On 11/26/2009 08:34 AM, The Jackal wrote:
> i noticed that ive only been able to find i686 versions of 2.50 alpha 0. are
> there any plans for a i386 version?
> i have an old hp 733mhz 384mb so my processor doesn't support sse2
> instructions. I love blender to death but i really want to use 2.5. 2
There is nothing in the codes that's preventing us to release a i386 build.
It's all up to the binary builders.
As far as I know, the windows builds does not mandate a SSE2+ processor, in
fact, i don't think the official release uses any SIMD optimization at all.
So I can only deduce you are usi
are there any plans for support?
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i noticed that ive only been able to find i686 versions of 2.50 alpha 0. are
there any plans for a i386 version?
i have an old hp 733mhz 384mb so my processor doesn't support sse2
instructions. I love blender to death but i really want to use 2.5. 2.49b is
amazing and i cant even imagine what 2.50
Hi,
I just spent some time investigating an OpenGL driver bug that's been
around on OS X for a while. I was hoping it would be fixed in 10.6 but
apparently it's not (reports in tracker [1]).
The bug affects anything using glTexSubImage2D(), notably in blender
things like node previews or
Hi, I added a patch to the tracker: #20037
https://projects.blender.org/tracker/index.php?func=detail&aid=20037&group_id=9&atid=498
From the description:
Currently drivers variables need an RNA path + array_index information
to obtain the final value. Although I believe this will have nicer
in
--- On Wed, 11/25/09, jmso...@free.fr wrote:
> From: jmso...@free.fr
> Subject: Re: [Bf-committers] [Bf-blender-cvs] SVN commit:
> /data/svn/bf-blender [24885] branches/sculpt25/source/blender: Sculpt: Grid
> based PBVH
> To: "bf-blender developers"
> Received: Wednesday, November 25, 2009,
Selon jmso...@free.fr:
> Selon Brecht Van Lommel :
>
> > Revision: 24885
> > ...
> > branches/sculpt25/source/blender/gpu/intern/gpu_buffers.c
> > ...
>
> Hi,
>
> there is a problem to build this file on MSVC8 without this line :
>
> #include
>
> at the beginning
>
This :
#define sn
Hi!
As far as developing for different platforms, I can provide Linux
OpenCL coverage, at least participate in it.
I am working with ATI Stream in Linux and Windows.
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Hi All,
I am integrating an external tool (blender-aid) to the blender UI. I
came across some implementation issues for this that I want to discuss.
I think this is the area of matt_e.
What do I need?
* A way to display external data within blenderUI and without
rebuilding blender
* the exte
Selon Brecht Van Lommel :
> Revision: 24885
> ...
> branches/sculpt25/source/blender/gpu/intern/gpu_buffers.c
> ...
Hi,
there is a problem to built this file on MSVC8 without this line :
#include
at the beginning
jms
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also, here is a set of great podcasts : http://www.macresearch.org/opencl
On Wed, Nov 25, 2009 at 4:07 AM, Damien Plisson wrote:
> Hi Ishan,
>
> That's a great project to look how to leverage the GPU for blender!
>
> Concerning the mac, only Snow Leopard provides openCL (with other parallel
> c
Hi,
I think Tom was more of talking worst case here. The 2.5 series will be
going through a lot of changes and improvement still though. My
estimate is that 2.5 beta2 will be at usable level, comparable to
2.49b.
Anyhoo, if you like to make a fun mancandy talking about the great 2.5
revolutio
Right after I send this, I started thinking about the fact that almost
everyone I have chatted with seems to think that the final release of
2.5 will be a production usable replacement of 2.49. Is that not true?
Do we really need to wait until 2.60 for a working Blender replacement
of 2.49?
On Wed
I was not thinking serious, I was thinking more like max headroom
(Mancandy), published on #Blender and #Blendercoders and maybe
#Blenderchat with it posted to youtube. Would that be OK?
On Wed, Nov 25, 2009 at 3:16 AM, Tom M wrote:
> Hi this release should not be announced at all really :) We
Hi this release should not be announced at all really :) We don't
want anyone outside of the Blender community and highly adventerous
folk to look at this release, wait till the release 2.60 that will be
around Siggraph for any serious publicity.
LetterRip
On Wed, Nov 25, 2009 at 12:13 PM, Knapp
Hello, I am playing around with making a news announcement that might
be read by a talking head, like on the BBC or USA Today or something.
I would like my talking head to be reporting the "Real" announcement.
So
What is the real announcement? The Official announcement?
Something like; Blend
On 11/24/2009 12:01 PM, Dave Plater wrote:
> Hi, I maintain blender for opensuse and I've been struggling to get it
> to build with player, now it builds with player but it won't build
> without ffmpeg which isn't allowed in the distro. I've made a bug :-
> https://projects.blender.org/tracker/inde
Hi Ishan,
That's a great project to look how to leverage the GPU for blender!
Concerning the mac, only Snow Leopard provides openCL (with other parallel
computing frameworks like grand central).
What's funny is that Apple strongly promotes openCL, but has not yet released
any SW that uses it (A
Kudos theeth for fixing this!!!
I had some patches that reduced error rate by ignoring events until
the warp event was reached but it was still possible to flood the
queue with events and have X11 miss the warp event, now works
perfectly here :D
On Tue, Nov 24, 2009 at 8:47 PM, Martin Poirier wro
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