Revision: 49485
          
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=49485
Author:   genscher
Date:     2012-08-01 20:29:37 +0000 (Wed, 01 Aug 2012)
Log Message:
-----------
Bugfix: High resolution "exploded" when using uneven resolutions, sometimes 
with specific object scaling.

Part of Smoke Development Phase III.

Credit also goes to MiikaH: It was a teamwork effort and took days to track 
down. :)

Modified Paths:
--------------
    trunk/blender/intern/smoke/intern/WAVELET_NOISE.h

Modified: trunk/blender/intern/smoke/intern/WAVELET_NOISE.h
===================================================================
--- trunk/blender/intern/smoke/intern/WAVELET_NOISE.h   2012-08-01 20:15:22 UTC 
(rev 49484)
+++ trunk/blender/intern/smoke/intern/WAVELET_NOISE.h   2012-08-01 20:29:37 UTC 
(rev 49485)
@@ -107,7 +107,7 @@
   // if these values are not local incorrect results are generated
   float downCoeffs[32] = { DOWNCOEFFS };
   const float *const aCoCenter= &downCoeffs[16];
-       for (int i = 0; i < n / 2; i++) {
+       for (int i = 0; i < ceil((float)n / 2); i++) {
                to[i * stride] = 0;
                for (int k = 2 * i - 16; k < 2 * i + 16; k++) { 
                        // handle boundary

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