Re: [Bf-committers] Shading System Proposals

2009-12-17 Thread Brecht Van Lommel
Hi Yves, On Thu, Dec 17, 2009 at 4:37 AM, Yves Poissant wrote: > Typical legacy shaders that combine diffuse and specular actually are > emulating a double-layer material except that everything is mixed up. Then > we talk about separating passes from those shaders. This legacy shader model > made

Re: [Bf-committers] I'd like to help (Brecht Van Lommel)

2009-12-17 Thread Brecht Van Lommel
Hi Alan, Thanks for testing! Using latest graphics drivers is still important it seems. > I had several of the same problems with regards to ogl hardware issues. > That was when I first got 2.5 Alpha. I can duplicate most by turning off my > systems Intel GMA. However, my system works very well

[Bf-committers] Development plan proposal for after the 2.6 series

2009-12-17 Thread Tom M
Hi all, I'd like to propose that after the 2.6 series completes that we start scheduling patch review and perhaps have a development focus. My thoughts were to have a 1 or 2 month rotating cycle where we focus on one area of Blender and try and bring that area to be the industry leader in terms

Re: [Bf-committers] New force type patch: Spring (Farsthary)

2009-12-17 Thread Raul Fernandez Hernandez
Hi BM > These features are in soft / cloth but handled in a context specific way. > I'd like to see them i a larger, more general framework. > For cloth ( hair is even worse ) i am not sure if it works since it > must use topological properties of the mesh for untangling and such, > but borders

Re: [Bf-committers] Development plan proposal for after the 2.6 series

2009-12-17 Thread Raul Fernandez Hernandez
> Hi all, > > I'd like to propose that after the 2.6 series completes that we start > scheduling patch review and perhaps have a development focus. > > My thoughts were to have a 1 or 2 month rotating cycle where we focus > on one area of Blender and try and bring that area to be the industry > l

Re: [Bf-committers] Development plan proposal for after the 2.6 series

2009-12-17 Thread Kent Mein
In reply to Tom M (letter...@gmail.com): Hi Tom, It's a good idea, but I'm afraid it will chase away developers if we lock things down too much. Most of the people work on what they want to work on. What your suggesting sounds an awful lot like hey lets make the developers focus on things we wa

Re: [Bf-committers] Development plan proposal for after the 2.6 series

2009-12-17 Thread Aurel W.
Hi, if one distinctive part needs to be exceedingly improved, it makes sense to focus on it. However, if so many different things need work anyway, it's more efficient not to focus too much. Otherwise too many developers are working on the same thing, which causes overhead, confusing and makes dec

[Bf-committers] Unifying Spring with Harmonic force (Farsthary)

2009-12-17 Thread Raul Fernandez Hernandez
Hi all :) Thanks to Jahka feedback where he told me that he suspected that the current harmonic force acts in a similar way that my spring implementations I have performed some research and he is rigth, just that the harmonic force don't consider a rest length parametter. So I have merged b

Re: [Bf-committers] Development plan proposal for after the 2.6 series

2009-12-17 Thread Goat Man
Python itself needs to go somewhere on that long list, not just something that will "probably" be used in all those things. Blender still can not be controlled well from larger pipelines because it can not be automatically launched and passed a python script that takes over - currently one big lim

Re: [Bf-committers] Development plan proposal for after the 2.6 series

2009-12-17 Thread Martin Poirier
--- On Thu, 12/17/09, Goat Man wrote: > Python itself needs to go somewhere > on that long list, not just something > that will "probably" be used in all those things.  > Blender still can not be > controlled well from larger pipelines because it can not be > automatically > launched and passed

Re: [Bf-committers] Development plan proposal for after the 2.6 series

2009-12-17 Thread joe
I think this plan could work, but only if the BF invested funds in paying relevant developers for the duration of each cycle. I think this is effectively what the open movie projects accomplish, without the requirement that the new features must be tested in production of a short film. Joe On Th