Re: [Bf-committers] attach camera to numpad movement controls

2010-04-17 Thread David Hutto
On Fri, Apr 16, 2010 at 4:27 PM, Olivier Saraja wrote: > Hi David, > > 2010/4/16 David Hutto > >> I'm far from being able to this on my own, but I would like to see it >> implemented. When I'm moving around the scen out of camera mode, I >> sometimes 'wish' that I could do the same when in camera

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [28246] trunk/blender: - for BGE mouse and keyboard events use tuples rather then lists

2010-04-17 Thread Dalai Felinto
> - for BGE mouse and keyboard events use tuples rather then lists Thanks Campbell. I overlooked this line since the "set position" function was using tuples. 2010/4/17 Campbell Barton : > Revision: 28246 >           > http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender

Re: [Bf-committers] Merge Camera and Render Settings?

2010-04-17 Thread whiterab...@dreamscapearts.com
In RenderMan resolution can affect point cloud density in brickmap passes (among other pass types), so in my rewrite of RIBMOSAIC I have a render pass panel (similar to Blender's render layer panel) to override the active camera's settings and render settings. This same method could be applied

Re: [Bf-committers] Merge Camera and Render Settings?

2010-04-17 Thread Damir Prebeg
On 17 April 2010 08:07, Campbell Barton wrote: > > Linked camera data for render settings would be problematic, since you > may well want to have different lense angle, clip start/end, panorama, > ortho, dof-object etc. > > But that's exactly why I wish to have ability to change individual camera

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [28243] trunk/blender/source/blender: move camera lens/angle conversion to BLI_math

2010-04-17 Thread Matt Ebb
On Sat, Apr 17, 2010 at 6:55 PM, Campbell Barton wrote: > Log Message: > --- > move camera lens/angle conversion to BLI_math Hi, one of the reasons for making those functions was so we can also migrate to proper camera lens units (rather than blender's completely arbitrary 'lens' paramet

Re: [Bf-committers] Bf-committers Digest, Vol 69, Issue 33

2010-04-17 Thread Jonathan Smith
> -- Forwarded message -- > From: Michael Fox > To: bf-blender developers > Date: Sat, 17 Apr 2010 09:38:23 +1000 > Subject: Re: [Bf-committers] Blender Conference 2010 > Great Ideas Ton informal sessions are always good and a market place > could be a nice thing aswell, now i jus

Re: [Bf-committers] Merge Camera and Render Settings?

2010-04-17 Thread Nathaniel Garbutt
Shot me down if i'm missing somethingbut wouldn't a simple override type system be easiest? i.e. The scene settings are used unless you choose to override them from an individual camera in which case the user can set the settings on a per camera basis. Default would be to use scene settings

Re: [Bf-committers] Merge Camera and Render Settings?

2010-04-17 Thread Samuel Nicholas
actually that seems backwards... the compositor would be able to handle strips of differing resolution right?. a shift in logic perhaps. and changing the settings of a bunch of different cameras, or a bunch of any objects should not be difficult, if it is, something should be changed. :) gotta run

Re: [Bf-committers] Merge Camera and Render Settings?

2010-04-17 Thread Samuel Nicholas
cannot the inverse of this problem be solved in a more general sense such as editing multiple objects individual attributes at the same time? is it already solved? I dont know. I would like to see more attributes attached to the camera. even resolution On 17 April 2010 15:37, Campbell Barton wro