Re: [Bf-committers] i386 support

2009-11-25 Thread Dave Plater
On 11/26/2009 08:34 AM, The Jackal wrote: > i noticed that ive only been able to find i686 versions of 2.50 alpha 0. are > there any plans for a i386 version? > i have an old hp 733mhz 384mb so my processor doesn't support sse2 > instructions. I love blender to death but i really want to use 2.5. 2

Re: [Bf-committers] i386 support

2009-11-25 Thread Mike Pan
There is nothing in the codes that's preventing us to release a i386 build. It's all up to the binary builders. As far as I know, the windows builds does not mandate a SSE2+ processor, in fact, i don't think the official release uses any SIMD optimization at all. So I can only deduce you are usi

[Bf-committers] i386 support

2009-11-25 Thread The Jackal
are there any plans for support? ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers

[Bf-committers] i386 support

2009-11-25 Thread The Jackal
i noticed that ive only been able to find i686 versions of 2.50 alpha 0. are there any plans for a i386 version? i have an old hp 733mhz 384mb so my processor doesn't support sse2 instructions. I love blender to death but i really want to use 2.5. 2.49b is amazing and i cant even imagine what 2.50

[Bf-committers] Workaround for long-standing Apple openGL bug

2009-11-25 Thread Matt Ebb
Hi, I just spent some time investigating an OpenGL driver bug that's been around on OS X for a while. I was hoping it would be fixed in 10.6 but apparently it's not (reports in tracker [1]). The bug affects anything using glTexSubImage2D(), notably in blender things like node previews or

[Bf-committers] Use named components for Drivers instead of array_index

2009-11-25 Thread Elia Sarti
Hi, I added a patch to the tracker: #20037 https://projects.blender.org/tracker/index.php?func=detail&aid=20037&group_id=9&atid=498 From the description: Currently drivers variables need an RNA path + array_index information to obtain the final value. Although I believe this will have nicer in

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [24885] branches/sculpt25/source/blender: Sculpt: Grid based PBVH

2009-11-25 Thread Martin Poirier
--- On Wed, 11/25/09, jmso...@free.fr wrote: > From: jmso...@free.fr > Subject: Re: [Bf-committers] [Bf-blender-cvs] SVN commit: > /data/svn/bf-blender [24885] branches/sculpt25/source/blender: Sculpt: Grid > based PBVH > To: "bf-blender developers" > Received: Wednesday, November 25, 2009,

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [24885] branches/sculpt25/source/blender: Sculpt: Grid based PBVH

2009-11-25 Thread jmsoler
Selon jmso...@free.fr: > Selon Brecht Van Lommel : > > > Revision: 24885 > > ... > > branches/sculpt25/source/blender/gpu/intern/gpu_buffers.c > > ... > > Hi, > > there is a problem to build this file on MSVC8 without this line : > > #include > > at the beginning > This : #define sn

Re: [Bf-committers] GPU computing

2009-11-25 Thread Marko Radojcic
Hi! As far as developing for different platforms, I can provide Linux OpenCL coverage, at least participate in it. I am working with ATI Stream in Linux and Windows. ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailm

[Bf-committers] Display external data inside Blender

2009-11-25 Thread Jeroen Bakker
Hi All, I am integrating an external tool (blender-aid) to the blender UI. I came across some implementation issues for this that I want to discuss. I think this is the area of matt_e. What do I need? * A way to display external data within blenderUI and without rebuilding blender * the exte

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [24885] branches/sculpt25/source/blender: Sculpt: Grid based PBVH

2009-11-25 Thread jmsoler
Selon Brecht Van Lommel : > Revision: 24885 > ... > branches/sculpt25/source/blender/gpu/intern/gpu_buffers.c > ... Hi, there is a problem to built this file on MSVC8 without this line : #include at the beginning jms ___ Bf-committers m

Re: [Bf-committers] GPU computing

2009-11-25 Thread Shaul Kedem
also, here is a set of great podcasts : http://www.macresearch.org/opencl On Wed, Nov 25, 2009 at 4:07 AM, Damien Plisson wrote: > Hi Ishan, > > That's a great project to look how to leverage the GPU for blender! > > Concerning the mac, only Snow Leopard provides openCL (with other parallel > c

Re: [Bf-committers] Alpha 0 talking head news announcement.

2009-11-25 Thread Ton Roosendaal
Hi, I think Tom was more of talking worst case here. The 2.5 series will be going through a lot of changes and improvement still though. My estimate is that 2.5 beta2 will be at usable level, comparable to 2.49b. Anyhoo, if you like to make a fun mancandy talking about the great 2.5 revolutio

Re: [Bf-committers] Alpha 0 talking head news announcement.

2009-11-25 Thread Knapp
Right after I send this, I started thinking about the fact that almost everyone I have chatted with seems to think that the final release of 2.5 will be a production usable replacement of 2.49. Is that not true? Do we really need to wait until 2.60 for a working Blender replacement of 2.49? On Wed

Re: [Bf-committers] Alpha 0 talking head news announcement.

2009-11-25 Thread Knapp
I was not thinking serious, I was thinking more like max headroom (Mancandy), published on #Blender and #Blendercoders and maybe #Blenderchat with it posted to youtube. Would that be OK? On Wed, Nov 25, 2009 at 3:16 AM, Tom M wrote: > Hi this release should not be announced at all really :)  We

Re: [Bf-committers] Alpha 0 talking head news announcement.

2009-11-25 Thread Tom M
Hi this release should not be announced at all really :) We don't want anyone outside of the Blender community and highly adventerous folk to look at this release, wait till the release 2.60 that will be around Siggraph for any serious publicity. LetterRip On Wed, Nov 25, 2009 at 12:13 PM, Knapp

[Bf-committers] Alpha 0 talking head news announcement.

2009-11-25 Thread Knapp
Hello, I am playing around with making a news announcement that might be read by a talking head, like on the BBC or USA Today or something. I would like my talking head to be reporting the "Real" announcement. So What is the real announcement? The Official announcement? Something like; Blend

Re: [Bf-committers] Svn 24852 no longer builds without ffmpeg

2009-11-25 Thread Dave Plater
On 11/24/2009 12:01 PM, Dave Plater wrote: > Hi, I maintain blender for opensuse and I've been struggling to get it > to build with player, now it builds with player but it won't build > without ffmpeg which isn't allowed in the distro. I've made a bug :- > https://projects.blender.org/tracker/inde

Re: [Bf-committers] GPU computing

2009-11-25 Thread Damien Plisson
Hi Ishan, That's a great project to look how to leverage the GPU for blender! Concerning the mac, only Snow Leopard provides openCL (with other parallel computing frameworks like grand central). What's funny is that Apple strongly promotes openCL, but has not yet released any SW that uses it (A

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [24869] trunk/blender/intern/ghost/intern: Fix for continuous grab on X11.

2009-11-25 Thread Campbell Barton
Kudos theeth for fixing this!!! I had some patches that reduced error rate by ignoring events until the warp event was reached but it was still possible to flood the queue with events and have X11 miss the warp event, now works perfectly here :D On Tue, Nov 24, 2009 at 8:47 PM, Martin Poirier wro