Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [27307]trunk/blender/release/scripts/op/ image.py: ok now all 3 major platformsshould work

2010-03-07 Thread jmsoler
As everybody does not use the same version of gimp, an environment variable isn't it preferable ? Selon venom...@gmail.com: > +if platform == 'win32': > +EDITOR = "C:\\Program Files\\GIMP-2.7\\bin\\gimp-2.7.exe" > > An absolute path (english an version exclusive (in spanish wo

Re: [Bf-committers] Reference Images Proposal

2010-03-07 Thread Wahooney
What if there was a reference object in the background image data, that when set lets the image get it's transform from any scene object? If the object is null then it just snaps back to the world origin. That wouldn't be a corruption of any feature and doesn't seem to me to be something that d

Re: [Bf-committers] Reference Images Proposal

2010-03-07 Thread Seppo Tukiainen
Hi, now that you are talking about background images, I want to point out one thing: Background images are treated as they would be a part of the program (user interface), because when the project is loaded without an option "Load UI", background images are not loaded. For me, as a u

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [27307]trunk/blender/release/scripts/op/ image.py: ok now all 3 major platformsshould work

2010-03-07 Thread Campbell Barton
image editor can now be selected in the user preferences. when thats not set its calling open form mac, startfile from windows and gimp on anything else. I cant test these so assume Ill hear complaints if they dont work. On Sun, Mar 7, 2010 at 10:56 AM, wrote: > As everybody does not use the sam

Re: [Bf-committers] New add-on: Add Gears

2010-03-07 Thread Campbell Barton
Not sure if Michel reads this mailing list, but I contacted him to see what he thinks of your suggestions. Probably we should ask extension authors subscribe to this list too. On Tue, Mar 2, 2010 at 7:02 PM, Seppo Tukiainen wrote: > > This is great add-on but, it's parameters differs what are use

[Bf-committers] carve boolean blender

2010-03-07 Thread Tom M
ken, whatever happened with the carve boolean work you did? LetterRip ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers

[Bf-committers] Issues reaching 'Stable PyAPI' for Blender2.5

2010-03-07 Thread Campbell Barton
This was posted as an item for last meeting, attempted to reply but better make this a new topic. > - Agreed was that Martin and Campbell would summarize this topic to > mailing list, and especially about what is considered good py api > design! What's more or less 'stable' and what not? We didn'

[Bf-committers] My current projects

2010-03-07 Thread Andy Braham
Hey all, Just to let everyone know which projects I am working on if anyone else has anything that needs to be done please send me a message... 1.) Mesh to Wireframe - Convert from python script to modifier 2.) BMesh - Working with Joe Thanks Andy Braham [Smurfinator] __

Re: [Bf-committers] Tesbuild ahoy: alpha2

2010-03-07 Thread Stefan Gartner
On Tuesday, 2. March 2010, Ton Roosendaal wrote: > Hi, > > Can the release team build with revision of 27224, and post it on ftp > or give me the urls? > Tomorrow will then replace this with the old alpha, which had a very > bad bug. > > Thanks! > > -Ton- > Hi, the Irix build probably has to

Re: [Bf-committers] Blender Projects: Blender Extensions Add-Ons (scripts/plugins).

2010-03-07 Thread Stephen Swaney
On Sun, Mar 07, 2010 at 01:30:44AM -0500, jonathan d p ferguson wrote: > On Mar 5, 2010, at 9:16 AM, Brendon Murphy wrote: > > I will remove scripts from this svn at will if they don't meet > > standards. > > Is this a general "I"? Or really the role of a "package maintainer"? It really is the

Re: [Bf-committers] Blender Projects: Blender Extensions Add-Ons (scripts/plugins).

2010-03-07 Thread mindrones
Hi, --- On Sun, 3/7/10, jonathan d p ferguson wrote: > > I will remove scripts from this svn at will if they > don't meet > > standards. > > Is this a general "I"? Or really the role of a "package > maintainer"? At the moment Brandon is taking care of scripts, but generally all of those with

[Bf-committers] Developer IRC meeting minutes, march 7, 2010

2010-03-07 Thread Ton Roosendaal
Hi all, Here is the summary of today's sunday IRC meeting. 1) Next release, 2.5 project - Everyone agrees we need a very good target & todo list for the next steps. Ton will work with Matt on a proposal for how to get Blender out of alpha a.s.a.p. - It was mentioned that Emmanual Stone wait

Re: [Bf-committers] Reference Images Proposal

2010-03-07 Thread Carsten Wartmann
Am 06.03.2010 23:43, schrieb Tom M: > On Sat, Mar 6, 2010 at 1:36 PM, Matt Ebb wrote: [...] > Matt, a script already exists in 2.49 to do that, called '2D Cutout > image importer' from the UV menu Loosely related: Is the ALT-V (Scale Mesh to image aspect) still in Blender 2.50? Very valuable fu

Re: [Bf-committers] Developer IRC meeting minutes, march 7, 2010

2010-03-07 Thread Carsten Wartmann
Am 07.03.2010 17:26, schrieb Ton Roosendaal: > Hi all, [...] > - Two very cool new features: Brecht added 'per render-tile > subdivision', which gives micropolygon quality displacements. Campbell This is in his render branch I guess? > added a tool to have quick camera-remapping of textures possi

Re: [Bf-committers] Developer IRC meeting minutes, march 7, 2010

2010-03-07 Thread Campbell Barton
Tested project paint and it works ok here, could you submit a file to the bug tracker? On Sun, Mar 7, 2010 at 7:59 PM, Carsten Wartmann wrote: > Am 07.03.2010 17:26, schrieb Ton Roosendaal: >> Hi all, > [...] >> - Two very cool new features: Brecht added 'per render-tile >> subdivision', which gi

Re: [Bf-committers] Developer IRC meeting minutes, march 7, 2010

2010-03-07 Thread Agustin Benavidez
There is also an obscure step to make it works, in edit mode assing the texture in image editor that you want paint on. Check this thread in BlenderArtist, it could help you out. http://blenderartists.org/forum/showthread.php?t=180936 2010/3/7 Carsten Wartmann : > Am 07.03.2010 17:26, schrieb T

Re: [Bf-committers] Developer IRC meeting minutes, march 7, 2010

2010-03-07 Thread Agustin Benavidez
Ups! Sorry, the thread is: http://blenderartists.org/forum/showthread.php?t=180925 2010/3/7 Agustin Benavidez : > There is also an obscure step to make it works, in edit mode assing > the texture in image editor that you want paint on. > Check this thread in BlenderArtist, it could help you out.

[Bf-committers] SVN HTTPS certificate expired

2010-03-07 Thread GSR
Hi: While updating, the following appeared: ---8<--- Error validating server certificate for 'https://svn.blender.org:443': - The certificate is not issued by a trusted authority. Use the fingerprint to validate the certificate manually! - The certificate has expired. Certificate information

Re: [Bf-committers] Blender Projects: Blender Extensions Add-Ons (scripts/plugins).

2010-03-07 Thread jonathan d p ferguson
hi. Luca: Thanks for your response. On Mar 7, 2010, at 11:00 AM, mindrones wrote: > --- On Sun, 3/7/10, jonathan d p ferguson wrote: > >> Is this a general "I"? Or really the role of a "package >> maintainer"? > > At the moment Brandon is taking care of scripts, but generally all > of those w

Re: [Bf-committers] Blender Projects: Blender Extensions Add-Ons (scripts/plugins).

2010-03-07 Thread Campbell Barton
just omit references to malicious developers from any documents. If a developer gains our trust by contributing and then does something obviously malicious we can deal with it when it happens. So far hasn't happened, IMHO its a waste of time to discuss it. On Sun, Mar 7, 2010 at 9:26 PM, jonathan

Re: [Bf-committers] Developer IRC meeting minutes, march 7, 2010

2010-03-07 Thread Carsten Wartmann
Am 07.03.2010 20:45, schrieb Agustin Benavidez: > There is also an obscure step to make it works, in edit mode assing > the texture in image editor that you want paint on. > Check this thread in BlenderArtist, it could help you out. Obscure? Seems quite logical to me. Of course I have assigned ima

Re: [Bf-committers] Developer IRC meeting minutes, march 7, 2010

2010-03-07 Thread Carsten Wartmann
Am 07.03.2010 20:21, schrieb Campbell Barton: > Tested project paint and it works ok here, could you submit a file to > the bug tracker? I'll do tomorrow. As I said I did so many projection painting in 2.49 the last days and these layer buttons are still confusing me there, so I told my student

[Bf-committers] New Developer Meeting Minutes

2010-03-07 Thread Roger Wickes
http://wiki.blender.org/index.php/Dev:SundayMeetingAgenda/NewDev_meetings/2010-03-07th#Proposed_Topics big thanks to ideasman, theeth, and Letterrip. Great job, tons of valuable info. --Roger Check out my website at www.rogerwickes.com for a good deal on my book and training course, as well

Re: [Bf-committers] My current projects

2010-03-07 Thread Roger Wickes
Hey Andy! Fantastic news. I used the script when I was going for my patent, and I modeled the device in Blender. When it came time to make the drawings, they only wanted line drawings. While toon gave me the outside edge and some internals, the wireframe script gave me the best results. One trou

Re: [Bf-committers] Developer IRC meeting minutes, march 7, 2010

2010-03-07 Thread Emmanuel Stone
On Sun, Mar 7, 2010 at 8:26 AM, Ton Roosendaal wrote: > - It was mentioned that Emmanual Stone waits for review of his Nurbs > branch, to get included in trunk. Meeting agrees on waiting with > moving this code over until Blender is out of beta. That sounds fair. Are there any predictions for whe

[Bf-committers] OFF export/import, and N-Gones/B-Mesh

2010-03-07 Thread Leif Andersen
First of all, if this is an inappropriate place for this question, I'm sorry, I'm still a bit new here. :) Anyway, at the new developers meeting this morning (which was a good meeting, thank you for it), I was told that it would be a good idea to pick up on some of blender 2.5's neglected features

Re: [Bf-committers] OFF export/import, and N-Gones/B-Mesh

2010-03-07 Thread Tom M
On Sun, Mar 7, 2010 at 7:45 PM, Leif Andersen wrote: >However, looking at the current > version of blender, I don't see n-gon support anywhere.  Am I missing > something, or is it just not put in there yet (only available as an external > module at the moment, or something like that)? Ngon suppor