Hi Shuvro,
lately I've seen a video by Eskil Steenberg and the tools he used to
produce his game LOVE (http://www.quelsolaar.com/love/tool_video.html).
There is also a tool to automatically unwrap UVs which maybe worth
looking at for your GSoC project. When I got the chance to talk to Eskil
at a
Hi Janne :)
Starting the documentation I have exhaustive tried the commit and have
found several issues, hopefully I have the solution for two or the three
problems I have found.
First the moving fluid emitter:
when you play a fluid sim and start moving emitter particle fluids
inherit
Hi all :)
When you play a fluid sim and start moving the emitter, particle fluids
inherit the moving emitter speed which is not a desired feature and a
second bug caused from the previous code was the ignore of the absolute
particle velocity Damp factor.
Here's the patch (is fairly simple,
The first email was intended for Jahka only and the second for the list,
by accident I sended both at the same email :(
I apologize for that and sorry
for triple posting.
Regards Farsthary
Hello,
Sorry for not participating before with this subject, but I see 2
problems with this commit:
- Firt we do not need to set the transform each time we fetch an ibuf,
I am pretty sure that putting this in startffmpeg (around line 638 )
would be much better
- Second here with:
#define
Hello.
There seems to be a bit of misconception about what was asked. This thread
has turned from the initial request, to a debate about what would be the
right version number for Blender.
I apologize if I fueled the fire of that, the original question remains,
though.
Educators, like myself, and
View Center could be accessed from 3D view search menu and it shouldn't
since it requires SpaceImage from the context.
Link:
https://projects.blender.org/tracker/index.php?func=detailaid=21957group_id=9atid=127
Thanks.
(BTW: Should I send a message to bf-committers every time i think i have
As far as I know, the first stable release will be called Blender 2.60, not
2.50.
2.60 would be a fine name as it denotes the rather large jump in feature and
UI from Blender 2.49. Blender 2.50 would not be a very intuitive name to
many users(especially non-power users), who would consider 2.49