Hi Yves,
On Thu, Dec 17, 2009 at 4:37 AM, Yves Poissant wrote:
> Typical legacy shaders that combine diffuse and specular actually are
> emulating a double-layer material except that everything is mixed up. Then
> we talk about separating passes from those shaders. This legacy shader model
> made
Hi Alan,
Thanks for testing! Using latest graphics drivers is still important it seems.
> I had several of the same problems with regards to ogl hardware issues.
> That was when I first got 2.5 Alpha. I can duplicate most by turning off my
> systems Intel GMA. However, my system works very well
Hi all,
I'd like to propose that after the 2.6 series completes that we start
scheduling patch review and perhaps have a development focus.
My thoughts were to have a 1 or 2 month rotating cycle where we focus
on one area of Blender and try and bring that area to be the industry
leader in terms
Hi BM
> These features are in soft / cloth but handled in a context specific way.
> I'd like to see them i a larger, more general framework.
> For cloth ( hair is even worse ) i am not sure if it works since it
> must use topological properties of the mesh for untangling and such,
> but borders
> Hi all,
>
> I'd like to propose that after the 2.6 series completes that we start
> scheduling patch review and perhaps have a development focus.
>
> My thoughts were to have a 1 or 2 month rotating cycle where we focus
> on one area of Blender and try and bring that area to be the industry
> l
In reply to Tom M (letter...@gmail.com):
Hi Tom,
It's a good idea, but I'm afraid it will chase away developers if
we lock things down too much. Most of the people work on what they
want to work on. What your suggesting sounds an awful lot like
hey lets make the developers focus on things we wa
Hi,
if one distinctive part needs to be exceedingly improved, it makes
sense to focus on it. However, if so many different things need work
anyway, it's more efficient not to focus too much. Otherwise too many
developers are working on the same thing, which causes overhead,
confusing and makes dec
Hi all :)
Thanks to Jahka feedback where he told me that he suspected that the
current harmonic force acts in a similar way that my spring
implementations I have performed some research and he is rigth, just
that the harmonic force don't consider a rest length parametter.
So I have merged b
Python itself needs to go somewhere on that long list, not just something
that will "probably" be used in all those things. Blender still can not be
controlled well from larger pipelines because it can not be automatically
launched and passed a python script that takes over - currently one big
lim
--- On Thu, 12/17/09, Goat Man wrote:
> Python itself needs to go somewhere
> on that long list, not just something
> that will "probably" be used in all those things.
> Blender still can not be
> controlled well from larger pipelines because it can not be
> automatically
> launched and passed
I think this plan could work, but only if the BF invested funds in
paying relevant developers for the duration of each cycle. I think
this is effectively what the open movie projects accomplish, without
the requirement that the new features must be tested in production of
a short film.
Joe
On Th
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