Hey Aligorith, I'll have a go at fixing this, otherwise I'll comment
out with some warning/printf that memory is being leaked and the bug
is known.
On Mon, Feb 15, 2010 at 2:41 AM, Joshua Leung wrote:
> Hi Campbell,
>
> This fix causes problems with animated nodes.
>
> The bugreport from venomgfx
made nodetrees copy animdata (and ID props) when part of a material,
seems to fix but needs further testing too.
On Mon, Feb 15, 2010 at 9:07 AM, Campbell Barton wrote:
> Hey Aligorith, I'll have a go at fixing this, otherwise I'll comment
> out with some warning/printf that memory is being leake
. . .And you totally and completely missed my point :)
Joe
On Sat, Feb 13, 2010 at 4:06 PM, Martin Poirier wrote:
> Blender on windows already supports having the .blender folder in different
> locations outside of the install folder, regardless of the build engine used.
>
> That's not a new th
I had an idea of creating curve/surface wrapper object with DerivedMesh
interface. This way all modifiers retaining rectangular control point
grid structure could work without rewriting them.
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On Windows and for an educational purpose, the .blender folder is an issue by
itself. In mac os application package, the ui's scripts folder (or just the
scripts folder) hidden in .blender is also an issue. Scripts or anything else
should not be hidden.
Selon joe :
> . . .And you totally and com
Fixed the mentioned bugs. COLLADA code now ready for alpha 1 build.
On Mon, Feb 15, 2010 at 1:09 AM, Arystan Dyussenov wrote:
> Hi,
>
> I need 2 days to bring COLLADA code into order. Particularly there are
> memory leaks that need to be eliminated, armature testing stuff (importer
> creates extr
Hi all :)
I spend the hole weekend squeezing a bit more optimizations for the
surface reconstruction from particles, I have implemented a marching step
only to the surrounding voxels that contains the surface (and not to
every surrounding voxels as before) also I have implemented corner value
reu
Well, this has broken building on a number of linux distros for which an
older ffmpeg is the standard (unfortunately, one of them is debian
lenny, which is what we've used for the chroot releases). And as near
as I can tell so far (never having delved into building ffmpeg myself),
it's not jus
Can you check out an old revision of extern and build static libs from there.
Martin
--- On Mon, 2/15/10, Ken Hughes wrote:
> From: Ken Hughes
> Subject: Re: [Bf-committers] [Bf-blender-cvs] SVN commit:
> /data/svn/bf-blender [26894] trunk/blender/config/linux2-config .py: ==
> FFMPEG ==
> T
How do I receive a copy of fellow subscribers here in Utah, USA?
Mike
On Feb 15, 2010, at 3:04 PM, bf-committers-requ...@blender.org wrote:
> Send Bf-committers mailing list submissions to
> bf-committers@blender.org
>
> To subscribe or unsubscribe via the World Wide Web, visit
> http
Great idea; now if I can get trunk to link with those.
Ken
Martin Poirier wrote:
> Can you check out an old revision of extern and build static libs from there.
>
> Martin
>
> --- On Mon, 2/15/10, Ken Hughes wrote:
>
>
>> From: Ken Hughes
>> Subject: Re: [Bf-committers] [Bf-blender-cvs] SVN
Thanks to tips from Martin, looks like I'm on board.
Will include FFMPEG and Collada, although would be good if someone can
test some builds first to verify collada functionality. That is,
assuming there's something more than just seeing if it comes up in the
Import and Export menus.
Ken
Ton
Simple test, export cube via collada,
delete cube from scene,
import the cube.dae you created and see if you now have cube in your scene,
LetterRip
On Mon, Feb 15, 2010 at 5:44 PM, Ken Hughes wrote:
> Thanks to tips from Martin, looks like I'm on board.
>
> Will include FFMPEG and Collada, alt
To take it one step further, it would be ultimately a good idea
(although not immediately) to have a modifier system for the
construction of complex NURBS structures. I haven't looked at the
modifier system at all to know how feasible this is, but if someone
wanted to take a look, I would be happy
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