Re: [Bf-committers] Working on an OpenCL accelerated Particle System for the BGE

2010-05-20 Thread Mitchell Stokes
This sounds like an interesting project. I've done a fair amount of digging in the BGE codebase (and the BGE rendering code as well). I use the nick Moguri and I'm frequently in the #blendercoders IRC channel on freenode. So, drop by and hopefully I can answer some of your questions. :) Cheers, Mi

[Bf-committers] Working on an OpenCL accelerated Particle System for the BGE

2010-05-20 Thread Ian Johnson
Hey everyone, I've started my summer project trying to get a simple particle system into the game engine. I wrote up my plan and I'll be documenting my progress on the blog: http://enja.org/2010/05/20/blender-and-opencl-the-journey-begins/ I'm a Master's student in Scientific Computing, specializ

[Bf-committers] ESC as input key ?

2010-05-20 Thread Dalai Felinto
Hi there, currently ESC is used to cancel the input in a key button (e.g. Logic Editor Keyboard Sensor or key settings in User Preference). In Blender Game Engine however we (originally) have to use ESC as a detected key for at least 2 reasons [1] and [2]. Is there any solution for that? Or we hav

Re: [Bf-committers] LGM approaching

2010-05-20 Thread Ronan Zeegers
Hey! Nice I'll come! If you have some free time, go see the movie I have done with Blender for the The Museum of Natural Sciences of Belgium. http://www.naturalsciences.be/museum/evolution/evolution_hall/index_html It's 10min length with 24 prehistoric animals fully animated! You can see some o

[Bf-committers] LGM approaching

2010-05-20 Thread Ton Roosendaal
Hi all, In about a week, LGM Brussels starts: http://www.libregraphicsmeeting.org/2010/ I'll be there with four Durian guys (Jeremy, Nathan, Pablo, Soenke)! There'll be a Foundation talk and a Durian team sneak peek on saturday, and a coders meeting and an art workshop on sunday. Great fun,

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [28880] trunk/blender/source/blender/ editors/space_graph/graph_buttons.c: Durian Request: Panel for editing Keyframe values numer

2010-05-20 Thread Dan Eicher
Wasn't someone working on a 'last selected key' function for curves? Part of 'select n-keys' or something like that I believe. ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers

Re: [Bf-committers] Python RNA/API help/todo's

2010-05-20 Thread Dan Eicher
Can you give an example of how bounds() would be useful to a scriper? > My impression is that its mainly useful for drawing code and I > couldn't think of a use case. > Kind of wondering that myself since bounds also contains range. Only thing I could imagine is if someone wanted to get the min/m

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [28880] trunk/blender/source/blender/ editors/space_graph/graph_buttons.c: Durian Request: Panel for editing Keyframe values numer

2010-05-20 Thread Carsten Wartmann
Am 20.05.2010 13:49, schrieb Joshua Leung: > Revision: 28880 > > http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=28880 > Author: aligorith > Date: 2010-05-20 13:49:53 +0200 (Thu, 20 May 2010) > > Log Message: > --- > Durian Request:

[Bf-committers] Build - Compile Blender for Windows x64 without Visual Studio ?

2010-05-20 Thread ennio tr
Hello guys, well I'll try to be as short as possible since I don't want you to waste too much time :p. Till few days ago, I was compiling Blender for Windows x64 systems, using Visual Studio Pro 2008. With the release of 2010, I installed this last and tried to build blender looking if there were

Re: [Bf-committers] [BUG]Blender requires large file support on 32-bit plattforms

2010-05-20 Thread Giuseppe Ghibò
Jochen Schmitt wrote: > -BEGIN PGP SIGNED MESSAGE- > Hash: SHA1 > > Hallo, > > Unfortunately i have got several bug reports where people complaints > crashes > of blender-2.49b because they have files with more then 2G on there disc. > > this crashes are occures because off_t has a size of

Re: [Bf-committers] sculpting and deformed objects

2010-05-20 Thread Nathan Vegdahl
Yes, this would be really useful and powerful, if someone has the time and inclination to do it, it would certainly be useful for users. :-) >From my perspective, it would be especially useful for sculpting things like shape keys (corrective and otherwise). Right now you can only sculpt shape key

Re: [Bf-committers] [BUG]Blender requires large file support on 32-bit plattforms

2010-05-20 Thread Dave Plater
On 05/19/2010 09:55 PM, Jochen Schmitt wrote: > Hallo, > > Unfortunately i have got several bug reports where people complaints > crashes > of blender-2.49b because they have files with more then 2G on there disc. > > this crashes are occures because off_t has a size of 4 bytes on a > 32-bit system