Re: [Bf-committers] The final step that Blender needs to take in order to become fundamentally perfect

2010-05-08 Thread nautilus
I already did add specific additions to the wiki: it's this entire thread. If this might seem to you as one of the most inconsequential answers as they might come, I'm sorry to have bothered you. Anyways, I thank Muhamad for stepping up and making some suggestions - you have my gratitude. I thin

Re: [Bf-committers] Texture assignment workflow is confusing

2010-05-08 Thread Doug Ollivier
Hi All, Just curious what the next step is to see if this goes anywhere. Is it...? 1) Have this topic raised at next meeting, to work out if it is something worth exploring from a user?software structure stand-point 2) Create a UI proposal exploring the issue and proposing solutions? and then

Re: [Bf-committers] Removing properties with Python API?

2010-05-08 Thread whiterab...@dreamscapearts.com
On 05/08/2010 07:36 PM, Campbell Barton wrote: > On Sat, May 8, 2010 at 11:10 PM, whiterab...@dreamscapearts.com > wrote: > >> Hi everyone, >> >> Hopefully this isn't too far out of context for this mailing list. >> My render engine script dynamically creates Blender panels and button >> prop

Re: [Bf-committers] The final step that Blender needs to take in order to become fundamentally perfect

2010-05-08 Thread Muhamad Faizol Abd. Halim
Hi all, I haven't done any coding in Blender (just simple scripting so far). I have used both Softimage ICE and Houdini and quite familiar with the procedural paradigm (visual or textual programming). ICE framework layer is highly parallelized. Now that the parallelization level is pushed even fu

Re: [Bf-committers] Spatial hashing

2010-05-08 Thread Jacob F.
Google gave me these: http://perfecthashing.googlecode.com/files/perfecthash.pdf http://code.google.com/p/perfecthashing/ I admire your work Raul. ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-commi

Re: [Bf-committers] The final step that Blender needs to take in order to become fundamentally perfect

2010-05-08 Thread Roger Wickes
it would be wonderful if you updated our competitive analysis page at http://wiki.blender.org/index.php/Dev:Ref/Competitor_Analysis with what Houdini can do in those 30 or so areas. We have that page for just that reason, for developers to look at for reference when implementing new or improvin

Re: [Bf-committers] GSoC Proposal: Unit Testing

2010-05-08 Thread Leif Andersen
Regarding the debate about what type of tests there will be, and the use of C/C++/Python, I think that was covered sufficiently well on #blendercoders. Although, I'm not sure if #blendercoders has IRC logs. It's a one liner > > g++ -o example example.cc -lgtest Well, that didn't work, nor did t

Re: [Bf-committers] Removing properties with Python API?

2010-05-08 Thread Campbell Barton
On Sat, May 8, 2010 at 11:10 PM, whiterab...@dreamscapearts.com wrote: > Hi everyone, > > Hopefully this isn't too far out of context for this mailing list. > My render engine script dynamically creates Blender panels and button > properties from XML data (assembles classes as text and exec() them

Re: [Bf-committers] The final step that Blender needs to take in order to become fundamentally perfect

2010-05-08 Thread nautilus
Yo, internet tough guy, I got it, let's make Blender closed-source and only allow people who contributed to the code to download it. I'm not going to bother replying to your other points, because I have understood that you are trolling. If you don't have anything intelligent or respectful to say,

[Bf-committers] Removing properties with Python API?

2010-05-08 Thread whiterab...@dreamscapearts.com
Hi everyone, Hopefully this isn't too far out of context for this mailing list. My render engine script dynamically creates Blender panels and button properties from XML data (assembles classes as text and exec() them). I'm providing an interface to load and unload these XML files which in turn

Re: [Bf-committers] The final step that Blender needs to take in order to become fundamentally perfect

2010-05-08 Thread Christopher Cherrett
Original Message Subject: Re: [Bf-committers] The final step that Blender needs to take inorder to become fundamentally perfect From: Reuben Martin To: bf-blender developers Date: 05/08/2010 01:54 PM > Yo, back on Saturday, May 08, 2010 nautilus was all like: > >> Yo,

Re: [Bf-committers] The final step that Blender needs to take in order to become fundamentally perfect

2010-05-08 Thread Reuben Martin
Yo, back on Saturday, May 08, 2010 nautilus was all like: > Yo, internet tough guy, I'm not sure if I'm misunderstanding your > post, but when you post a reply to a person who is trying to be > helpful you should > > 1) be respectful and considerate like Joe that replied before you. > > 2) be int

Re: [Bf-committers] GSoC Proposal: Unit Testing

2010-05-08 Thread Andrea Weikert
Hi, > Hi, > > I think the direction of this project should also be discussed with > your mentor, but among the summer of code mentors I think we agreed > that it should be python based and not really fine grained unit tests > for C code. Unit testing specifically is not necessarily what we think >

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [28662] trunk/blender/source/blender/ blenlib: remove BLI_strnlen, use _strnlen as strnlen on windows.

2010-05-08 Thread jmsoler
strnlen itself alone works. Selon Campbell Barton : > does replacing _strnlen with strnlen_s work? > Windows seems to have a number of these functions. > > http://msdn.microsoft.com/en-us/library/z50ty2zh.aspx > http://msdn.microsoft.com/en-us/library/z50ty2zh%28VS.80%29.aspx > > On Sat, May 8, 2

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [28662] trunk/blender/source/blender/ blenlib: remove BLI_strnlen, use _strnlen as strnlen on windows.

2010-05-08 Thread jmsoler
strnlen broke building on mac os too. Selon "loopduplic...@burningtoken.com" : > Broke building on WinXP mingw scons > "undefined reference to _strnlen" in BLI_dynstr.c > > On 5/8/2010 12:34 AM, Campbell Barton wrote: > > Revision: 28662 > > > http://projects.blender.org/plugins/scmsvn/viewcvs.p

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [28662] trunk/blender/source/blender/ blenlib: remove BLI_strnlen, use _strnlen as strnlen on windows.

2010-05-08 Thread Campbell Barton
does replacing _strnlen with strnlen_s work? Windows seems to have a number of these functions. http://msdn.microsoft.com/en-us/library/z50ty2zh.aspx http://msdn.microsoft.com/en-us/library/z50ty2zh%28VS.80%29.aspx On Sat, May 8, 2010 at 3:26 PM, loopduplic...@burningtoken.com wrote: > Broke bui

Re: [Bf-committers] The final step that Blender needs to take in order to become fundamentally perfect

2010-05-08 Thread nautilus
Here are some extremely good tutorials on Houdini: http://vimeo.com/user2030228/videos/sort:oldest http://vimeo.com/5592856 Start with Basics: Selection and continue in a chronological order until you reach the newest (and last) video, which should be Particle Smoke II. http://www.amazon.com/Ma

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [28662] trunk/blender/source/blender/ blenlib: remove BLI_strnlen, use _strnlen as strnlen on windows.

2010-05-08 Thread loopduplic...@burningtoken.com
Broke building on WinXP mingw scons "undefined reference to _strnlen" in BLI_dynstr.c On 5/8/2010 12:34 AM, Campbell Barton wrote: > Revision: 28662 > > http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=28662 > Author: campbellbarton > Date:

Re: [Bf-committers] Hi. I have just joined

2010-05-08 Thread Patrick Moore
Staind: Outside Workin on it! Thanks Patrick - Original Message From: "bf-committers-requ...@blender.org" To: bf-committers@blender.org Sent: Sat, May 8, 2010 3:00:01 AM Subject: Bf-committers Digest, Vol 70, Issue 17 Note: Forwarded message is attached. Send Bf-committers mailing

Re: [Bf-committers] GSoC Proposal: Unit Testing

2010-05-08 Thread Brecht Van Lommel
Hi, I think the direction of this project should also be discussed with your mentor, but among the summer of code mentors I think we agreed that it should be python based and not really fine grained unit tests for C code. Unit testing specifically is not necessarily what we think is the best idea,

Re: [Bf-committers] The final step that Blender needs to take in order to become fundamentally perfect

2010-05-08 Thread Knapp
On Sat, May 8, 2010 at 10:40 AM, Matt Ebb wrote: > > On 07/05/2010, at 21:32 , nautilus wrote: > >> XSI's ICE is the use of a customizable node which can be compared to >> the VOP node of Houdini, although ICE is even easier to use than VOP >> (which at times can be more complicated). > > I think

Re: [Bf-committers] The final step that Blender needs to take in order to become fundamentally perfect

2010-05-08 Thread Matt Ebb
On 07/05/2010, at 21:32 , nautilus wrote: > XSI's ICE is the use of a customizable node which can be compared to > the VOP node of Houdini, although ICE is even easier to use than VOP > (which at times can be more complicated). I think most Blender developers would agree that systems like ICE or

Re: [Bf-committers] The final step that Blender needs to take in order to become fundamentally perfect

2010-05-08 Thread nautilus
Yo, internet tough guy, I'm not sure if I'm misunderstanding your post, but when you post a reply to a person who is trying to be helpful you should 1) be respectful and considerate like Joe that replied before you. 2) be intelligent. Your reply is neither of the two. So you could have replied,