Yup, I also think cleaning up a bunch of the documentation is supposed to be
part of the project as well.
~Leif Andersen
--
My first contribution to the blender community:
http://leifandersen.net/2010/03/23/good-feeling-my-first-slightly-major-open-source-contribution/
On Tue, Mar 23, 2
Just to let you know, Blender's cmake files are in pretty bad shape. I
would love to see someone with experience in that department clean
them up. So, if you do tackle unit testing, maybe cleaning up the
CMakeList.txt files could also be part of the project?
Cheers,
Mitchell Stokes (Moguri)
__
Joshua Leung wrote:
> Human nature means that if we started actively setting up fortress-like
> security "features", naturally some people will be drawn towards defeating
> these measures ("the tougher the better!").
True - those that hack things for fun will be drawn to it as soon as we
announce
I agree with Benjamin, it's currently secure mainly because it's small, and
thus, most of the major scripts can be hand reviewed by the blender
extensions team. However, as this grows, there will be more and more
scripts, and several good ones will have to eventually go under the teams
radar, eith
Hi,
Agreed.
Human nature means that if we started actively setting up fortress-like
security "features", naturally some people will be drawn towards defeating
these measures ("the tougher the better!"). Sure, at the moment we are quite
easy vector to launch attacks from (especially as upload-to-r
While I can understand your viewpoint and, to a large extent, share it -
it is not paranoia if people are out to get you. As soon as Blender
becomes a large enough target, malware writers will target the users for
use in their botnets &/or phishing schemes. It is not an "if" it is a
"when". For the
Well, I originally wanted to work on the blender Python Architecture.
However, I went into the #blenderpython channel, to talk with the people who
regularly work on the system, and they told me that while they like most of
my ideas (having many of them themselves), and that it was on the radar, Ton
Hello to you all,
my name is Konrad Kleine (nickname: kwk) and I am interested in these
two GSoC topics:
1. Integrate Ptex texture mapping library
2. Unit tests
I was wondering if anybody has expressed interest in these topics. I
certainly do have interest since texturing and multi-res geometry
pypy is making great progress lately and in 2-3 years probably it
would makes sense to switch to pypy anyway because of its much better
performance than cpython? then the security problem maybe solves
itself since pypy features a secure sandbox?
i know that pypy isn't compatible with the cpython a
Couldn't agree more with both of you. Anyone in this day in age uses
regular backups, not just when they THINK their might be a system failure.
If you have work you care about, but you don't backup on a regular basis,
you are a douche. Its so easy to do, and you should do it even if Blender
devel
Hi,
Regarding more options for what to bake, it should just support baking
any render pass, this is not even hard to add.
Having bake layers automates things more but still does not solve the
problem that you can't use the same material for baking and rendering
(or running in the game engine), an
Hello,
sorry for the double post bf-committers/bf-python.
If you are interested in python scripts and/or plugins, bf-extensions commits
can now be followed at this list:
http://lists.blender.org/mailman/listinfo/bf-extensions-cvs
Kind regards,
Luca
_
http://www.mindrones.com
i definitely would like to see some super sampling and more options to bake to
like the specular color map and all that goodness.
got 2 more ideas to improve texture baking that wasn't on your list.
first some form of cage for baking one mesh onto another this would let you
control the length of
Roger that is not the page for people to put forward their ideas.
That ideas list is more for the mentors to suggest ideas they are
possibly willing to mentor. An idea can be proposed not on that list
if the student is interested, but the student should use the regular
GSoC application form.
Lett
I've written out some proposed ideas for texture baking in 2.5:
http://wiki.blender.org/index.php/User:Wahooney_re/Baking_Ideas
If anyone wants some GSOC ideas these might be handy, although some more
ideas should probably be added to make it more substantial, as this
might not take a developer
Hi all :)
Thanks to Blendiac aid now there`s several particle fluids video
tutorials uploaded.
Though things has changed from the time I record those videos, the
workflow and remain very similar and from watching it users could grasp
how is working with particle fluids.
I also provide a video
On Tue, Mar 23, 2010 at 5:07 AM, j.bak...@atmind.nl wrote:
> Hi Mike,
>
> Not really an answer to your question, but it should help you with a part
> of your problem.
>
> In the bf-extensions there is a keymap exporter. It will export your
> current situation to SVG-files. At the moment it is not
well yes, we are looking for people to help implement their ideas.
The good ideas for Blender is a very very long list, limited only by
imagination.
For existing work and ideas for architecture, see
the Blender for Architecture subgroup at http://blender-archi.tuxfamily.org/
and all the work al
Hi
2010/3/23 JiShNu :
> These are my ideas for GSOC 2010
>
> 1. Option to easily make Solid walls with thickness (custom) and height
See the solidify modifier
> 2. Calculate area of a selected face
> 3. Selecting coplanar faces with one click on face
Those are more "afternoon script project"
On Tue, Mar 23, 2010 at 7:30 PM, Raul Fernandez Hernandez <
ra...@info.upr.edu.cu> wrote:
> Hi all :)
>
> WARNING: this email is not targeted to anybody in particular, is just my
> opinion and I like to learn from my mistakes :)
>
> I think is good to think in all threat possibilities that could a
Hi all :)
WARNING: this email is not targeted to anybody in particular, is just my
opinion and I like to learn from my mistakes :)
I think is good to think in all threat possibilities that could arise in
the future but I really don't understand all the paranoia that has being
awaken toward Blende
These are my ideas for GSOC 2010
1. Option to easily make Solid walls with thickness (custom) and height
2. Calculate area of a selected face
3. Selecting coplanar faces with one click on face
4. Option to Connect 2 parallel lines with horizontal line from centre
5. Option to auto merge vertexe
but in that page there is a comment "don't add to this list unless you are a
developer who could potentially mentor the project". i think it is a page
for mentors.
On Tue, Mar 23, 2010 at 6:48 PM, Roger Wickes wrote:
> the wiki page for people to put forward their ideas is at
> http://wiki.blend
the wiki page for people to put forward their ideas is at
http://wiki.blender.org/index.php/Dev:Ref/GSoC/2010/Ideas. Please add your
ideas!
--Roger
Check out my website at www.rogerwickes.com for a good deal on my book and
training course, as well as information about my latest activities. U
Hi All,
I am a 3rd year B.Tech student (IT). Me and my friends are very much into
free and open source softwares. We are having fsug in our college, it is the
most active community in our state. We conducted many programs to attract
people to blender by doing workshops, exhibiting blender in Free
Okay, thanks. I went onto the #blendercoders and #blenderpython irc
channels, and they told me that the blender extensions tracker was the best
place to put it. So I put it here:
https://projects.blender.org/tracker/?func=detail&atid=467&aid=21717&group_id=153I
assume that this is the right place
Hi Mike,
Not really an answer to your question, but it should help you with a part
of your problem.
In the bf-extensions there is a keymap exporter. It will export your
current situation to SVG-files. At the moment it is not complete, but
perhaps can help you.
https://projects.blender.org/trac
With regards to camelCase, I'm not originally a Python programmer and
usually do prefer camelCase as well. But Python will be Python, and
for Python coders the norm seems to be underscores for functions/
methods, so I think it should stay that way.
Cheers
/R
On 23 mar 2010, at 08.36, Campb
a problem with enabling this by default is naming collisions.
In Blender 2.5's python API I changed it to use mapping funcitons for
user defined properties.
# these can co-exist
obj.worldPosition = 1,2,3
obj["worldPosition"] = "Custom Property"
So if the property sensor did this I think it would
Hi Leif,
If you can import the result in 2.4x I think this is enough since its
a simple format.
*.pyc files are generated and don't need to be included.
On Tue, Mar 23, 2010 at 1:21 AM, Leif Andersen
wrote:
> Okay, I finally finished it, well, the exporter anyway. I think it works,
> although I
for some properties its possible to add however worldPosition is a
vector which currently isnt supported by internal property types
(IIRC).
On Mon, Mar 22, 2010 at 10:15 PM, Jeff wrote:
> Hi,
> I'm wondering: in the game engine logic editor, for the property sensor and
> property actuator, is it
Hi Charles,
Operator access from python is ugly at the moment, its like that room
you didn't get time to tidy up before the guests (read users) arrive
;-)
Since we didn't keep the door shut you can see the ugly internals.
At the moment I spend more time on basic problems (except on weekends)
repli
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