra = time * FPS + 0.5;
                else
                {
                        if(sync) {

Modified: trunk/blender/source/blender/windowmanager/intern/wm_event_system.c
===================================================================
--- trunk/blender/source/blender/windowmanager/intern/wm_event_system.c 
2010-07-18 08:12:50 UTC (rev 30461)
+++ trunk/blender/source/blender/windowmanager/intern/wm_event_system.c 
2010-07-18 08:19:44 UTC (rev 30462)
@@ -1598,7 +1598,7 @@
                                        }
                                        
                                        if(playing == 0) {
-                                               int ncfra = 
round(sound_sync_scene(scene) * FPS);
+                                               int ncfra = 
sound_sync_scene(scene) * FPS + 0.5;
                                                if(ncfra != scene->r.cfra)      
{
                                                        scene->r.cfra = ncfra;
                                                        
ED_update_for_newframe(C, 1);


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