On 3.6.2010 19:49, Ian Watkins wrote:
>
>
> Further queries:
>
> 1) Is there an automated nightly build? (e.g., BuildBot, hudson, etc)
> If not, what would it take to get one set up? Actually, I think I
> could do this myself -- but it would lack the ability to post good
> output to a webserver.
On 3.6.2010 20:09, Michael McLay wrote:
> On Thu, Jun 3, 2010 at 11:59 AM, Nathan Letwory<
> nat...@letworyinteractive.com> wrote:
>
> The last thing I want to do is start a long discussion on the mailing list.
> Ideally a couple core team members would sign up for the blender repository
> on Laun
On Thu, Jun 3, 2010 at 7:16 PM, Ian Watkins wrote:
> On Thu, Jun 3, 2010 at 11:12 AM, Campbell Barton wrote:
>> Hi Ian,
>>
>> * re: compiler warnings, I compile with CMake on linux which uses:
>> -Wall -Wno-char-subscripts -Wpointer-arith -Wcast-align
>> -Wdeclaration-after-statement -Wno-unknow
On 3.6.2010 19:57, Ian Watkins wrote:
> On Thu, Jun 3, 2010 at 10:29 AM, Nathan Letwory
> wrote:
> //snip
>>
>> Anyway, feel free to ask more, check out the docs on wiki and join
>> #blendercoders to ask for live help. You'll find me with the nick jesterKing
>
> what irc network? I'll be working
On Thu, Jun 3, 2010 at 11:12 AM, Campbell Barton wrote:
> Hi Ian,
>
> * re: compiler warnings, I compile with CMake on linux which uses:
> -Wall -Wno-char-subscripts -Wpointer-arith -Wcast-align
> -Wdeclaration-after-statement -Wno-unknown-pragmas
> -Wno-char-subscripts
>
> This removes warnings
On Thu, Jun 3, 2010 at 11:59 AM, Nathan Letwory <
nat...@letworyinteractive.com> wrote:
> There has earlier been talk about why not use an existing hosting and
> project management solution, and from the discussions I have gathered
> that it is in the end much more desireable to be in complete con
Freenode
For devoloping purpose #blendercoders is the place to go.
There is no automatical build system, but indivudual can upload svn or
custom on www.graphicall.org
No review tool neither, only the patch tracker on projects.blender.org
Xavier
2010/6/3 Ian Watkins :
> On Thu, Jun 3, 2010 at 10
Hello Ian.
> 1) Is there an automated nightly build? (e.g., BuildBot, hudson, etc)
> If not, what would it take to get one set up? Actually, I think I
> could do this myself -- but it would lack the ability to post good
> output to a webserver. I could easily have email sent to this list if
> t
On Thu, Jun 3, 2010 at 10:29 AM, Nathan Letwory
wrote:
//snip
>
> Anyway, feel free to ask more, check out the docs on wiki and join
> #blendercoders to ask for live help. You'll find me with the nick jesterKing
what irc network? I'll be working on stuff starting around 2100 ET or
so. Would be
On Thu, Jun 3, 2010 at 11:59 AM, Nathan Letwory
wrote:
> On 3.6.2010 18:46, Michael McLay wrote:
>> On Thu, Jun 3, 2010 at 10:29 AM, Nathan Letwory<
>> nat...@letworyinteractive.com> wrote:
>>
>>
>>> On 3.6.2010 17:13, Ian Watkins wrote:> Lastly, have you guys used git at
>>> all? With the many
On Thu, Jun 3, 2010 at 11:12 AM, Campbell Barton wrote:
> Hi Ian,
>
> I haven't used GIT yet though I'd like to try, however I'm not sure
> we're developing at a scale where subversion limits us in the way it
> would the linux kernel for eg.
>
The project doesn't need to be big to see a benefit.
In reply to Martin Poirier (the...@yahoo.com):
> X-Mailer: YahooMailClassic/11.0.8 YahooMailWebService/0.8.103.269680
> Date: Thu, 3 Jun 2010 08:58:40 -0700 (PDT)
> From: Martin Poirier
> To: bf-blender developers
> Subject: Re: [Bf-committers] introduction
> Reply-To: bf-blender developers
>
On 3.6.2010 18:46, Michael McLay wrote:
> On Thu, Jun 3, 2010 at 10:29 AM, Nathan Letwory<
> nat...@letworyinteractive.com> wrote:
>
>
>> On 3.6.2010 17:13, Ian Watkins wrote:> Lastly, have you guys used git at
>> all? With the many branches you've
>>
>>> made for SOC, and the commit p
--- On Thu, 6/3/10, Campbell Barton wrote:
> We also had coverity run scans on blenders source though
> that was on
> 2.4x a while ago.
AFAIK, they still run scans on trunk (2.5 now) from time to time.
People that want access can request a login/password(I think LetterRip can do
that).
Mart
On Thu, Jun 3, 2010 at 10:29 AM, Nathan Letwory <
nat...@letworyinteractive.com> wrote:
> On 3.6.2010 17:13, Ian Watkins wrote:> Lastly, have you guys used git at
> all? With the many branches you've
> > made for SOC, and the commit policy, I'd think you guys would love
> > distributed source cod
Hi Ian,
* re: compiler warnings, I compile with CMake on linux which uses:
-Wall -Wno-char-subscripts -Wpointer-arith -Wcast-align
-Wdeclaration-after-statement -Wno-unknown-pragmas
-Wno-char-subscripts
This removes warnings which in my experience can be ignored, a few
times I tried to get blend
On 3.6.2010 17:13, Ian Watkins wrote:
> Hello all,
>
Hi Ian and welcome to the list and to Blender development in general.
> I recently decided to contribute time to an open source project. I've
> had a passion for movies and an interest in animation for most of my
> life -- so blender seem
Hello all,
I imagine everyone is quite busy, so I'll attempt to be brief.
I recently decided to contribute time to an open source project. I've
had a passion for movies and an interest in animation for most of my
life -- so blender seems like the logical place to spend time. I'm an
openGL novic
Hi,
i want to appologize for my first Mail about this commit. The way i
wrote that was not very nice.
And a big sorry for misspelling Dalai's name!
Thomas
Am 03.06.2010 14:12, schrieb Thomas Dinges:
> Hi Delai,
> i see. I get your point now :)
> You are of course right, didn't thought about that
Hi Delai,
i see. I get your point now :)
You are of course right, didn't thought about that. The Logic Editor is
indeed visible even when you are not in Game Mode.
It's just that we introduced the Engine system to separate those things,
so non GE users don't have to overlook features/buttons the
Hi Thomas,
I didn't mean "it's not my job". I mean, there is no correct way. No
design decisions made/written in stone behind those implementations.
In other words. I'm not strongly attached to the "design" I committed
(more to the code running in background). So if for any particular
reason someon
Hey Delai,
why should we do it ourselves? It's really not difficult to have the
menues available only when in Game Mode and as you are the one who
implemented them it's your job.
DingTo
Am 03.06.2010 08:41, schrieb Dalai Felinto:
> If anyone want to change the menu, please help yourself (renami
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