Re: [Bf-committers] comment about GSOC proposal

2010-04-08 Thread Konrad Wilhelm Kleine
Hi Shuvro, lately I've seen a video by Eskil Steenberg and the tools he used to produce his game LOVE (http://www.quelsolaar.com/love/tool_video.html). There is also a tool to automatically unwrap UVs which maybe worth looking at for your GSoC project. When I got the chance to talk to Eskil at a

[Bf-committers] From Farsthary moving colliders patch

2010-04-08 Thread Raul Fernandez Hernandez
Hi Janne :) Starting the documentation I have exhaustive tried the commit and have found several issues, hopefully I have the solution for two or the three problems I have found. First the moving fluid emitter: when you play a fluid sim and start moving emitter particle fluids inherit

[Bf-committers] Patch to SPH particles moving emitter issue

2010-04-08 Thread Raul Fernandez Hernandez
Hi all :) When you play a fluid sim and start moving the emitter, particle fluids inherit the moving emitter speed which is not a desired feature and a second bug caused from the previous code was the ignore of the absolute particle velocity Damp factor. Here's the patch (is fairly simple,

[Bf-committers] Small apologize

2010-04-08 Thread Raul Fernandez Hernandez
The first email was intended for Jahka only and the second for the list, by accident I sended both at the same email :( I apologize for that and sorry for triple posting. Regards Farsthary

[Bf-committers] SVN commit: /data/svn/bf-blender [28086] trunk/blender/source/blender/imbuf /intern/anim.c: Fix for previous FFMPEG commit, needs extra version ifdefs

2010-04-08 Thread Xavier Thomas
Hello, Sorry for not participating before with this subject, but I see 2 problems with this commit: - Firt we do not need to set the transform each time we fetch an ibuf, I am pretty sure that putting this in startffmpeg (around line 638 ) would be much better - Second here with: #define

Re: [Bf-committers] version naming

2010-04-08 Thread Paolo Ciccone
Hello. There seems to be a bit of misconception about what was asked. This thread has turned from the initial request, to a debate about what would be the right version number for Blender. I apologize if I fueled the fire of that, the original question remains, though. Educators, like myself, and

[Bf-committers] Bug fix: [#21957] Fix to: [#21949] View center seg fault

2010-04-08 Thread Ignacio Fernandez Moreno
View Center could be accessed from 3D view search menu and it shouldn't since it requires SpaceImage from the context. Link: https://projects.blender.org/tracker/index.php?func=detailaid=21957group_id=9atid=127 Thanks. (BTW: Should I send a message to bf-committers every time i think i have

Re: [Bf-committers] version naming

2010-04-08 Thread Mike Pan
As far as I know, the first stable release will be called Blender 2.60, not 2.50. 2.60 would be a fine name as it denotes the rather large jump in feature and UI from Blender 2.49. Blender 2.50 would not be a very intuitive name to many users(especially non-power users), who would consider 2.49