Hi,
I had a quick glance on iana.org, but the amount of specialist
information there is overwhelming. Not something for a quick few
minutes.
If anyone feels like applying, contact me! :)
-Ton-
Ton Roosendaal Blender F
Hi,
The certificate expired and got extended.
All should work again fine.
-Ton-
Ton Roosendaal Blender Foundation t...@blender.orgwww.blender.org
Blender Institute Entrepotdok 57A 1018AD Amsterdam The Netherland
Thanks. I restarted the import activity. This time the import failed
due to an internal error within Launchpad. I've contacted the
administrator at Launchpad to look into the problem.
The Launchpad project management tool was designed to make it easy for
package maintainers of the Ubuntu distribut
Opps, I intended to send that email just to Ton. I didn't notice the
reply to had been set to everyone until after I hit the send button.
As I said in the closing of the previous email I was trying to avoid a
debate over where to host the repository. At this time my only
intension is to have the L
I've started looking at the bmesh branch and seeing what it takes to add
carve to it. Good news is the same old code is still there so it can
just plug in; bad news is the old boolean modifier doesn't work anyway.
So my plain is to look at getting boolean working again, unless someone
else is
Ken if you could help bmesh to proceed that would be excellent,
although fixing bugs in the main branch would be nice too :)
LetterRip
On Wed, Mar 10, 2010 at 4:33 AM, Ken Hughes wrote:
> I've started looking at the bmesh branch and seeing what it takes to add
> carve to it. Good news is the sam
When a user has a lot of scripts in his add-ons folder, the add-ons
panel (in User Preferences) will become messy. After asking ideasman42
about it I wrote an improved user interface script, which reorganises
the panel. It adds filtering and search functionality, as well as the
ability to display e
Selon Brecht Van Lommel :
> Revision: 27393
...
> branches/render25/source/blender/render/intern/source/object_mesh.c
...
line 279, "madd_v3_v3fl(to, from, w);" instead of "madd_v2_v2fl(to, from, w);"
perhaps ?
jms
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Bf-committers mailing list
B
Hi Eric,
I've added:
* a .move(from, to) method to python defined collections
* support for LAYER subtype with BoolVectorProperty
* COMPAT_ENGINES to lamp panels
Letting python define what is in list rows is on my todo list. Adding
COMPAT_ENGINES to textures is possible but I'm not sure how to do
Thank you, thank you (Eric does his happy dance) :D
I kinda guessed defining list row buttons would be a big deal, till then
its a simple task to work around (and easy to adjust later).
Thanks again,
Eric Back (WHiTeRaBBiT)
Brecht Van Lommel wrote:
> Hi Eric,
>
> I've added:
> * a .move(from, to
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