Hi all,
FSAA was breaking border/lasso select operations (e.g. orphan vertices were
selected).
FYI, The root cause for this issue is that as soon as FSAA is enabled at
pixelformat level, even if not enabled afterwards, some color artifacts may
appear in draw operations.
This breaks the color
Explicitly disabling it in the selection draw functions seemed to work
well enough before, via glDisable(GL_ARB_MULTISELECT).
Joe
On Wed, Jan 13, 2010 at 8:32 AM, Damien Plisson damien.plis...@yahoo.fr wrote:
Hi all,
FSAA was breaking border/lasso select operations (e.g. orphan vertices were
Though of course rewriting it more properly is good too. I've not
looked into occlusion query since the original nvidia extension; how
well does it work across disparate video cards?
Joe
On Wed, Jan 13, 2010 at 9:15 PM, joe joe...@gmail.com wrote:
Explicitly disabling it in the selection draw
Thanks Damien for making multitouch work! Here's a couple of issues FYI.
I have an issue, where I feel zooming works inverted. In my opinion zooming out
should be done by pinching and zooming in by spreading your fingers apart.
That's the way it works on the iphone as an example. It also stops