[Bf-committers] Bringing anti-aliasing back by fixing selection method

2010-01-13 Thread Damien Plisson
Hi all, FSAA was breaking border/lasso select operations (e.g. orphan vertices were selected). FYI, The root cause for this issue is that as soon as FSAA is enabled at pixelformat level, even if not enabled afterwards, some color artifacts may appear in draw operations. This breaks the color

Re: [Bf-committers] Bringing anti-aliasing back by fixing selection method

2010-01-13 Thread joe
Explicitly disabling it in the selection draw functions seemed to work well enough before, via glDisable(GL_ARB_MULTISELECT). Joe On Wed, Jan 13, 2010 at 8:32 AM, Damien Plisson damien.plis...@yahoo.fr wrote: Hi all, FSAA was breaking border/lasso select operations (e.g. orphan vertices were

Re: [Bf-committers] Bringing anti-aliasing back by fixing selection method

2010-01-13 Thread joe
Though of course rewriting it more properly is good too. I've not looked into occlusion query since the original nvidia extension; how well does it work across disparate video cards? Joe On Wed, Jan 13, 2010 at 9:15 PM, joe joe...@gmail.com wrote: Explicitly disabling it in the selection draw

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [25897] trunk/blender: Multitouch trackpad 2 fingers gestures implementation

2010-01-13 Thread Mats Holmberg
Thanks Damien for making multitouch work! Here's a couple of issues FYI. I have an issue, where I feel zooming works inverted. In my opinion zooming out should be done by pinching and zooming in by spreading your fingers apart. That's the way it works on the iphone as an example. It also stops