Re: [Bf-committers] Interest in GSoC 2010 topics: 1. "Integrate PTex texture mapping library" 2. "Unit tests"

2010-03-23 Thread Leif Andersen
Yup, I also think cleaning up a bunch of the documentation is supposed to be part of the project as well. ~Leif Andersen -- My first contribution to the blender community: http://leifandersen.net/2010/03/23/good-feeling-my-first-slightly-major-open-source-contribution/ On Tue, Mar 23, 2

Re: [Bf-committers] Interest in GSoC 2010 topics: 1. "Integrate PTex texture mapping library" 2. "Unit tests"

2010-03-23 Thread Mitchell Stokes
Just to let you know, Blender's cmake files are in pretty bad shape. I would love to see someone with experience in that department clean them up. So, if you do tackle unit testing, maybe cleaning up the CMakeList.txt files could also be part of the project? Cheers, Mitchell Stokes (Moguri) __

Re: [Bf-committers] Blender security paranoia

2010-03-23 Thread Benjamin Tolputt
Joshua Leung wrote: > Human nature means that if we started actively setting up fortress-like > security "features", naturally some people will be drawn towards defeating > these measures ("the tougher the better!"). True - those that hack things for fun will be drawn to it as soon as we announce

Re: [Bf-committers] Blender security paranoia

2010-03-23 Thread Leif Andersen
I agree with Benjamin, it's currently secure mainly because it's small, and thus, most of the major scripts can be hand reviewed by the blender extensions team. However, as this grows, there will be more and more scripts, and several good ones will have to eventually go under the teams radar, eith

Re: [Bf-committers] Blender security paranoia

2010-03-23 Thread Joshua Leung
Hi, Agreed. Human nature means that if we started actively setting up fortress-like security "features", naturally some people will be drawn towards defeating these measures ("the tougher the better!"). Sure, at the moment we are quite easy vector to launch attacks from (especially as upload-to-r

Re: [Bf-committers] Blender security paranoia

2010-03-23 Thread Benjamin Tolputt
While I can understand your viewpoint and, to a large extent, share it - it is not paranoia if people are out to get you. As soon as Blender becomes a large enough target, malware writers will target the users for use in their botnets &/or phishing schemes. It is not an "if" it is a "when". For the

Re: [Bf-committers] Interest in GSoC 2010 topics: 1. "Integrate PTex texture mapping library" 2. "Unit tests"

2010-03-23 Thread Leif Andersen
Well, I originally wanted to work on the blender Python Architecture. However, I went into the #blenderpython channel, to talk with the people who regularly work on the system, and they told me that while they like most of my ideas (having many of them themselves), and that it was on the radar, Ton

[Bf-committers] Interest in GSoC 2010 topics: 1. "Integrate PTex texture mapping library" 2. "Unit tests"

2010-03-23 Thread Konrad Wilhelm Kleine
Hello to you all, my name is Konrad Kleine (nickname: kwk) and I am interested in these two GSoC topics: 1. Integrate Ptex texture mapping library 2. Unit tests I was wondering if anybody has expressed interest in these topics. I certainly do have interest since texturing and multi-res geometry

Re: [Bf-committers] Blender security paranoia

2010-03-23 Thread horace grant
pypy is making great progress lately and in 2-3 years probably it would makes sense to switch to pypy anyway because of its much better performance than cpython? then the security problem maybe solves itself since pypy features a secure sandbox? i know that pypy isn't compatible with the cpython a

Re: [Bf-committers] Blender security paranoia

2010-03-23 Thread Mike Belanger
Couldn't agree more with both of you. Anyone in this day in age uses regular backups, not just when they THINK their might be a system failure. If you have work you care about, but you don't backup on a regular basis, you are a douche. Its so easy to do, and you should do it even if Blender devel

Re: [Bf-committers] Texture baking proposals

2010-03-23 Thread Brecht Van Lommel
Hi, Regarding more options for what to bake, it should just support baking any render pass, this is not even hard to add. Having bake layers automates things more but still does not solve the problem that you can't use the same material for baking and rendering (or running in the game engine), an

[Bf-committers] bf-extensions commits mailing list

2010-03-23 Thread mindrones
Hello, sorry for the double post bf-committers/bf-python. If you are interested in python scripts and/or plugins, bf-extensions commits can now be followed at this list: http://lists.blender.org/mailman/listinfo/bf-extensions-cvs Kind regards, Luca _ http://www.mindrones.com

Re: [Bf-committers] Texture baking proposals

2010-03-23 Thread Fredrik hansson
i definitely would like to see some super sampling and more options to bake to like the specular color map and all that goodness. got 2 more ideas to improve texture baking that wasn't on your list. first some form of cage for baking one mesh onto another this would let you control the length of

Re: [Bf-committers] Improving Blender for Architecture Works

2010-03-23 Thread Tom M
Roger that is not the page for people to put forward their ideas. That ideas list is more for the mentors to suggest ideas they are possibly willing to mentor. An idea can be proposed not on that list if the student is interested, but the student should use the regular GSoC application form. Lett

[Bf-committers] Texture baking proposals

2010-03-23 Thread Wahooney
I've written out some proposed ideas for texture baking in 2.5: http://wiki.blender.org/index.php/User:Wahooney_re/Baking_Ideas If anyone wants some GSOC ideas these might be handy, although some more ideas should probably be added to make it more substantial, as this might not take a developer

[Bf-committers] Particle fluids videos uploaded

2010-03-23 Thread Raul Fernandez Hernandez
Hi all :) Thanks to Blendiac aid now there`s several particle fluids video tutorials uploaded. Though things has changed from the time I record those videos, the workflow and remain very similar and from watching it users could grasp how is working with particle fluids. I also provide a video

Re: [Bf-committers] spacebar and hotkeys

2010-03-23 Thread David Hutto
On Tue, Mar 23, 2010 at 5:07 AM, j.bak...@atmind.nl wrote: > Hi Mike, > > Not really an answer to your question, but it should help you with a part > of your problem. > > In the bf-extensions there is a keymap exporter. It will export your > current situation to SVG-files. At the moment it is not

Re: [Bf-committers] Improving Blender for Architecture Works

2010-03-23 Thread Roger Wickes
well yes, we are looking for people to help implement their ideas. The good ideas for Blender is a very very long list, limited only by imagination. For existing work and ideas for architecture, see the Blender for Architecture subgroup at http://blender-archi.tuxfamily.org/ and all the work al

Re: [Bf-committers] Improving Blender for Architecture Works

2010-03-23 Thread Xavier Thomas
Hi 2010/3/23 JiShNu : > These are my ideas for GSOC 2010 > > 1. Option to easily make  Solid walls with thickness (custom) and height See the solidify modifier > 2. Calculate area of a selected face > 3. Selecting coplanar faces with one click on face Those are more "afternoon script project"

Re: [Bf-committers] Blender security paranoia

2010-03-23 Thread §ĥřïñïďĥï Ŗäö
On Tue, Mar 23, 2010 at 7:30 PM, Raul Fernandez Hernandez < ra...@info.upr.edu.cu> wrote: > Hi all :) > > WARNING: this email is not targeted to anybody in particular, is just my > opinion and I like to learn from my mistakes :) > > I think is good to think in all threat possibilities that could a

[Bf-committers] Blender security paranoia

2010-03-23 Thread Raul Fernandez Hernandez
Hi all :) WARNING: this email is not targeted to anybody in particular, is just my opinion and I like to learn from my mistakes :) I think is good to think in all threat possibilities that could arise in the future but I really don't understand all the paranoia that has being awaken toward Blende

Re: [Bf-committers] Improving Blender for Architecture Works

2010-03-23 Thread JiShNu
These are my ideas for GSOC 2010 1. Option to easily make Solid walls with thickness (custom) and height 2. Calculate area of a selected face 3. Selecting coplanar faces with one click on face 4. Option to Connect 2 parallel lines with horizontal line from centre 5. Option to auto merge vertexe

Re: [Bf-committers] Improving Blender for Architecture Works

2010-03-23 Thread JiShNu
but in that page there is a comment "don't add to this list unless you are a developer who could potentially mentor the project". i think it is a page for mentors. On Tue, Mar 23, 2010 at 6:48 PM, Roger Wickes wrote: > the wiki page for people to put forward their ideas is at > http://wiki.blend

Re: [Bf-committers] Improving Blender for Architecture Works

2010-03-23 Thread Roger Wickes
the wiki page for people to put forward their ideas is at http://wiki.blender.org/index.php/Dev:Ref/GSoC/2010/Ideas. Please add your ideas! --Roger Check out my website at www.rogerwickes.com for a good deal on my book and training course, as well as information about my latest activities. U

[Bf-committers] Improving Blender for Architecture Works

2010-03-23 Thread JiShNu
Hi All, I am a 3rd year B.Tech student (IT). Me and my friends are very much into free and open source softwares. We are having fsug in our college, it is the most active community in our state. We conducted many programs to attract people to blender by doing workshops, exhibiting blender in Free

Re: [Bf-committers] My First Contribution:OFF Exporter

2010-03-23 Thread Leif Andersen
Okay, thanks. I went onto the #blendercoders and #blenderpython irc channels, and they told me that the blender extensions tracker was the best place to put it. So I put it here: https://projects.blender.org/tracker/?func=detail&atid=467&aid=21717&group_id=153I assume that this is the right place

Re: [Bf-committers] spacebar and hotkeys

2010-03-23 Thread j.bak...@atmind.nl
Hi Mike, Not really an answer to your question, but it should help you with a part of your problem. In the bf-extensions there is a keymap exporter. It will export your current situation to SVG-files. At the moment it is not complete, but perhaps can help you. https://projects.blender.org/trac

Re: [Bf-committers] ops functions, parameters, and returns

2010-03-23 Thread Richard Olsson
With regards to camelCase, I'm not originally a Python programmer and usually do prefer camelCase as well. But Python will be Python, and for Python coders the norm seems to be underscores for functions/ methods, so I think it should stay that way. Cheers /R On 23 mar 2010, at 08.36, Campb

Re: [Bf-committers] game engine properties

2010-03-23 Thread Campbell Barton
a problem with enabling this by default is naming collisions. In Blender 2.5's python API I changed it to use mapping funcitons for user defined properties. # these can co-exist obj.worldPosition = 1,2,3 obj["worldPosition"] = "Custom Property" So if the property sensor did this I think it would

Re: [Bf-committers] My First Contribution:OFF Exporter

2010-03-23 Thread Campbell Barton
Hi Leif, If you can import the result in 2.4x I think this is enough since its a simple format. *.pyc files are generated and don't need to be included. On Tue, Mar 23, 2010 at 1:21 AM, Leif Andersen wrote: > Okay, I finally finished it, well, the exporter anyway.  I think it works, > although I

Re: [Bf-committers] game engine properties

2010-03-23 Thread Campbell Barton
for some properties its possible to add however worldPosition is a vector which currently isnt supported by internal property types (IIRC). On Mon, Mar 22, 2010 at 10:15 PM, Jeff wrote: > Hi, > I'm wondering: in the game engine logic editor, for the property sensor and > property actuator, is it

Re: [Bf-committers] ops functions, parameters, and returns

2010-03-23 Thread Campbell Barton
Hi Charles, Operator access from python is ugly at the moment, its like that room you didn't get time to tidy up before the guests (read users) arrive ;-) Since we didn't keep the door shut you can see the ugly internals. At the moment I spend more time on basic problems (except on weekends) repli