On Fri, Apr 16, 2010 at 4:27 PM, Olivier Saraja
wrote:
> Hi David,
>
> 2010/4/16 David Hutto
>
>> I'm far from being able to this on my own, but I would like to see it
>> implemented. When I'm moving around the scen out of camera mode, I
>> sometimes 'wish' that I could do the same when in camera
> - for BGE mouse and keyboard events use tuples rather then lists
Thanks Campbell. I overlooked this line since the "set position"
function was using tuples.
2010/4/17 Campbell Barton :
> Revision: 28246
>
> http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender
In RenderMan resolution can affect point cloud density in brickmap
passes (among other pass types), so in my rewrite of RIBMOSAIC I have a
render pass panel (similar to Blender's render layer panel) to override
the active camera's settings and render settings. This same method could
be applied
On 17 April 2010 08:07, Campbell Barton wrote:
>
> Linked camera data for render settings would be problematic, since you
> may well want to have different lense angle, clip start/end, panorama,
> ortho, dof-object etc.
>
>
But that's exactly why I wish to have ability to change individual camera
On Sat, Apr 17, 2010 at 6:55 PM, Campbell Barton wrote:
> Log Message:
> ---
> move camera lens/angle conversion to BLI_math
Hi, one of the reasons for making those functions was so we can also
migrate to proper camera lens units (rather than blender's completely
arbitrary 'lens' paramet
> -- Forwarded message --
> From: Michael Fox
> To: bf-blender developers
> Date: Sat, 17 Apr 2010 09:38:23 +1000
> Subject: Re: [Bf-committers] Blender Conference 2010
> Great Ideas Ton informal sessions are always good and a market place
> could be a nice thing aswell, now i jus
Shot me down if i'm missing somethingbut wouldn't a simple override type
system be easiest?
i.e. The scene settings are used unless you choose to override them from an
individual camera in which case the user can set the settings on a per camera
basis.
Default would be to use scene settings
actually that seems backwards... the compositor would be able to
handle strips of differing resolution right?. a shift in logic
perhaps.
and changing the settings of a bunch of different cameras, or a bunch
of any objects should not be difficult, if it is, something should be
changed. :)
gotta run
cannot the inverse of this problem be solved in a more general sense
such as editing multiple objects individual attributes at the same
time? is it already solved? I dont know.
I would like to see more attributes attached to the camera. even resolution
On 17 April 2010 15:37, Campbell Barton wro