As everybody does not use the same version of gimp, an environment variable
isn't it preferable ?
Selon venom...@gmail.com:
> +if platform == 'win32':
> +EDITOR = "C:\\Program Files\\GIMP-2.7\\bin\\gimp-2.7.exe"
>
> An absolute path (english an version exclusive (in spanish wo
What if there was a reference object in the background image data, that
when set lets the image get it's transform from any scene object? If the
object is null then it just snaps back to the world origin.
That wouldn't be a corruption of any feature and doesn't seem to me to
be something that d
Hi,
now that you are talking about background images, I want to point out one thing:
Background images are treated as they would be a part of the program (user
interface), because when the project is loaded without an option "Load UI",
background images are not loaded.
For me, as a u
image editor can now be selected in the user preferences. when thats
not set its calling open form mac, startfile from windows and gimp on
anything else. I cant test these so assume Ill hear complaints if they
dont work.
On Sun, Mar 7, 2010 at 10:56 AM, wrote:
> As everybody does not use the sam
Not sure if Michel reads this mailing list, but I contacted him to see
what he thinks of your suggestions.
Probably we should ask extension authors subscribe to this list too.
On Tue, Mar 2, 2010 at 7:02 PM, Seppo Tukiainen
wrote:
>
> This is great add-on but, it's parameters differs what are use
ken,
whatever happened with the carve boolean work you did?
LetterRip
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This was posted as an item for last meeting, attempted to reply but
better make this a new topic.
> - Agreed was that Martin and Campbell would summarize this topic to
> mailing list, and especially about what is considered good py api
> design! What's more or less 'stable' and what not?
We didn'
Hey all,
Just to let everyone know which projects I am working on if anyone
else has anything that needs to be done please send me a message...
1.) Mesh to Wireframe - Convert from python script to modifier
2.) BMesh - Working with Joe
Thanks
Andy Braham
[Smurfinator]
__
On Tuesday, 2. March 2010, Ton Roosendaal wrote:
> Hi,
>
> Can the release team build with revision of 27224, and post it on ftp
> or give me the urls?
> Tomorrow will then replace this with the old alpha, which had a very
> bad bug.
>
> Thanks!
>
> -Ton-
>
Hi,
the Irix build probably has to
On Sun, Mar 07, 2010 at 01:30:44AM -0500, jonathan d p ferguson wrote:
> On Mar 5, 2010, at 9:16 AM, Brendon Murphy wrote:
> > I will remove scripts from this svn at will if they don't meet
> > standards.
>
> Is this a general "I"? Or really the role of a "package maintainer"?
It really is the
Hi,
--- On Sun, 3/7/10, jonathan d p ferguson wrote:
> > I will remove scripts from this svn at will if they
> don't meet
> > standards.
>
> Is this a general "I"? Or really the role of a "package
> maintainer"?
At the moment Brandon is taking care of scripts, but generally all of those with
Hi all,
Here is the summary of today's sunday IRC meeting.
1) Next release, 2.5 project
- Everyone agrees we need a very good target & todo list for the next
steps. Ton will work with Matt on a proposal for how to get Blender
out of alpha a.s.a.p.
- It was mentioned that Emmanual Stone wait
Am 06.03.2010 23:43, schrieb Tom M:
> On Sat, Mar 6, 2010 at 1:36 PM, Matt Ebb wrote:
[...]
> Matt, a script already exists in 2.49 to do that, called '2D Cutout
> image importer' from the UV menu
Loosely related:
Is the ALT-V (Scale Mesh to image aspect) still in Blender 2.50? Very
valuable fu
Am 07.03.2010 17:26, schrieb Ton Roosendaal:
> Hi all,
[...]
> - Two very cool new features: Brecht added 'per render-tile
> subdivision', which gives micropolygon quality displacements. Campbell
This is in his render branch I guess?
> added a tool to have quick camera-remapping of textures possi
Tested project paint and it works ok here, could you submit a file to
the bug tracker?
On Sun, Mar 7, 2010 at 7:59 PM, Carsten Wartmann wrote:
> Am 07.03.2010 17:26, schrieb Ton Roosendaal:
>> Hi all,
> [...]
>> - Two very cool new features: Brecht added 'per render-tile
>> subdivision', which gi
There is also an obscure step to make it works, in edit mode assing
the texture in image editor that you want paint on.
Check this thread in BlenderArtist, it could help you out.
http://blenderartists.org/forum/showthread.php?t=180936
2010/3/7 Carsten Wartmann :
> Am 07.03.2010 17:26, schrieb T
Ups! Sorry, the thread is:
http://blenderartists.org/forum/showthread.php?t=180925
2010/3/7 Agustin Benavidez :
> There is also an obscure step to make it works, in edit mode assing
> the texture in image editor that you want paint on.
> Check this thread in BlenderArtist, it could help you out.
Hi:
While updating, the following appeared:
---8<---
Error validating server certificate for 'https://svn.blender.org:443':
- The certificate is not issued by a trusted authority. Use the
fingerprint to validate the certificate manually!
- The certificate has expired.
Certificate information
hi.
Luca:
Thanks for your response.
On Mar 7, 2010, at 11:00 AM, mindrones wrote:
> --- On Sun, 3/7/10, jonathan d p ferguson wrote:
>
>> Is this a general "I"? Or really the role of a "package
>> maintainer"?
>
> At the moment Brandon is taking care of scripts, but generally all
> of those w
just omit references to malicious developers from any documents.
If a developer gains our trust by contributing and then does something
obviously malicious we can deal with it when it happens.
So far hasn't happened, IMHO its a waste of time to discuss it.
On Sun, Mar 7, 2010 at 9:26 PM, jonathan
Am 07.03.2010 20:45, schrieb Agustin Benavidez:
> There is also an obscure step to make it works, in edit mode assing
> the texture in image editor that you want paint on.
> Check this thread in BlenderArtist, it could help you out.
Obscure? Seems quite logical to me. Of course I have assigned ima
Am 07.03.2010 20:21, schrieb Campbell Barton:
> Tested project paint and it works ok here, could you submit a file to
> the bug tracker?
I'll do tomorrow.
As I said I did so many projection painting in 2.49 the last days and
these layer buttons are still confusing me there, so I told my student
http://wiki.blender.org/index.php/Dev:SundayMeetingAgenda/NewDev_meetings/2010-03-07th#Proposed_Topics
big thanks to ideasman, theeth, and Letterrip. Great job, tons of valuable
info.
--Roger
Check out my website at www.rogerwickes.com for a good deal on my book and
training course, as well
Hey Andy! Fantastic news. I used the script when I was going for my patent, and
I
modeled the device in Blender. When it came time to make the drawings, they
only wanted line drawings. While toon gave me the outside edge and some
internals,
the wireframe script gave me the best results. One trou
On Sun, Mar 7, 2010 at 8:26 AM, Ton Roosendaal wrote:
> - It was mentioned that Emmanual Stone waits for review of his Nurbs
> branch, to get included in trunk. Meeting agrees on waiting with
> moving this code over until Blender is out of beta.
That sounds fair.
Are there any predictions for whe
First of all, if this is an inappropriate place for this question, I'm
sorry, I'm still a bit new here. :)
Anyway, at the new developers meeting this morning (which was a good
meeting, thank you for it), I was told that it would be a good idea to pick
up on some of blender 2.5's neglected features
On Sun, Mar 7, 2010 at 7:45 PM, Leif Andersen wrote:
>However, looking at the current
> version of blender, I don't see n-gon support anywhere. Am I missing
> something, or is it just not put in there yet (only available as an external
> module at the moment, or something like that)?
Ngon suppor
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