Revision: 49230 http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=49230 Author: genscher Date: 2012-07-25 22:01:59 +0000 (Wed, 25 Jul 2012) Log Message: ----------- Smoke + Cycles:
- Add Smoke Density node - Make density available on GPU - *TOTALLY* untested! Will most likely crash and you cannot render at the moment since "Volume BSDF" is missing (from blenderartists volume patch) TODO: - Fix "svm_node_smoke_density()", atm I have no idea how Modified Paths: -------------- branches/smoke2/intern/cycles/blender/blender_object.cpp branches/smoke2/intern/cycles/blender/blender_smoke.cpp branches/smoke2/intern/cycles/blender/blender_sync.h branches/smoke2/intern/cycles/kernel/kernel_object.h branches/smoke2/intern/cycles/kernel/kernel_textures.h branches/smoke2/intern/cycles/kernel/kernel_types.h branches/smoke2/intern/cycles/kernel/svm/svm.h branches/smoke2/intern/cycles/kernel/svm/svm_geometry.h branches/smoke2/intern/cycles/kernel/svm/svm_types.h branches/smoke2/intern/cycles/render/nodes.cpp branches/smoke2/intern/cycles/render/nodes.h branches/smoke2/intern/cycles/render/object.cpp branches/smoke2/intern/cycles/render/object.h branches/smoke2/intern/cycles/render/scene.h Modified: branches/smoke2/intern/cycles/blender/blender_object.cpp =================================================================== --- branches/smoke2/intern/cycles/blender/blender_object.cpp 2012-07-25 21:06:13 UTC (rev 49229) +++ branches/smoke2/intern/cycles/blender/blender_object.cpp 2012-07-25 22:01:59 UTC (rev 49230) @@ -255,7 +255,6 @@ object->motion.pre = tfm; object->motion.post = tfm; object->use_motion = false; - object->use_volume = false; object->random_id = hash_int_2d(hash_string(object->name.c_str()), b_index); @@ -279,11 +278,8 @@ if (object_use_particles(b_ob)) sync_particles(object, b_ob); - if(BKE_modifiers_isSmokeEnabled(b_ob)) - { - object->use_volume = true; + if(object_use_smoke(b_ob)) sync_smoke(object, b_ob); - } object->tag_update(scene); } Modified: branches/smoke2/intern/cycles/blender/blender_smoke.cpp =================================================================== --- branches/smoke2/intern/cycles/blender/blender_smoke.cpp 2012-07-25 21:06:13 UTC (rev 49229) +++ branches/smoke2/intern/cycles/blender/blender_smoke.cpp 2012-07-25 22:01:59 UTC (rev 49230) @@ -33,7 +33,7 @@ /* Only looking for Smoke domains */ // TODO DG: disable rendering of smoke flow?? -bool BlenderSync::BKE_modifiers_isSmokeEnabled(BL::Object b_ob) +bool BlenderSync::object_use_smoke(BL::Object b_ob) { BL::Object::modifiers_iterator b_modifiers; for(b_ob.modifiers.begin(b_modifiers); b_modifiers != b_ob.modifiers.end(); ++b_modifiers) { @@ -43,7 +43,11 @@ BL::SmokeModifier smd(mod); if(smd.smoke_type() == BL::SmokeModifier::smoke_type_DOMAIN) { - return true; + BL::ID key = (BKE_object_is_modified(b_ob))? b_ob: b_ob.data(); + Mesh *mesh = mesh_map.find(key); + if (mesh) { + return mesh->need_attribute(scene, ATTR_STD_SMOKE_DENSITY); + } } } } Modified: branches/smoke2/intern/cycles/blender/blender_sync.h =================================================================== --- branches/smoke2/intern/cycles/blender/blender_sync.h 2012-07-25 21:06:13 UTC (rev 49229) +++ branches/smoke2/intern/cycles/blender/blender_sync.h 2012-07-25 22:01:59 UTC (rev 49230) @@ -91,7 +91,7 @@ /* util */ void find_shader(BL::ID id, vector<uint>& used_shaders, int default_shader); bool BKE_object_is_modified(BL::Object b_ob); - bool BKE_modifiers_isSmokeEnabled(BL::Object b_ob); + bool object_use_smoke(BL::Object b_ob); bool object_is_mesh(BL::Object b_ob); bool object_is_light(BL::Object b_ob); bool object_use_particles(BL::Object b_ob); Modified: branches/smoke2/intern/cycles/kernel/kernel_object.h =================================================================== --- branches/smoke2/intern/cycles/kernel/kernel_object.h 2012-07-25 21:06:13 UTC (rev 49229) +++ branches/smoke2/intern/cycles/kernel/kernel_object.h 2012-07-25 22:01:59 UTC (rev 49230) @@ -183,6 +183,12 @@ return f.y; } +__device float smoke_density(KernelGlobals *kg, int cell) +{ + int offset = cell; // DG TODO *PARTICLE_SIZE + return kernel_tex_fetch(__smoke_density, offset); +} + CCL_NAMESPACE_END Modified: branches/smoke2/intern/cycles/kernel/kernel_textures.h =================================================================== --- branches/smoke2/intern/cycles/kernel/kernel_textures.h 2012-07-25 21:06:13 UTC (rev 49229) +++ branches/smoke2/intern/cycles/kernel/kernel_textures.h 2012-07-25 22:01:59 UTC (rev 49230) @@ -55,6 +55,9 @@ /* particles */ KERNEL_TEX(float4, texture_float4, __particles) +/* Smoke */ +KERNEL_TEX(float, texture_float, __smoke_density) + /* shaders */ KERNEL_TEX(uint4, texture_uint4, __svm_nodes) KERNEL_TEX(uint, texture_uint, __shader_flag) Modified: branches/smoke2/intern/cycles/kernel/kernel_types.h =================================================================== --- branches/smoke2/intern/cycles/kernel/kernel_types.h 2012-07-25 21:06:13 UTC (rev 49229) +++ branches/smoke2/intern/cycles/kernel/kernel_types.h 2012-07-25 22:01:59 UTC (rev 49230) @@ -361,6 +361,7 @@ ATTR_STD_MOTION_PRE, ATTR_STD_MOTION_POST, ATTR_STD_PARTICLE, + ATTR_STD_SMOKE_DENSITY, ATTR_STD_NUM, ATTR_STD_NOT_FOUND = ~0 Modified: branches/smoke2/intern/cycles/kernel/svm/svm.h =================================================================== --- branches/smoke2/intern/cycles/kernel/svm/svm.h 2012-07-25 21:06:13 UTC (rev 49229) +++ branches/smoke2/intern/cycles/kernel/svm/svm.h 2012-07-25 22:01:59 UTC (rev 49230) @@ -272,6 +272,9 @@ case NODE_PARTICLE_INFO: svm_node_particle_info(kg, sd, stack, node.y, node.z); break; + case NODE_SMOKE_DENSITY: + svm_node_smoke_density(kg, sd, stack, node.y, node.z); + break; #endif case NODE_CONVERT: svm_node_convert(sd, stack, node.y, node.z, node.w); Modified: branches/smoke2/intern/cycles/kernel/svm/svm_geometry.h =================================================================== --- branches/smoke2/intern/cycles/kernel/svm/svm_geometry.h 2012-07-25 21:06:13 UTC (rev 49229) +++ branches/smoke2/intern/cycles/kernel/svm/svm_geometry.h 2012-07-25 22:01:59 UTC (rev 49230) @@ -116,5 +116,22 @@ } } + +/* Smoke Density */ + +__device void svm_node_smoke_density(KernelGlobals *kg, ShaderData *sd, float *stack, uint type, uint out_offset) +{ + float data; + + switch(type) { + case NODE_INFO_SMO_DEN: { + // DG TODO uint particle_id = object_particle_id(kg, sd->object); + // DG TODO data = smoke_density(kg, WHICH CELL IN GRID?); + // DG TODO stack_store_float(stack, out_offset, data); + break; + } + } +} + CCL_NAMESPACE_END Modified: branches/smoke2/intern/cycles/kernel/svm/svm_types.h =================================================================== --- branches/smoke2/intern/cycles/kernel/svm/svm_types.h 2012-07-25 21:06:13 UTC (rev 49229) +++ branches/smoke2/intern/cycles/kernel/svm/svm_types.h 2012-07-25 22:01:59 UTC (rev 49230) @@ -89,7 +89,8 @@ NODE_MIN_MAX, NODE_LIGHT_FALLOFF, NODE_OBJECT_INFO, - NODE_PARTICLE_INFO + NODE_PARTICLE_INFO, + NODE_SMOKE_DENSITY } NodeType; typedef enum NodeAttributeType { @@ -118,6 +119,10 @@ NODE_INFO_PAR_LIFETIME } NodeParticleInfo; +typedef enum NodeSmokeDensity { + NODE_INFO_SMO_DEN +} NodeSmokeDensity; + typedef enum NodeLightPath { NODE_LP_camera = 0, NODE_LP_shadow, Modified: branches/smoke2/intern/cycles/render/nodes.cpp =================================================================== --- branches/smoke2/intern/cycles/render/nodes.cpp 2012-07-25 21:06:13 UTC (rev 49229) +++ branches/smoke2/intern/cycles/render/nodes.cpp 2012-07-25 22:01:59 UTC (rev 49230) @@ -1834,6 +1834,38 @@ compiler.add(this, "node_particle_info"); } +/* Smoke Density */ + +SmokeDensityNode::SmokeDensityNode() +: ShaderNode("particle_info") +{ + add_output("Density", SHADER_SOCKET_FLOAT); +} + +void SmokeDensityNode::attributes(AttributeRequestSet *attributes) +{ + if(!output("Density")->links.empty()) + attributes->add(ATTR_STD_SMOKE_DENSITY); + + ShaderNode::attributes(attributes); +} + +void SmokeDensityNode::compile(SVMCompiler& compiler) +{ + ShaderOutput *out; + + out = output("Density"); + if(!out->links.empty()) { + compiler.stack_assign(out); + compiler.add_node(NODE_SMOKE_DENSITY, NODE_INFO_SMO_DEN, out->stack_offset); + } +} + +void SmokeDensityNode::compile(OSLCompiler& compiler) +{ + compiler.add(this, "node_smoke_density"); +} + /* Value */ ValueNode::ValueNode() Modified: branches/smoke2/intern/cycles/render/nodes.h =================================================================== --- branches/smoke2/intern/cycles/render/nodes.h 2012-07-25 21:06:13 UTC (rev 49229) +++ branches/smoke2/intern/cycles/render/nodes.h 2012-07-25 22:01:59 UTC (rev 49230) @@ -296,6 +296,12 @@ void attributes(AttributeRequestSet *attributes); }; +class SmokeDensityNode : public ShaderNode { +public: + SHADER_NODE_CLASS(SmokeDensityNode) + void attributes(AttributeRequestSet *attributes); +}; + class ValueNode : public ShaderNode { public: SHADER_NODE_CLASS(ValueNode) Modified: branches/smoke2/intern/cycles/render/object.cpp =================================================================== --- branches/smoke2/intern/cycles/render/object.cpp 2012-07-25 21:06:13 UTC (rev 49229) +++ branches/smoke2/intern/cycles/render/object.cpp 2012-07-25 22:01:59 UTC (rev 49230) @@ -280,6 +280,37 @@ device->tex_alloc("__particles", dscene->particles); } +void ObjectManager::device_update_smoke(Device *device, DeviceScene *dscene, Scene *scene, Progress& progress) +{ + /* count smoke cells. + * adds one dummy particle at the beginning to avoid invalid lookups, + * in case a shader uses particle info without actual particle data. + */ + int num_cells = 1; + foreach(Object *ob, scene->objects) + num_cells += ob->grid.size(); + + float *density = dscene->smoke_density.resize(num_cells); + + /* dummy particle */ + // DG TODO density[0] = 0.0f; + + int i = 0; + foreach(Object *ob, scene->objects) { + /* pack in texture */ + for(i = 0; i < ob->grid.size(); i++) { + + // DG TODO: use "*PARTICLE_SIZE"? + density[i] = ob->grid[i]; + + if(progress.get_cancel()) return; + + } + } + + device->tex_alloc("__smoke_density", dscene->smoke_density); +} + void ObjectManager::device_update(Device *device, DeviceScene *dscene, Scene *scene, Progress& progress) { if(!need_update) @@ -310,6 +341,11 @@ if(progress.get_cancel()) return; + progress.set_status("Updating Objects", "Copying Smoke Density to device"); + device_update_smoke(device, dscene, scene, progress); + + if(progress.get_cancel()) return; + need_update = false; } Modified: branches/smoke2/intern/cycles/render/object.h =================================================================== --- branches/smoke2/intern/cycles/render/object.h 2012-07-25 21:06:13 UTC (rev 49229) +++ branches/smoke2/intern/cycles/render/object.h 2012-07-25 22:01:59 UTC (rev 49230) @@ -58,7 +58,6 @@ vector<Particle> particles; /* Voxel / 3D volume data */ - bool use_volume; int3 resolution; vector<float> grid; @@ -83,6 +82,7 @@ void device_update(Device *device, DeviceScene *dscene, Scene *scene, Progress& progress); void device_update_transforms(Device *device, DeviceScene *dscene, Scene *scene, Progress& progress); void device_update_particles(Device *device, DeviceScene *dscene, Scene *scene, Progress& progress); + void device_update_smoke(Device *device, DeviceScene *dscene, Scene *scene, Progress& progress); void device_free(Device *device, DeviceScene *dscene); @@ Diff output truncated at 10240 characters. @@ _______________________________________________ Bf-blender-cvs mailing list Bf-blender-cvs@blender.org http://lists.blender.org/mailman/listinfo/bf-blender-cvs