I already did add specific additions to the wiki: it's this entire thread.
If this might seem to you as one of the most inconsequential answers
as they might come, I'm sorry to have bothered you.
Anyways, I thank Muhamad for stepping up and making some suggestions -
you have my gratitude.
I thin
Hi All,
Just curious what the next step is to see if this goes anywhere. Is it...?
1) Have this topic raised at next meeting, to work out if it is
something worth exploring from a user?software structure stand-point
2) Create a UI proposal exploring the issue and proposing solutions? and
then
On 05/08/2010 07:36 PM, Campbell Barton wrote:
> On Sat, May 8, 2010 at 11:10 PM, whiterab...@dreamscapearts.com
> wrote:
>
>> Hi everyone,
>>
>> Hopefully this isn't too far out of context for this mailing list.
>> My render engine script dynamically creates Blender panels and button
>> prop
Hi all,
I haven't done any coding in Blender (just simple scripting so far). I have
used both Softimage ICE and Houdini and quite familiar with the procedural
paradigm (visual or textual programming). ICE framework layer is highly
parallelized. Now that the parallelization level is pushed even fu
Google gave me these:
http://perfecthashing.googlecode.com/files/perfecthash.pdf
http://code.google.com/p/perfecthashing/
I admire your work Raul.
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it would be wonderful if you updated our competitive analysis page at
http://wiki.blender.org/index.php/Dev:Ref/Competitor_Analysis with what
Houdini can do in those 30 or so areas.
We have that page for just that reason, for developers to look at for reference
when implementing new or improvin
Regarding the debate about what type of tests there will be, and the use of
C/C++/Python, I think that was covered sufficiently well on #blendercoders.
Although, I'm not sure if #blendercoders has IRC logs.
It's a one liner
>
> g++ -o example example.cc -lgtest
Well, that didn't work, nor did t
On Sat, May 8, 2010 at 11:10 PM, whiterab...@dreamscapearts.com
wrote:
> Hi everyone,
>
> Hopefully this isn't too far out of context for this mailing list.
> My render engine script dynamically creates Blender panels and button
> properties from XML data (assembles classes as text and exec() them
Yo, internet tough guy, I got it, let's make Blender closed-source and
only allow people who contributed to the code to download it.
I'm not going to bother replying to your other points, because I have
understood that you are trolling.
If you don't have anything intelligent or respectful to say,
Hi everyone,
Hopefully this isn't too far out of context for this mailing list.
My render engine script dynamically creates Blender panels and button
properties from XML data (assembles classes as text and exec() them).
I'm providing an interface to load and unload these XML files which in
turn
Original Message
Subject: Re: [Bf-committers] The final step that Blender needs to take
inorder to become fundamentally perfect
From: Reuben Martin
To: bf-blender developers
Date: 05/08/2010 01:54 PM
> Yo, back on Saturday, May 08, 2010 nautilus was all like:
>
>> Yo,
Yo, back on Saturday, May 08, 2010 nautilus was all like:
> Yo, internet tough guy, I'm not sure if I'm misunderstanding your
> post, but when you post a reply to a person who is trying to be
> helpful you should
>
> 1) be respectful and considerate like Joe that replied before you.
>
> 2) be int
Hi,
> Hi,
>
> I think the direction of this project should also be discussed with
> your mentor, but among the summer of code mentors I think we agreed
> that it should be python based and not really fine grained unit tests
> for C code. Unit testing specifically is not necessarily what we think
>
strnlen itself alone works.
Selon Campbell Barton :
> does replacing _strnlen with strnlen_s work?
> Windows seems to have a number of these functions.
>
> http://msdn.microsoft.com/en-us/library/z50ty2zh.aspx
> http://msdn.microsoft.com/en-us/library/z50ty2zh%28VS.80%29.aspx
>
> On Sat, May 8, 2
strnlen broke building on mac os too.
Selon "loopduplic...@burningtoken.com" :
> Broke building on WinXP mingw scons
> "undefined reference to _strnlen" in BLI_dynstr.c
>
> On 5/8/2010 12:34 AM, Campbell Barton wrote:
> > Revision: 28662
> >
>
http://projects.blender.org/plugins/scmsvn/viewcvs.p
does replacing _strnlen with strnlen_s work?
Windows seems to have a number of these functions.
http://msdn.microsoft.com/en-us/library/z50ty2zh.aspx
http://msdn.microsoft.com/en-us/library/z50ty2zh%28VS.80%29.aspx
On Sat, May 8, 2010 at 3:26 PM, loopduplic...@burningtoken.com
wrote:
> Broke bui
Here are some extremely good tutorials on Houdini:
http://vimeo.com/user2030228/videos/sort:oldest
http://vimeo.com/5592856
Start with Basics: Selection and continue in a chronological order
until you reach the newest (and last) video, which should be Particle
Smoke II.
http://www.amazon.com/Ma
Broke building on WinXP mingw scons
"undefined reference to _strnlen" in BLI_dynstr.c
On 5/8/2010 12:34 AM, Campbell Barton wrote:
> Revision: 28662
>
> http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=28662
> Author: campbellbarton
> Date:
Staind: Outside
Workin on it!
Thanks
Patrick
- Original Message
From: "bf-committers-requ...@blender.org"
To: bf-committers@blender.org
Sent: Sat, May 8, 2010 3:00:01 AM
Subject: Bf-committers Digest, Vol 70, Issue 17
Note: Forwarded message is attached.
Send Bf-committers mailing
Hi,
I think the direction of this project should also be discussed with
your mentor, but among the summer of code mentors I think we agreed
that it should be python based and not really fine grained unit tests
for C code. Unit testing specifically is not necessarily what we think
is the best idea,
On Sat, May 8, 2010 at 10:40 AM, Matt Ebb wrote:
>
> On 07/05/2010, at 21:32 , nautilus wrote:
>
>> XSI's ICE is the use of a customizable node which can be compared to
>> the VOP node of Houdini, although ICE is even easier to use than VOP
>> (which at times can be more complicated).
>
> I think
On 07/05/2010, at 21:32 , nautilus wrote:
> XSI's ICE is the use of a customizable node which can be compared to
> the VOP node of Houdini, although ICE is even easier to use than VOP
> (which at times can be more complicated).
I think most Blender developers would agree that systems like ICE or
Yo, internet tough guy, I'm not sure if I'm misunderstanding your
post, but when you post a reply to a person who is trying to be
helpful you should
1) be respectful and considerate like Joe that replied before you.
2) be intelligent.
Your reply is neither of the two. So you could have replied,
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