Hi, could you please post (or add in a file to SVN) the settings used for
building these? Note that I have currently a patch adding/updating libs to
lib/win* under review, so please, before committing any new stuff, verify that
it isnt already worked on.
Thanks,
/Nathan Letwory (jesterKing)
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== "On-Surface" Brush Cursor ==
The "On-Surface" brush cursor is drawn in a way that makes it appear to
follow the contours of the object being sculpted. The brush tells an
artist precisely what areas will be effected by applying the current tool.
Sometimes the area it highlights is quite convol
Mike,
Where in the e-mail did I mention markers? :)
actually, it's the opposite. I think this kind of animation shouldn't be bound
to markers at all!
I guess in this case markers were used instead of proper keyframes.
What I suggested is to have animatable certain properties, in this case
scene.c
Ok, so if I understand your proposal correctly, there should be a way to 'bind
some kind of operator' to a Marker.
Rather than having a python hack ( the current system ) there should be a
hard-coded, more extensible system for markers.
On 2010-06-11, at 2:36 AM, Vilem Novak wrote:
> Ok, this
Hi all
A quick status report with good and bad news:
The good first :P
I'm ready to commit when I get connected again the new patch that add
the possibility to get realtime feedback as the user subdivide the mesh,
I have set it as an option, becasue as I have feared for high polycounts
is stil
Ok, this is a bit of a misunderstanding:
Besides the original cameras topic
we are talking about replacing some properties, so e.g. replacing a mesh,
which would be a typical case if you e.g. simulate clay-based animation
with replacement heads/mouths, since in such case
you don't always want to