This sounds like an interesting project. I've done a fair amount of digging
in the BGE codebase (and the BGE rendering code as well). I use the nick
Moguri and I'm frequently in the #blendercoders IRC channel on freenode. So,
drop by and hopefully I can answer some of your questions. :)
Cheers,
Mi
Hey everyone,
I've started my summer project trying to get a simple particle system into
the game engine. I wrote up my plan and I'll be documenting my progress on
the blog:
http://enja.org/2010/05/20/blender-and-opencl-the-journey-begins/
I'm a Master's student in Scientific Computing, specializ
Hi there,
currently ESC is used to cancel the input in a key button (e.g. Logic
Editor Keyboard Sensor or key settings in User Preference).
In Blender Game Engine however we (originally) have to use ESC as a
detected key for at least 2 reasons [1] and [2].
Is there any solution for that? Or we hav
Hey! Nice
I'll come!
If you have some free time, go see the movie I have done with Blender
for the The Museum of Natural Sciences of Belgium.
http://www.naturalsciences.be/museum/evolution/evolution_hall/index_html
It's 10min length with 24 prehistoric animals fully animated!
You can see some o
Hi all,
In about a week, LGM Brussels starts:
http://www.libregraphicsmeeting.org/2010/
I'll be there with four Durian guys (Jeremy, Nathan, Pablo, Soenke)!
There'll be a Foundation talk and a Durian team sneak peek on
saturday, and a coders meeting and an art workshop on sunday. Great
fun,
Wasn't someone working on a 'last selected key' function for curves?
Part of 'select n-keys' or something like that I believe.
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Can you give an example of how bounds() would be useful to a scriper?
> My impression is that its mainly useful for drawing code and I
> couldn't think of a use case.
>
Kind of wondering that myself since bounds also contains range.
Only thing I could imagine is if someone wanted to get the min/m
Am 20.05.2010 13:49, schrieb Joshua Leung:
> Revision: 28880
>
> http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=28880
> Author: aligorith
> Date: 2010-05-20 13:49:53 +0200 (Thu, 20 May 2010)
>
> Log Message:
> ---
> Durian Request:
Hello guys,
well I'll try to be as short as possible since I don't want you to waste too
much time :p.
Till few days ago, I was compiling Blender for Windows x64 systems, using
Visual Studio Pro 2008.
With the release of 2010, I installed this last and tried to build blender
looking if there were
Jochen Schmitt wrote:
> -BEGIN PGP SIGNED MESSAGE-
> Hash: SHA1
>
> Hallo,
>
> Unfortunately i have got several bug reports where people complaints
> crashes
> of blender-2.49b because they have files with more then 2G on there disc.
>
> this crashes are occures because off_t has a size of
Yes, this would be really useful and powerful, if someone has the time
and inclination to do it, it would certainly be useful for users. :-)
>From my perspective, it would be especially useful for sculpting
things like shape keys (corrective and otherwise). Right now you can
only sculpt shape key
On 05/19/2010 09:55 PM, Jochen Schmitt wrote:
> Hallo,
>
> Unfortunately i have got several bug reports where people complaints
> crashes
> of blender-2.49b because they have files with more then 2G on there disc.
>
> this crashes are occures because off_t has a size of 4 bytes on a
> 32-bit system
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