Revision: 35999 http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=35999 Author: jhk Date: 2011-04-04 14:35:22 +0000 (Mon, 04 Apr 2011) Log Message: ----------- Bug fix: The quick effect operators got broken a bit by the new material slot behavior. * The operators now add new materials and assign them to the created material slots explicitly.
Modified Paths: -------------- trunk/blender/release/scripts/startup/bl_operators/object_quick_effects.py Modified: trunk/blender/release/scripts/startup/bl_operators/object_quick_effects.py =================================================================== --- trunk/blender/release/scripts/startup/bl_operators/object_quick_effects.py 2011-04-04 13:47:34 UTC (rev 35998) +++ trunk/blender/release/scripts/startup/bl_operators/object_quick_effects.py 2011-04-04 14:35:22 UTC (rev 35999) @@ -163,8 +163,8 @@ # create a volume material with a voxel data texture for the domain bpy.ops.object.material_slot_add({"object": obj}) - mat = obj.material_slots[0].material - mat.name = "Smoke Domain Material" + mat = bpy.data.materials.new("Smoke Domain Material"); + obj.material_slots[0].material = mat mat.type = 'VOLUME' mat.volume.density = 0 mat.volume.density_scale = 5 @@ -274,9 +274,10 @@ # create a ray-transparent material for the domain bpy.ops.object.material_slot_add({"object": obj}) + + mat = bpy.data.materials.new("Fluid Domain Material"); + obj.material_slots[0].material = mat - mat = obj.material_slots[0].material - mat.name = "Fluid Domain Material" mat.specular_intensity = 1 mat.specular_hardness = 100 mat.use_transparency = True _______________________________________________ Bf-blender-cvs mailing list Bf-blender-cvs@blender.org http://lists.blender.org/mailman/listinfo/bf-blender-cvs